54,574 research outputs found
Temporal Stream Logic: Synthesis beyond the Bools
Reactive systems that operate in environments with complex data, such as
mobile apps or embedded controllers with many sensors, are difficult to
synthesize. Synthesis tools usually fail for such systems because the state
space resulting from the discretization of the data is too large. We introduce
TSL, a new temporal logic that separates control and data. We provide a
CEGAR-based synthesis approach for the construction of implementations that are
guaranteed to satisfy a TSL specification for all possible instantiations of
the data processing functions. TSL provides an attractive trade-off for
synthesis. On the one hand, synthesis from TSL, unlike synthesis from standard
temporal logics, is undecidable in general. On the other hand, however,
synthesis from TSL is scalable, because it is independent of the complexity of
the handled data. Among other benchmarks, we have successfully synthesized a
music player Android app and a controller for an autonomous vehicle in the Open
Race Car Simulator (TORCS.
miMic: The microphone as a pencil
miMic, a sonic analogue of paper and pencil is proposed: An augmented microphone for vocal and gestural sonic sketching. Vocalizations are classified and interpreted as instances of sound models, which the user can play with by vocal and gestural control. The physical device is based on a modified microphone, with embedded inertial sensors and buttons. Sound models can be selected by vocal imitations that are automatically classified, and each model is mapped to vocal and gestural features for real-time control. With miMic, the sound designer can explore a vast sonic space and quickly produce expressive sonic sketches, which may be turned into sound prototypes by further adjustment of model parameters
Screen-based musical instruments as semiotic machines
The ixi software project started in 2000 with the intention to explore new interactive patterns and virtual interfaces in computer music software. The aim of this paper is not to describe these programs, as they have been described elsewhere, but rather explicate the theoretical background that underlies the design of these screen-based instruments. After an analysis of the similarities and differences in the design of acoustic and screen-based instruments, the paper describes how the creation of an interface is essentially the creation of a semiotic system that affects and influences the musician and the composer. Finally the terminology of this semiotics is explained as an interaction model
Evaluation of live human-computer music-making: Quantitative and qualitative approaches
NOTICE: this is the authorâs version of a work that was accepted for publication in International Journal of Human-Computer Studies. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. A definitive version was subsequently published in International Journal of Human-Computer Studies, [VOL 67,ISS 11(2009)] DOI: 10.1016/j.ijhcs.2009.05.00
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Exploring the Digital Music Instrument Trombosonic with Extreme Users and at a Participatory Performance
We introduce the âTrombosonicâ as a new digital music instrument inspired by the slide trombone. An ultrasonic sensor combined with a red laser allows the performer to play the instrument using similar movements to playing a trombone to change the pitch, despite the absence of a physical slider, by moving one hand back and forth. Additional sensors enhance the potential for musical expression by movement of the whole interface and by using the breath. We identify and discuss a variety of design issues arising from the Trombosonic. Due to its compact size and the lack of a slider, the Trombosonic can be played in many different ways. In order to explore varied potential uses of the Trombosonic, we carried out a series of informal evaluations. These included experts in new musical instruments, an older user, a younger user, an interaction design expert, and the audience at an experimental concert with audience participation. Future work is also discussed. Further technical development might include a built-in microphone to use the human voice and an expansion of the synthesiserâs features
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"Kontakte - electronic music" sound projection
A performance of Karlheinz Stockhausen's "Kontakte" for four channel tape, using historic sound projection techniques
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