23 research outputs found

    The core of games on ordered structures and graphs

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    In cooperative games, the core is the most popular solution concept, and its properties are well known. In the classical setting of cooperative games, it is generally assumed that all coalitions can form, i.e., they are all feasible. In many situations, this assumption is too strong and one has to deal with some unfeasible coalitions. Defining a game on a subcollection of the power set of the set of players has many implications on the mathematical structure of the core, depending on the precise structure of the subcollection of feasible coalitions. Many authors have contributed to this topic, and we give a unified view of these different results

    On the set of imputations induced by the k-additive core

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    An extension to the classical notion of core is the notion of kk-additive core, that is, the set of kk-additive games which dominate a given game, where a kk-additive game has its Möbius transform (or Harsanyi dividends) vanishing for subsets of more than kk elements. Therefore, the 1-additive core coincides with the classical core. The advantages of the kk-additive core is that it is never empty once k2k\geq 2, and that it preserves the idea of coalitional rationality. However, it produces kk-imputations, that is, imputations on individuals and coalitions of at most kk individuals, instead of a classical imputation. Therefore one needs to derive a classical imputation from a kk-order imputation by a so-called sharing rule. The paper investigates what set of imputations the kk-additive core can produce from a given sharing rule.

    Ensuring the boundedness of the core of games with restricted cooperation

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    The core of a cooperative game on a set of players N is one of the most popular concept of solution. When cooperation is restricted (feasible coalitions form a subcollection F of 2N), the core may become unbounded, which makes it usage questionable in practice. Our proposal is to make the core bounded by turning some of the inequalities defining the core into equalities (additional efficiency constraints). We address the following mathematical problem : can we find a minimal set of inequalities in the core such that, if turned into equalities, the core becomes bounded ? The new core obtained is called the restricted core. We completely solve the question when F is a distributive lattice, introducing also the notion of restricted Weber set. We show that the case of regular set systems amounts more or less to the case of distributive lattices. We also study the case of weakly union-closed systems and give some results for the general case.Cooperative game, core, restricted cooperation, bounded core, Weber set.

    Finding the set of k-additive dominating measures viewed as a flow problem

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    n this paper we deal with the problem of obtaining the set of k-additive measures dominating a fuzzy measure. This problem extends the problem of deriving the set of probabilities dominating a fuzzy measure, an important problem appearing in Decision Making and Game Theory. The solution proposed in the paper follows the line developed by Chateauneuf and Jaffray for dominating probabilities and continued by Miranda et al. for dominating k-additive belief functions. Here, we address the general case transforming the problem into a similar one such that the involved set functions have non-negative Möbius transform; this simplifies the problem and allows a result similar to the one developed for belief functions. Although the set obtained is very large, we show that the conditions cannot be sharpened. On the other hand, we also show that it is possible to define a more restrictive subset, providing a more natural extension of the result for probabilities, such that it is possible to derive any k-additive dominating measure from it

    The core of games on distributive lattices : how to share benefits in a hierarchy

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    Finding a solution concept is one of the central problems in cooperative game theory, and the notion of core is the most popular solution concept since it is based on some rationality condition. In many real situations, not all possible coalitions can form, so that classical TU-games cannot be used. An interesting case is when possible coalitions are defined through a partial ordering of the players (or hierarchy). Then feasible coalitions correspond to teams of players, that is, one or several players with all their subordinates. In these situations, it is not obvious to define a suitable notion of core, reflecting the team structure, and previous attempts are not satisfactory in this respect. We propose a new notion of core, which imposes efficiency of the allocation at each level of the hierarchy, and answers the problem of sharing benefits in a hierarchy. We show that the core we defined has properties very close to the classical case, with respect to marginal vectors, the Weber set, and balancedness.Cooperative game, feasible coalition, core, hierarchy.

    On the set of imputations induced by the k-additive core

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    An extension to the classical notion of core is the notion of kk-additive core, that is, the set of kk-additive games which dominate a given game, where a kk-additive game has its M\"obius transform (or Harsanyi dividends) vanishing for subsets of more than kk elements. Therefore, the 1-additive core coincides with the classical core. The advantages of the kk-additive core is that it is never empty once k2k\geq 2, and that it preserves the idea of coalitional rationality. However, it produces kk-imputations, that is, imputations on individuals and coalitions of at most kk inidividuals, instead of a classical imputation. Therefore one needs to derive a classical imputation from a kk-order imputation by a so-called sharing rule. The paper investigates what set of imputations the kk-additive core can produce from a given sharing rule

    Poly-Dimension of Antimatroids

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    Coalition structures induced by the strength of a graph

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    We study cooperative games associated with a communication structure which takes into account a level of communication between players. Let us consider an undirected communication graph : each node represents a player and there is an edge between two nodes if the corresponding players can communicate directly. Moreover we suppose that a weight is associated with each edge. We compute the so-called strength of this graph and use the corresponding partition to determine a particular coalition structure. The strength of a graph is a measure introduced in graph theory to evaluate the resistance of networks under attacks. It corresponds to the minimum on all subsets of edges of the ratio between the sum of the weights of the edges and the number of connected components created when the set of edges is suppressed from the graph. The set of edges corresponding to the minimum ratio induces a partition of the graph. We can iterate the calculation of the strength on the subgraphs of the partition to obtain refined partitions which we use to define a hierarchy of coalition structures. For a given game on the graph, we build new games induced by these coalition structures and study the inheritance of convexity properties, and the Shapley value associated with them.Communication networks, coalition structure, cooperative game.

    Solution Concepts for Cooperative Games with Circular Communication Structure

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    We study transferable utility games with limited cooperation between the agents. The focus is on communication structures where the set of agents forms a circle, so that the possibilities of cooperation are represented by the connected sets of nodes of an undirected circular graph. Agents are able to cooperate in a coalition only if they can form a network in the graph. A single-valued solution which averages marginal contributions of each player is considered. We restrict the set of permutations, which induce marginal contributions to be averaged, to the ones in which every agent is connected to the agent that precedes this agent in the permutation. Staring at a given agent, there are two permutations which satisfy this restriction, one going clockwise and one going anticlockwise along the circle. For each such permutation a marginal vector is determined that gives every player his marginal contribution when joining the preceding agents. It turns out that the average of these marginal vectors coincides with the average tree solution. We also show that the same solution is obtained if we allow an agent to join if this agent is connected to some of the agents who is preceding him in the permutation, not necessarily being the last one. In this case the number of permutations and marginal vectors is much larger, because after the initial agent each time two agents can join instead of one, but the average of the corresponding marginal vectors is the same. We further give weak forms of convexity that are necessary and sufficient conditions for the core stability of all those marginal vectors and the solution. An axiomatization of the solution on the class of circular graph games is also given.Cooperative game;graph structure;average tree solution;Myerson value;core stability;convexity

    The restricted core of games on distributive lattices: how to share benefits in a hierarchy

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    ED EPSInternational audienceFinding a solution concept is one of the central problems in cooperative game theory, and the notion of core is the most popular solution concept since it is based on some rationality condition. In many real situations, not all possible coalitions can form, so that classical TU-games cannot be used. An interesting case is when possible coalitions are defined through a partial ordering of the players (or hierarchy). Then feasible coalitions correspond to teams of players, that is, one or several players with all their subordinates. In these situations, the core in its usual formulation may be unbounded, making its use difficult in practice. We propose a new notion of core, called the restricted core, which imposes efficiency of the allocation at each level of the hierarchy, is always bounded, and answers the problem of sharing benefits in a hierarchy. We show that the core we defined has properties very close to the classical case, with respect to marginal vectors, the Weber set, and balancedness
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