5 research outputs found

    Waveguide model of the hearing aid earmold system

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    BACKGROUND: The earmold system of the Behind-The-Ear hearing aid is an acoustic system that modifies the spectrum of the propagated sound waves. Improper selection of the earmold system may result in deterioration of sound quality and speech intelligibility. Computer modeling methods may be useful in the process of hearing aid fitting, allowing physician to examine various earmold system configurations and choose the optimum one for the hearing aid user. METHODS: In this paper, a computer model adequate for this task is proposed. This model is based on the waveguide modeling method. The waveguide model simulates the propagation of sound waves in the system of cylindrical tubes. Frequency response of the hearing aid receiver is simulated in the model and the influence of the ear canal and the eardrum on the earmold system is taken into account. The model parameters are easily calculated from parameters of a physical hearing aid system. Transfer function of the model is calculated and frequency response plots are obtained using the Matlab system. RESULTS: The frequency response plots of the earmold model were compared to the measurement plots of the corresponding physical earmold systems. The same changes in frequency responses caused by modification of length or diameter of a selected waveguide section, are observed in both measurement data of a real earmold system and in computed model responses. CONCLUSION: Comparison of model responses obtained for various sets of parameters with measurement data proved that the proposed model accurately simulates the real earmold system and the developed model may be used to construct a computer system assisting the physician who performs earmold system fitting

    Percussion instrument modelling In 3D: sound synthesis through time domain numerical simulation

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    This work is concerned with the numerical simulation of percussion instruments based on physical principles. Three novel modular environments for sound synthesis are presented: a system composed of various plates vibrating under nonlinear conditions, a model for a nonlinear double membrane drum and a snare drum. All are embedded in a 3D acoustic environment. The approach adopted is based on the finite difference method, and extends recent results in the field. Starting from simple models, the modular instruments can be created by combining different components in order to obtain virtual environments with increasing complexity. The resulting numerical codes can be used by composers and musicians to create music by specifying the parameters and a score for the systems. Stability is a major concern in numerical simulation. In this work, energy techniques are employed in order to guarantee the stability of the numerical schemes for the virtual instruments, by imposing suitable coupling conditions between the various components of the system. Before presenting the virtual instruments, the various components are individually analysed. Plates are the main elements of the multiple plate system, and they represent the first approximation to the simulation of gongs and cymbals. Similarly to plates, membranes are important in the simulation of drums. Linear and nonlinear plate/membrane vibration is thus the starting point of this work. An important aspect of percussion instruments is the modelling of collisions. A novel approach based on penalty methods is adopted here to describe lumped collisions with a mallet and distributed collisions with a string in the case of a membrane. Another point discussed in the present work is the coupling between 2D structures like plates and membranes with the 3D acoustic field, in order to obtain an integrated system. It is demonstrated how the air coupling can be implemented when nonlinearities and collisions are present. Finally, some attention is devoted to the experimental validation of the numerical simulation in the case of tom tom drums. Preliminary results comparing different types of nonlinear models for membrane vibration are presented

    The Wave Digital Tonehole Model

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    This paper presents a discrete-time model for simulation of woodwind toneholes in a musical sound synthesis context. Starting from a lumped element approximation of the partially open tonehole, we develop an efficient digital tonehole model with dynamically adjustable tonehole state. The model, that covers a wider range of woodwind toneholes than those previously reported, is discretised with the use of wave digital filter techniques
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