82 research outputs found

    Easymeet

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    There are no certain rules of conduct for social engagement that one can learn and obide so he can suceed. Most of the times we observe others, most probably our elders, and imitate the actions hoping for fulfillment. Some people miss out on this advantage and obtain certain disabilities in becoming acquainted with others.Today, with the structure of the internet technology, we live in the information overload era. We have access to more information than ever before, so it is only the process of limiting the information to best suit our needs. Easymeet aims to help the so called socially challenged by limiting their choices to a margin of least error in social conducts thus making meeting people easier

    Timidez nos Media: Os Perigos do Acanhamento na Era Digital, uma Era de Velocidade, Satisfação e Espetáculo

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    A velocidade e a satisfação são fundamentais para as ferramentas de comunicação digital e ambientes sociais on-line de hoje. Este artigo examina como as novas formas e hábitos de comunicação social em ambientes digitais comprometeram, ao longo do tempo, utilizadores socialmente tímidos como resultado do design algorítmico e da mercantilização dos utilizadores. Um exame da história dos ambientes sociais on-line e seu desenvolvimento, a consideração de fatores sociais e culturais e a teoria da auto-representação serão usados para enquadrar esses argumentos

    Doing Gender Online. Ordinary Practice Beyond Utopian Ideals

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    Does the Internet change or reproduce gender relations, understood as the norms and the practices that differentiate and hierarchize between women and men? How so? These questions are at the core of the current issue of RESET, dedicated to ways of “doing gender online”. The aim is to both question the gendered use of new technology and revisit the theoretical perspectives of gender studies through the lens of digital practices. This issue echoes the perspectives of a 2003 article by Josiane J..

    Máquinas desumanizadoras, máquinas humanizadoras: sobre o teatro e a tecnologia

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    Partindo da análise de três peças de teatro, A voz humana de Jean Cocteau, The Gigli concert de Thomas Murphy e Krapp’s last tape de Samuel Beckett, pretende-se questionar de que forma as relações contemporâneas entre homem e máquina são exploradas no teatro

    AI and Law: in place of an introduction

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    Designing Trans Technology: Defining Challenges and Envisioning Community-Centered Solutions

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    Transgender and non-binary people face substantial challenges in the world, ranging from social inequities and discrimination to lack of access to resources. Though technology cannot fully solve these problems, technological solutions may help to address some of the challenges trans people and communities face. We conducted a series of participatory design sessions (total N = 21 participants) to understand trans people’s most pressing challenges and to involve this population in the design process. We detail four types of technologies trans people envision: technologies for changing bodies, technologies for changing appearances / gender expressions, technologies for safety, and technologies for finding resources. We found that centering trans people in the design process enabled inclusive technology design that primarily focused on sharing community resources and prioritized connection between community members.Institute for Research on Women and Gender (IRWG)Peer Reviewedhttps://deepblue.lib.umich.edu/bitstream/2027.42/153781/1/designing_trans_technologies_paper___camera_ready v2.pdfDescription of designing_trans_technologies_paper___camera_ready v2.pdf : Main articl

    O Corpo Masculino Queer e Digital na Arte Contemporânea: Ryan Trecartin e Jacolby Satterwhite

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    Esta dissertação pretende analisar as práticas de dois artistas contemporâneos, Ryan Trecartin e Jacolby Satterwhite, nomeadamente a nível do modo como trabalham a intersecção do vídeo digital e da performance como forma de manifestação de corporalizações queer através do corpo masculino. Mais concretamente, interessa-nos focar processos de “queerificação” e de produção de corpos que emergem intrinsecamente pelo médium digital, e que exploram as possibilidades transformativas do médium tanto a nível de representação, criação e mutação de formas, como a nível comunicacional e de possibilidades de subjectivação e corporalizações múltiplas. Para tal, partimos dos dois campos teóricos que se mostraram mais pertinentes relativamente aos processos artísticos em análise, nomeadamente: a teoria queer pelo modo como definiu o carácter performativo das normas de género e as categorizações identitárias sexuais como suporte da heteronormatividade, identificando estratégias para a sua re-significação; e o pensamento sobre a relação do corpo com o médium digital, pelo modo como delineou processos de corporalização através da tecnologia digital. A análise dos processos artísticos de Ryan Trecartin e Jacolby Satterwhite demonstra como a arte contemporânea é um território fértil não apenas para a exposição de matrizes normativas de opressão, mas também para a criação de mundos radicalmente queer em que, fazendo uso do potencial transformativo do médium digital, se manifestam realidades e corpos onde a normatividade é totalmente implodida

    Autoethnographies of Mediation

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    Humanities research with computing is frequently associated with three approaches to technologies: building infrastructure, designing tools, and developing techniques. The infrastructural approach is common among some libraries and labs, for example, where “infrastructure” implies not only equipment, platforms, and collections but also where and how they are housed and supported (Canada Foundation for Innovation 2008, 7). Tools, meanwhile, are usually designed and crafted with infrastructure. They turn “this” into “that”: from input to output, data to visualization, source code to browser content (Fuller 2005, 85). Techniques are then partly automated by tools. Aspects of a given process performed manually may become a procedure run by machines (Hayles 2010; Chun 2014). Although these three approaches are important to humanities computing, today they face numerous challenges, which are likely all too familiar to readers of this handbook. Autoethnography, which is by no means new to the academy. Carolyn Ellis and Arthur P. Bochner provide a capacious but compelling definition of autoethnography, and we adopt it for the purposes of this chapter: “an autobiographical genre of writing and research that displays multiple layers of consciousness, connecting the personal to the cultural” (2000, 739). Our only edit is minor: “multiple layers of mediation and consciousness.” For us, adding mediation to the mix of autoethnography is one way to engage computing (in particular) and technologies (in general) as relations. This means tools and infrastructures are more like negotiations than objects or products, and techniques are processes at once embodied (personal) and shared by groups and communities (cultural)

    Chat and instant messaging : the risks of secondary orality

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    The synchronous nature of chat and instant messaging (IM) make them unique among computer-enabled communications technologies in that their real-time exchange of data allows for rich media experiences, even though users can only use text symbols to trade messages. Chat and IM are also important in that they enable secondary orality, or the merger of the most beneficial aspects of orally-based cultures with the well-documented benefits of print and text. Where print in the modem day has fostered contemplative behavior and inward thought among human beings, chat and IM breathe vitality into print and, in a sense, allow print to be spoken. Chat and IM have provided well-documented benefits for business, academia and everyday human socialization. However, when the tools are used beyond these narrow contexts they not only lose their effectiveness; they also pose credible threats to society. Because chat and IM provide anonymity to their participants, the virtual communities they support are typically loosely governed, driven by stereotype, and replete with social deviance. Further, the more attractive online environments become, the less time and energy people will invest in the physical world, thereby threatening that the habitats of humans will ultimately wither and decay. Finally, as humans become less able to extricate themselves from their computer-enabled habitats, they will increasingly rely on the computer as a social prosthetic--if not evolve to the point where human beings and computers become indistinguishable

    I Cannot Read This Story Without Rewriting It : Haraway, Cyborg Writing, and Burkean Form

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    In this study, my overarching principle is that readers’ ideologies are likely to influence the way they read texts, and that texts, in turn, often influence readers’ preconceived ideologies. This thesis is an attempt to understand how to use the theories of Kenneth Burke, Donna Haraway, and rhetoric of technology scholars toward the goal of social change in favor of Haraway’s cyborg political model, which stresses the need for unity within feminism, socialism, and other politically left groups. Burke argues that form in texts is the creation and fulfillment of desires in the audience. I examine several of Burke’s texts to construct a genealogy of Burkean form. Burke states that desire is connected to the psychology of the audience, in which ideology plays a key role. Burke concludes that readers’ ideologies are rooted in economic class. I then look to Haraway, who gives a more accurate theory of factors that influence ideology in her notion of the informatics of domination, which include racism, patriarchy, capitalism, heterosexism, and colonialism, and rhetoric scholars who have responded to Haraway’s cyborg theory. I review rhetoric scholarship that is concerned with the idea of cyborg writing, and point out ways the rhetoric community has implemented Haraway’s theory well and ways they have misunderstood it. I conclude that cyborg writing has been associated too closely with hypertext, and that more focus should be given to the political content of texts. I argue that postcolonial literature, which is most often written from the perspective of marginalized groups, is a stronger and more thought-provoking example of cyborg writing, even if it is not hypertext. I also call for a renewed emphasis on Haraway’s argument that academics need to be more involved in the activist community if social change in favor of the cyborg is to occur
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