3,565 research outputs found
Real-time and Probabilistic Temporal Logics: An Overview
Over the last two decades, there has been an extensive study on logical
formalisms for specifying and verifying real-time systems. Temporal logics have
been an important research subject within this direction. Although numerous
logics have been introduced for the formal specification of real-time and
complex systems, an up to date comprehensive analysis of these logics does not
exist in the literature. In this paper we analyse real-time and probabilistic
temporal logics which have been widely used in this field. We extrapolate the
notions of decidability, axiomatizability, expressiveness, model checking, etc.
for each logic analysed. We also provide a comparison of features of the
temporal logics discussed
Computation Tree Logic with Deadlock Detection
We study the equivalence relation on states of labelled transition systems of
satisfying the same formulas in Computation Tree Logic without the next state
modality (CTL-X). This relation is obtained by De Nicola & Vaandrager by
translating labelled transition systems to Kripke structures, while lifting the
totality restriction on the latter. They characterised it as divergence
sensitive branching bisimulation equivalence.
We find that this equivalence fails to be a congruence for interleaving
parallel composition. The reason is that the proposed application of CTL-X to
non-total Kripke structures lacks the expressiveness to cope with deadlock
properties that are important in the context of parallel composition. We
propose an extension of CTL-X, or an alternative treatment of non-totality,
that fills this hiatus. The equivalence induced by our extension is
characterised as branching bisimulation equivalence with explicit divergence,
which is, moreover, shown to be the coarsest congruence contained in divergence
sensitive branching bisimulation equivalence
Bounded Situation Calculus Action Theories
In this paper, we investigate bounded action theories in the situation
calculus. A bounded action theory is one which entails that, in every
situation, the number of object tuples in the extension of fluents is bounded
by a given constant, although such extensions are in general different across
the infinitely many situations. We argue that such theories are common in
applications, either because facts do not persist indefinitely or because the
agent eventually forgets some facts, as new ones are learnt. We discuss various
classes of bounded action theories. Then we show that verification of a
powerful first-order variant of the mu-calculus is decidable for such theories.
Notably, this variant supports a controlled form of quantification across
situations. We also show that through verification, we can actually check
whether an arbitrary action theory maintains boundedness.Comment: 51 page
Incompleteness of States w.r.t. Traces in Model Checking
Cousot and Cousot introduced and studied a general past/future-time
specification language, called mu*-calculus, featuring a natural time-symmetric
trace-based semantics. The standard state-based semantics of the mu*-calculus
is an abstract interpretation of its trace-based semantics, which turns out to
be incomplete (i.e., trace-incomplete), even for finite systems. As a
consequence, standard state-based model checking of the mu*-calculus is
incomplete w.r.t. trace-based model checking. This paper shows that any
refinement or abstraction of the domain of sets of states induces a
corresponding semantics which is still trace-incomplete for any propositional
fragment of the mu*-calculus. This derives from a number of results, one for
each incomplete logical/temporal connective of the mu*-calculus, that
characterize the structure of models, i.e. transition systems, whose
corresponding state-based semantics of the mu*-calculus is trace-complete
Completeness of a first-order temporal logic with time-gaps
The first-order temporal logics with □ and ○ of time structures isomorphic to ω (discrete linear time) and trees of ω-segments (linear time with branching gaps) and some of its fragments are compared: the first is not recursively axiomatizable. For the second, a cut-free complete sequent calculus is given, and from this, a resolution system is derived by the method of Maslov
Quantified CTL: Expressiveness and Complexity
While it was defined long ago, the extension of CTL with quantification over
atomic propositions has never been studied extensively. Considering two
different semantics (depending whether propositional quantification refers to
the Kripke structure or to its unwinding tree), we study its expressiveness
(showing in particular that QCTL coincides with Monadic Second-Order Logic for
both semantics) and characterise the complexity of its model-checking and
satisfiability problems, depending on the number of nested propositional
quantifiers (showing that the structure semantics populates the polynomial
hierarchy while the tree semantics populates the exponential hierarchy)
State-of-the-art on evolution and reactivity
This report starts by, in Chapter 1, outlining aspects of querying and updating resources on
the Web and on the Semantic Web, including the development of query and update languages
to be carried out within the Rewerse project.
From this outline, it becomes clear that several existing research areas and topics are of
interest for this work in Rewerse. In the remainder of this report we further present state of
the art surveys in a selection of such areas and topics. More precisely: in Chapter 2 we give
an overview of logics for reasoning about state change and updates; Chapter 3 is devoted to briefly describing existing update languages for the Web, and also for updating logic programs;
in Chapter 4 event-condition-action rules, both in the context of active database systems and
in the context of semistructured data, are surveyed; in Chapter 5 we give an overview of some relevant rule-based agents frameworks
Quantifying Over Trees in Monadic Second-Order Logic
Monadic Second-Order Logic (MSO) extends FirstOrder Logic ( FO) with variables ranging over sets and quantifications over those variables. We introduce and study Monadic Tree Logic (MTL), a fragment of MSO interpreted on infinitetree models, where the sets over which the variables range are arbitrary subtrees of the original model. We analyse the expressiveness of MTL compared with variants of MSO and MPL, namely MSO with quantifications over paths. We also discuss the connections with temporal logics, by providing non-trivial fragments of the Graded mu-CALCULUS that can be embedded into MTL and by showing that MTL is enough to encode temporal logics for reasoning about strategies with FO-definable goals
Satisfiability Games for Branching-Time Logics
The satisfiability problem for branching-time temporal logics like CTL*, CTL
and CTL+ has important applications in program specification and verification.
Their computational complexities are known: CTL* and CTL+ are complete for
doubly exponential time, CTL is complete for single exponential time. Some
decision procedures for these logics are known; they use tree automata,
tableaux or axiom systems. In this paper we present a uniform game-theoretic
framework for the satisfiability problem of these branching-time temporal
logics. We define satisfiability games for the full branching-time temporal
logic CTL* using a high-level definition of winning condition that captures the
essence of well-foundedness of least fixpoint unfoldings. These winning
conditions form formal languages of \omega-words. We analyse which kinds of
deterministic {\omega}-automata are needed in which case in order to recognise
these languages. We then obtain a reduction to the problem of solving parity or
B\"uchi games. The worst-case complexity of the obtained algorithms matches the
known lower bounds for these logics. This approach provides a uniform, yet
complexity-theoretically optimal treatment of satisfiability for branching-time
temporal logics. It separates the use of temporal logic machinery from the use
of automata thus preserving a syntactical relationship between the input
formula and the object that represents satisfiability, i.e. a winning strategy
in a parity or B\"uchi game. The games presented here work on a Fischer-Ladner
closure of the input formula only. Last but not least, the games presented here
come with an attempt at providing tool support for the satisfiability problem
of complex branching-time logics like CTL* and CTL+
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