3,476 research outputs found

    Real-time and Probabilistic Temporal Logics: An Overview

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    Over the last two decades, there has been an extensive study on logical formalisms for specifying and verifying real-time systems. Temporal logics have been an important research subject within this direction. Although numerous logics have been introduced for the formal specification of real-time and complex systems, an up to date comprehensive analysis of these logics does not exist in the literature. In this paper we analyse real-time and probabilistic temporal logics which have been widely used in this field. We extrapolate the notions of decidability, axiomatizability, expressiveness, model checking, etc. for each logic analysed. We also provide a comparison of features of the temporal logics discussed

    Computation Tree Logic with Deadlock Detection

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    We study the equivalence relation on states of labelled transition systems of satisfying the same formulas in Computation Tree Logic without the next state modality (CTL-X). This relation is obtained by De Nicola & Vaandrager by translating labelled transition systems to Kripke structures, while lifting the totality restriction on the latter. They characterised it as divergence sensitive branching bisimulation equivalence. We find that this equivalence fails to be a congruence for interleaving parallel composition. The reason is that the proposed application of CTL-X to non-total Kripke structures lacks the expressiveness to cope with deadlock properties that are important in the context of parallel composition. We propose an extension of CTL-X, or an alternative treatment of non-totality, that fills this hiatus. The equivalence induced by our extension is characterised as branching bisimulation equivalence with explicit divergence, which is, moreover, shown to be the coarsest congruence contained in divergence sensitive branching bisimulation equivalence

    Modal mu-calculi

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    Bounded Situation Calculus Action Theories

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    In this paper, we investigate bounded action theories in the situation calculus. A bounded action theory is one which entails that, in every situation, the number of object tuples in the extension of fluents is bounded by a given constant, although such extensions are in general different across the infinitely many situations. We argue that such theories are common in applications, either because facts do not persist indefinitely or because the agent eventually forgets some facts, as new ones are learnt. We discuss various classes of bounded action theories. Then we show that verification of a powerful first-order variant of the mu-calculus is decidable for such theories. Notably, this variant supports a controlled form of quantification across situations. We also show that through verification, we can actually check whether an arbitrary action theory maintains boundedness.Comment: 51 page

    Incompleteness of States w.r.t. Traces in Model Checking

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    Cousot and Cousot introduced and studied a general past/future-time specification language, called mu*-calculus, featuring a natural time-symmetric trace-based semantics. The standard state-based semantics of the mu*-calculus is an abstract interpretation of its trace-based semantics, which turns out to be incomplete (i.e., trace-incomplete), even for finite systems. As a consequence, standard state-based model checking of the mu*-calculus is incomplete w.r.t. trace-based model checking. This paper shows that any refinement or abstraction of the domain of sets of states induces a corresponding semantics which is still trace-incomplete for any propositional fragment of the mu*-calculus. This derives from a number of results, one for each incomplete logical/temporal connective of the mu*-calculus, that characterize the structure of models, i.e. transition systems, whose corresponding state-based semantics of the mu*-calculus is trace-complete

    Completeness of a first-order temporal logic with time-gaps

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    The first-order temporal logics with □ and ○ of time structures isomorphic to ω (discrete linear time) and trees of ω-segments (linear time with branching gaps) and some of its fragments are compared: the first is not recursively axiomatizable. For the second, a cut-free complete sequent calculus is given, and from this, a resolution system is derived by the method of Maslov

    Quantified CTL: Expressiveness and Complexity

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    While it was defined long ago, the extension of CTL with quantification over atomic propositions has never been studied extensively. Considering two different semantics (depending whether propositional quantification refers to the Kripke structure or to its unwinding tree), we study its expressiveness (showing in particular that QCTL coincides with Monadic Second-Order Logic for both semantics) and characterise the complexity of its model-checking and satisfiability problems, depending on the number of nested propositional quantifiers (showing that the structure semantics populates the polynomial hierarchy while the tree semantics populates the exponential hierarchy)

    State-of-the-art on evolution and reactivity

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    This report starts by, in Chapter 1, outlining aspects of querying and updating resources on the Web and on the Semantic Web, including the development of query and update languages to be carried out within the Rewerse project. From this outline, it becomes clear that several existing research areas and topics are of interest for this work in Rewerse. In the remainder of this report we further present state of the art surveys in a selection of such areas and topics. More precisely: in Chapter 2 we give an overview of logics for reasoning about state change and updates; Chapter 3 is devoted to briefly describing existing update languages for the Web, and also for updating logic programs; in Chapter 4 event-condition-action rules, both in the context of active database systems and in the context of semistructured data, are surveyed; in Chapter 5 we give an overview of some relevant rule-based agents frameworks

    Satisfiability Games for Branching-Time Logics

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    The satisfiability problem for branching-time temporal logics like CTL*, CTL and CTL+ has important applications in program specification and verification. Their computational complexities are known: CTL* and CTL+ are complete for doubly exponential time, CTL is complete for single exponential time. Some decision procedures for these logics are known; they use tree automata, tableaux or axiom systems. In this paper we present a uniform game-theoretic framework for the satisfiability problem of these branching-time temporal logics. We define satisfiability games for the full branching-time temporal logic CTL* using a high-level definition of winning condition that captures the essence of well-foundedness of least fixpoint unfoldings. These winning conditions form formal languages of \omega-words. We analyse which kinds of deterministic {\omega}-automata are needed in which case in order to recognise these languages. We then obtain a reduction to the problem of solving parity or B\"uchi games. The worst-case complexity of the obtained algorithms matches the known lower bounds for these logics. This approach provides a uniform, yet complexity-theoretically optimal treatment of satisfiability for branching-time temporal logics. It separates the use of temporal logic machinery from the use of automata thus preserving a syntactical relationship between the input formula and the object that represents satisfiability, i.e. a winning strategy in a parity or B\"uchi game. The games presented here work on a Fischer-Ladner closure of the input formula only. Last but not least, the games presented here come with an attempt at providing tool support for the satisfiability problem of complex branching-time logics like CTL* and CTL+
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