1,359 research outputs found
Random Access Game and Medium Access Control Design
Motivated partially by a control-theoretic viewpoint, we propose a game-theoretic model, called random access game, for contention control. We characterize Nash equilibria of random access games, study their dynamics, and propose distributed algorithms (strategy evolutions) to achieve Nash equilibria. This provides a general analytical framework that is capable of modeling a large class of system-wide quality-of-service (QoS) models via the specification of per-node utility functions, in which system-wide fairness or service differentiation can be achieved in a distributed manner as long as each node executes a contention resolution algorithm that is designed to achieve the Nash equilibrium. We thus propose a novel medium access method derived from carrier sense multiple access/collision avoidance (CSMA/CA) according to distributed strategy update mechanism achieving the Nash equilibrium of random access game. We present a concrete medium access method that adapts to a continuous contention measure called conditional collision probability, stabilizes the network into a steady state that achieves optimal throughput with targeted fairness (or service differentiation), and can decouple contention control from handling failed transmissions. In addition to guiding medium access control design, the random access game model also provides an analytical framework to understand equilibrium and dynamic properties of different medium access protocols
A Comprehensive Study of the Enhanced Distributed Control Access (EDCA) Function
This technical report presents a comprehensive study of the Enhanced Distributed Control Access (EDCA) function defined in IEEE 802.11e. All the three factors are considered. They are: contention window size (CW), arbitration inter-frame space (AIFS), and transmission opportunity limit (TXOP). We first propose a discrete Markov chain model to describe the channel activities governed by EDCA. Then we evaluate the individual as well as joint effects of each factor on the throughput and QoS performance. We obtain several insightful observations showing that judiciously using the EDCA service differentiation mechanism is important to achieve maximum bandwidth utilization and user-specified QoS performance. Guided by our theoretical study, we devise a general QoS framework that provides QoS in an optimal way. The means of realizing the framework in a specific network is yet to be studied
Supporting Service Differentiation with Enhancements of the IEEE 802.11 MAC Protocol: Models and Analysis
As one of the fastest growing wireless access technologies, Wireless LANs must evolve to support adequate degrees of service differentiation. Unfortunately, current WLAN standards like IEEE 802.11 Distributed Coordination Function (DCF) lack this ability. Work is in progress to define an enhanced version capable of supporting QoS for multimedia traffic at the MAC layer. In this paper, we aim at gaining insight into three mechanisms to differentiate among traffic categories, i.e., differentiating the minimum contention window size, the Inter-Frame Spacing (IFS) and the length of the packet payload according to the priority of different traffic categories. We propose an analysis model to compute the throughput and packet transmission delays. In additions, we derive approximations to get simpler but more meaningful relationships among different parameters. Comparisons with discrete-event simulation results show that a very good accuracy of performance evaluation can be achieved by using the proposed analysis model
MAC design for WiFi infrastructure networks: a game-theoretic approach
In WiFi networks, mobile nodes compete for accessing a shared channel by
means of a random access protocol called Distributed Coordination Function
(DCF). Although this protocol is in principle fair, since all the stations have
the same probability to transmit on the channel, it has been shown that unfair
behaviors may emerge in actual networking scenarios because of non-standard
configurations of the nodes. Due to the proliferation of open source drivers
and programmable cards, enabling an easy customization of the channel access
policies, we propose a game-theoretic analysis of random access schemes.
Assuming that each node is rational and implements a best response strategy, we
show that efficient equilibria conditions can be reached when stations are
interested in both uploading and downloading traffic. More interesting, these
equilibria are reached when all the stations play the same strategy, thus
guaranteeing a fair resource sharing. When stations are interested in upload
traffic only, we also propose a mechanism design, based on an artificial
dropping of layer-2 acknowledgments, to force desired equilibria. Finally, we
propose and evaluate some simple DCF extensions for practically implementing
our theoretical findings.Comment: under review on IEEE Transaction on wireless communication
A Game-Theoretic Framework for Medium Access Control
In this paper, we generalize the random access game model, and show that it provides a general game-theoretic framework for designing contention based medium access control. We extend the random access game model to the network with multiple contention measure signals, study the design of random access games, and analyze different distributed algorithms achieving their equilibria. As examples, a series of utility functions is proposed for games achieving the maximum throughput in a network of homogeneous nodes. In a network with n traffic classes, an N-signal game model is proposed which achieves the maximum throughput under the fairness constraint among different traffic classes. In addition, the convergence of different dynamic algorithms such as best response, gradient play and Jacobi play under propagation delay and estimation error is established. Simulation results show that game model based protocols can achieve superior performance over the standard IEEE 802.11 DCF, and comparable performance as existing protocols with the best performance in literature
Multi-Round Contention in Wireless LANs with Multipacket Reception
Multi-packet reception (MPR) has been recognized as a powerful
capacity-enhancement technique for random-access wireless local area networks
(WLANs). As is common with all random access protocols, the wireless channel is
often under-utilized in MPR WLANs. In this paper, we propose a novel
multi-round contention random-access protocol to address this problem. This
work complements the existing random-access methods that are based on
single-round contention. In the proposed scheme, stations are given multiple
chances to contend for the channel until there are a sufficient number of
``winning" stations that can share the MPR channel for data packet
transmission. The key issue here is the identification of the optimal time to
stop the contention process and start data transmission. The solution
corresponds to finding a desired tradeoff between channel utilization and
contention overhead. In this paper, we conduct a rigorous analysis to
characterize the optimal strategy using the theory of optimal stopping. An
interesting result is that the optimal stopping strategy is a simple
threshold-based rule, which stops the contention process as soon as the total
number of winning stations exceeds a certain threshold. Compared with the
conventional single-round contention protocol, the multi-round contention
scheme significantly enhances channel utilization when the MPR capability of
the channel is small to medium. Meanwhile, the scheme automatically falls back
to single-round contention when the MPR capability is very large, in which case
the throughput penalty due to random access is already small even with
single-round contention
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