2 research outputs found

    A case study of balance and integration in worth-focused research through design

    Get PDF
    Understandings of, and objectives for, Interaction Design have been extended over the last few decades. Firstly, a single user-centred focus for Interaction Design is no longer regarded as adequate where any single central focus for design is now questioned. Post-centric approaches such as Balanced, Integrated and Generous (BIG) Design propose to achieve a broadened worth-focused content scope for Interaction Design, where worth is the balance of increasing benefits over reducing costs and generosity of choice. Secondly, there has been a broadened scope for disciplinary values in Human-Computer Interaction research, with the initial engineering and human science values of User-Centred Design and Human-Computer Interaction now complemented by the rapidly maturing creative field of Research through Design (RtD). Thirdly, RtD as a form of creative reflective practice does not have a sequential process, but needs parallel activities that can achieve total iteration potential (i.e., no restrictions on iteration sequences). Structured reflective tools such as the Working to Choose Framework may reveal this potential. An important opportunity remained that a complete challenging case study that integrated these domains (worth-focus) and tools (RtD, structured reflection) was carried out. The case study addressed the challenging social issues associated with supporting care circles of individuals with disabilities. It is original in completely tracking the combination of RtD with worth-focused Interaction Design, supported by established user-centred practices. The resulting research has made contributions through the tracking of the RtD process to: worth-focused design and evaluation resources; structured reflection; demonstration of innovative parallel balanced and integrated forms of iteration; and to future social innovation for disability support

    The PEW Framework for Worth Mapping

    No full text
    Abstract. In Human Computer Interaction, it is more and more clear that usability is not enough. In order to take into account the other criteria that may be relevant for design, G. Cockton introduced the notion of “worth ” and the Worth Centered Design (WCD) framework for its operationalization. The WCD framework structures the development process and provides designers with a set of tools, including Worth Maps (WMs). Worth maps connect systems attributes to human ones, and as such represent a promising tool. However, they remain understudied and under-experimented. This paper presents the results of our experience with WMs. More precisely, it proposes the PEW (Perceived and Expected Worth) framework for worth mapping, reports findings from a study conducted with 5 experts regarding many aspects of WMs, and discusses future directions for research
    corecore