30,022 research outputs found
The Minimum Shared Edges Problem on Grid-like Graphs
We study the NP-hard Minimum Shared Edges (MSE) problem on graphs: decide
whether it is possible to route paths from a start vertex to a target
vertex in a given graph while using at most edges more than once. We show
that MSE can be decided on bounded (i.e. finite) grids in linear time when both
dimensions are either small or large compared to the number of paths. On
the contrary, we show that MSE remains NP-hard on subgraphs of bounded grids.
Finally, we study MSE from a parametrised complexity point of view. It is known
that MSE is fixed-parameter tractable with respect to the number of paths.
We show that, under standard complexity-theoretical assumptions, the problem
parametrised by the combined parameter , , maximum degree, diameter, and
treewidth does not admit a polynomial-size problem kernel, even when restricted
to planar graphs
Snapping Graph Drawings to the Grid Optimally
In geographic information systems and in the production of digital maps for
small devices with restricted computational resources one often wants to round
coordinates to a rougher grid. This removes unnecessary detail and reduces
space consumption as well as computation time. This process is called snapping
to the grid and has been investigated thoroughly from a computational-geometry
perspective. In this paper we investigate the same problem for given drawings
of planar graphs under the restriction that their combinatorial embedding must
be kept and edges are drawn straight-line. We show that the problem is NP-hard
for several objectives and provide an integer linear programming formulation.
Given a plane graph G and a positive integer w, our ILP can also be used to
draw G straight-line on a grid of width w and minimum height (if possible).Comment: Appears in the Proceedings of the 24th International Symposium on
Graph Drawing and Network Visualization (GD 2016
The cavity approach for Steiner trees packing problems
The Belief Propagation approximation, or cavity method, has been recently
applied to several combinatorial optimization problems in its zero-temperature
implementation, the max-sum algorithm. In particular, recent developments to
solve the edge-disjoint paths problem and the prize-collecting Steiner tree
problem on graphs have shown remarkable results for several classes of graphs
and for benchmark instances. Here we propose a generalization of these
techniques for two variants of the Steiner trees packing problem where multiple
"interacting" trees have to be sought within a given graph. Depending on the
interaction among trees we distinguish the vertex-disjoint Steiner trees
problem, where trees cannot share nodes, from the edge-disjoint Steiner trees
problem, where edges cannot be shared by trees but nodes can be members of
multiple trees. Several practical problems of huge interest in network design
can be mapped into these two variants, for instance, the physical design of
Very Large Scale Integration (VLSI) chips. The formalism described here relies
on two components edge-variables that allows us to formulate a massage-passing
algorithm for the V-DStP and two algorithms for the E-DStP differing in the
scaling of the computational time with respect to some relevant parameters. We
will show that one of the two formalisms used for the edge-disjoint variant
allow us to map the max-sum update equations into a weighted maximum matching
problem over proper bipartite graphs. We developed a heuristic procedure based
on the max-sum equations that shows excellent performance in synthetic networks
(in particular outperforming standard multi-step greedy procedures by large
margins) and on large benchmark instances of VLSI for which the optimal
solution is known, on which the algorithm found the optimum in two cases and
the gap to optimality was never larger than 4 %
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