115 research outputs found

    Gamut extension algorithm development and evaluation for the mapping of standard image content to wide-gamut displays

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    Wide-gamut display technology has provided an excellent opportunity to produce visually pleasing images, more so than in the past. However, through several studies, including Laird and Heynderick, 2008, it was shown that linearly mapping the standard sRGB content to the gamut boundary of a given wide-gamut display may not result in optimal results. Therefore, several algorithms were developed and evaluated for observer preference, including both linear and sigmoidal expansion algorithms, in an effort to define a single, versatile gamut expansion algorithm (GEA) that can be applied to current display technology and produce the most preferable images for observers. The outcome provided preference results from two displays, both of which resulted in large scene dependencies. However, the sigmoidal GEAs (SGEA) were competitive with the linear GEAs (LGEA), and in many cases, resulted in more pleasing reproductions. The SGEAs provide an excellent baseline, in which, with minor improvements, could be key to producing more impressive images on a wide-gamut display

    Domain and range of the CIECAM16 forward transformation

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    The domain and range of the CIECAM16 forward transformation was numerically determined and visualized for CIE standard illuminants, using a linear programming approach that provides the gamuts and colour solids for optimum colours. The effect of the surround, adapting luminance, and luminance of the background on the range of the CIECAM16 forward transformation were individually analyzed, showing that their ranges increased when the surround changed from dark to dim or average, the adapting luminance increased, or the luminance of the background decreased. The proposed methodology for the determination and visualization of the domain and range of the CIECAM16 forward transformation can be used for any illuminant, as well as for CIECAM02, CAM16, CAM02-UCS and CAM16-UCS. The findings of this paper not only solve the long-term unresolved domain and range problems of the CIE colour appearance models, but also find applications in cross-media colour reproduction. Furthermore, it was also found that some non-CIE colours are inside the International Color Consortium Profile Connection Space (ICC PCS), and some CIE colours are not included in that space.National Natural Science Foundation of China (61575090, 61775169)Department of Education of Liaoning Province (LJKQZ2021127, LJKZ0291, LJKZ0310)University of Science and Technology Liaoning (2021YQ04, LKDYC202103)Ministerio de Ciencia e Innovación (PID2019-107816GB-I00/SRA/10.13039/501100011033

    N-colour separation methods for accurate reproduction of spot colours

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    In packaging, spot colours are used to print key information like brand logos and elements for which the colour accuracy is critical. The present study investigates methods to aid the accurate reproduction of these spot colours with the n-colour printing process. Typical n-colour printing systems consist of supplementary inks in addition to the usual CMYK inks. Adding these inks to the traditional CMYK set increases the attainable colour gamut, but the added complexity creates several challenges in generating suitable colour separations for rendering colour images. In this project, the n-colour separation is achieved by the use of additional sectors for intermediate inks. Each sector contains four inks with the achromatic ink (black) common to all sectors. This allows the extension of the principles of the CMYK printing process to these additional sectors. The methods developed in this study can be generalised to any number of inks. The project explores various aspects of the n-colour printing process including the forward characterisation methods, gamut prediction of the n-colour process and the inverse characterisation to calculate the n-colour separation for target spot colours. The scope of the study covers different printing technologies including lithographic offset, flexographic, thermal sublimation and inkjet printing. A new method is proposed to characterise the printing devices. This method, the spot colour overprint (SCOP) model, was evaluated for the n-colour printing process with different printing technologies. In addition, a set of real-world spot colours were converted to n-colour separations and printed with the 7-colour printing process to evaluate against the original spot colours. The results show that the proposed methods can be effectively used to replace the spot coloured inks with the n-colour printing process. This can save significant material, time and costs in the packaging industry

    Test Targets 8.0: A Collaborative effort exploring the use of scientific methods for color imaging and process control

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    Publishing is both a journey and a destination. In the case of Test Targets, the act of creating and editing content, paginating and managing digital assets, represents the journey. The hard copy is the result or destination that readers can see and touch. Like the space exploration program, everyone saw the spacecraft that landed on the moon. It was the rocket booster that made the journey from the earth to the moon possible. This article portrays the process of capturing ideas in the form of digital data. It also describes the process of managing digital assets that produces the Test Targets publication

    THE INFLUENCE OF STANDARD RENDERING METHODS ON THE MANIFESTED INTENSITY OF THE CHROMATIC INDUCTION EFFECT

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    The focus of this work is directed to investigations with the aim of explaining the mutual relationships of parameters connected to the gamut size, rendering methods and the visual evaluations of the prints with the image presentations, which cause the psychophysical effect of the chromatic induction. The results of instrumental analysis in relation to the results of visual evaluation show aberration from the conventional point of view, according to which the increase of gamut size of prints is followed by the increase of the experience quality. In this sense the additional analyses are made and the correlations are determined which define the relationships of the previously mentioned parameters

    Vision models for wide color gamut imaging in cinema

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    Gamut mapping is the problem of transforming the colors of image or video content so as to fully exploit the color palette of the display device where the content will be shown, while preserving the artistic intent of the original content's creator. In particular, in the cinema industry, the rapid advancement in display technologies has created a pressing need to develop automatic and fast gamut mapping algorithms. In this article, we propose a novel framework that is based on vision science models, performs both gamut reduction and gamut extension, is of low computational complexity, produces results that are free from artifacts and outperforms state-of-the-art methods according to psychophysical tests. Our experiments also highlight the limitations of existing objective metrics for the gamut mapping problem

    Evaluation of the color image and video processing chain and visual quality management for consumer systems

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    With the advent of novel digital display technologies, color processing is increasingly becoming a key aspect in consumer video applications. Today’s state-of-the-art displays require sophisticated color and image reproduction techniques in order to achieve larger screen size, higher luminance and higher resolution than ever before. However, from color science perspective, there are clearly opportunities for improvement in the color reproduction capabilities of various emerging and conventional display technologies. This research seeks to identify potential areas for improvement in color processing in a video processing chain. As part of this research, various processes involved in a typical video processing chain in consumer video applications were reviewed. Several published color and contrast enhancement algorithms were evaluated, and a novel algorithm was developed to enhance color and contrast in images and videos in an effective and coordinated manner. Further, a psychophysical technique was developed and implemented for performing visual evaluation of color image and consumer video quality. Based on the performance analysis and visual experiments involving various algorithms, guidelines were proposed for the development of an effective color and contrast enhancement method for images and video applications. It is hoped that the knowledge gained from this research will help build a better understanding of color processing and color quality management methods in consumer video

    Printing Beyond Color: Spectral and Specular Reproduction

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    For accurate printing (reproduction), two important appearance attributes to consider are color and gloss. These attributes are related to two topics focused on in this dissertation: spectral reproduction and specular (gloss) printing. In the conventional printing workflow known as the metameric printing workflow, which we use mostly nowadays, high-quality prints -- in terms of colorimetric accuracy -- can be achieved only under a predefined illuminant (i.e. an illuminant that the printing pipeline is adjusted to; e.g. daylight). While this printing workflow is useful and sufficient for many everyday purposes, in some special cases, such as artwork (e.g. painting) reproduction, security printing, accurate industrial color communication and so on, in which accurate reproduction of an original image under a variety of illumination conditions (e.g. daylight, tungsten light, museum light, etc.) is required, metameric reproduction may produce satisfactory results only with luck. Therefore, in these cases, another printing workflow, known as spectral printing pipeline must be used, with the ideal aim of illuminant-invariant match between the original image and the reproduction. In this workflow, the reproduction of spectral raw data (i.e. reflectances in the visible wavelength range), rather than reproduction of colorimetric values (colors) alone (under a predefined illuminant) is taken into account. Due to the limitations of printing systems extant, the reproduction of all reflectances is not possible even with multi-channel (multi-colorant) printers. Therefore, practical strategies are required in order to map non-reproducible reflectances into reproducible spectra and to choose appropriate combinations of printer colorants for the reproduction of the mapped reflectances. For this purpose, an approach called Spatio-Spectral Gamut Mapping and Separation, SSGMS, was proposed, which results in almost artifact-free spectral reproduction under a set of various illuminants. The quality control stage is usually the last stage in any printing pipeline. Nowadays, the quality of the printout is usually controlled only in terms of colorimetric accuracy and common printing artifacts. However, some gloss-related artifacts, such as gloss-differential (inconsistent gloss appearance across an image, caused mostly by variations in deposited ink area coverage on different spots), are ignored, because no strategy to avoid them exists. In order to avoid such gloss-related artifacts and to control the glossiness of the printout locally, three printing strategies were proposed. In general, for perceptually accurate reproduction of color and gloss appearance attributes, understanding the relationship between measured values and perceived magnitudes of these attributes is essential. There has been much research into reproduction of colors within perceptually meaningful color spaces, but little research from the gloss perspective has been carried out. Most of these studies are based on simulated display-based images (mostly with neutral colors) and do not take real objects into account. In this dissertation, three psychophysical experiments were conducted in order to investigate the relationship between measured gloss values (objective quantities) and perceived gloss magnitudes (subjective quantities) using real colored samples printed by the aforementioned proposed printing strategies. These experiments revealed that the relationship mentioned can be explained by a Power function according to Stevens' Power Law, considering almost the entire gloss range. Another psychophysical experiment was also conducted in order to investigate the interrelation between perceived surface gloss and texture, using 2.5D samples printed in two different texture types and with various gloss levels and texture elevations. According to the results of this experiment, different macroscopic texture types and levels (in terms of texture elevation) were found to influence the perceived surface gloss level slightly. No noticeable influence of surface gloss on the perceived texture level was observed, indicating texture constancy regardless of the gloss level printed. The SSGMS approach proposed for the spectral reproduction, the three printing strategies presented for gloss printing, and the results of the psychophysical experiments conducted on gloss printing and appearance can be used to improve the overall print quality in terms of color and gloss reproduction

    Quantifying mixed adaptation in cross-media color reproduction

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    This paper describes an investigation undertaken to address the goal set by the CIE Technical committee TC8- 04: To investigate the state of adaptation of the visual system when comparing soft-copy images on self-luminous displays and hard copy images viewed under various ambient lighting conditions. A set of psychophysical experiments have been conducted for the determination of corresponding colors between printed stimuli under CIE Illuminant D50 simulators and CRT displayed stimuli with a D93 white point. The experiments were completed with 15 observers and 6 different viewing conditions. Analysis was completed to quantify any systematic effects of viewing configuration and to identify the extent to which existing adaptation and appearance models can predict the results. After examining a number of adaptation transforms, preliminary results showed how a simple von Kries type adaptation transform provided the best predictions for all conditions while subsequent iterations of the von Kries transform using simple ratios between the adapting and ambient illuminants improved upon these results. The results also indicated how the CIECAM97s model, given certain conditions, could provide results equal to or better than the von Kries model
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