12,822 research outputs found
GraphMaps: Browsing Large Graphs as Interactive Maps
Algorithms for laying out large graphs have seen significant progress in the
past decade. However, browsing large graphs remains a challenge. Rendering
thousands of graphical elements at once often results in a cluttered image, and
navigating these elements naively can cause disorientation. To address this
challenge we propose a method called GraphMaps, mimicking the browsing
experience of online geographic maps.
GraphMaps creates a sequence of layers, where each layer refines the previous
one. During graph browsing, GraphMaps chooses the layer corresponding to the
zoom level, and renders only those entities of the layer that intersect the
current viewport. The result is that, regardless of the graph size, the number
of entities rendered at each view does not exceed a predefined threshold, yet
all graph elements can be explored by the standard zoom and pan operations.
GraphMaps preprocesses a graph in such a way that during browsing, the
geometry of the entities is stable, and the viewer is responsive. Our case
studies indicate that GraphMaps is useful in gaining an overview of a large
graph, and also in exploring a graph on a finer level of detail.Comment: submitted to GD 201
The Virtual Monte Carlo
The concept of Virtual Monte Carlo (VMC) has been developed by the ALICE
Software Project to allow different Monte Carlo simulation programs to run
without changing the user code, such as the geometry definition, the detector
response simulation or input and output formats. Recently, the VMC classes have
been integrated into the ROOT framework, and the other relevant packages have
been separated from the AliRoot framework and can be used individually by any
other HEP project. The general concept of the VMC and its set of base classes
provided in ROOT will be presented. Existing implementations for Geant3, Geant4
and FLUKA and simple examples of usage will be described.Comment: Talk from the 2003 Computing in High Energy and Nuclear Physics
(CHEP03), La Jolla, Ca, USA, March 2003, 8 pages, LaTeX, 6 eps figures. PSN
THJT006. See http://root.cern.ch/root/vmc/VirtualMC.htm
The LAB@FUTURE Project - Moving Towards the Future of E-Learning
This paper presents Lab@Future, an advanced e-learning platform that uses novel Information and Communication Technologies to support and expand laboratory teaching practices. For this purpose, Lab@Future uses real and computer-generated objects that are interfaced using mechatronic systems, augmented reality, mobile technologies and 3D multi user environments. The main aim is to develop and demonstrate technological support for practical experiments in the following focused subjects namely: Fluid Dynamics - Science subject in Germany, Geometry - Mathematics subject in Austria, History and Environmental Awareness – Arts and Humanities subjects in Greece and Slovenia. In order to pedagogically enhance the design and functional aspects of this e-learning technology, we are investigating the dialogical operationalisation of learning theories so as to leverage our understanding of teaching and learning practices in the targeted context of deployment
Geographica: A Benchmark for Geospatial RDF Stores
Geospatial extensions of SPARQL like GeoSPARQL and stSPARQL have recently
been defined and corresponding geospatial RDF stores have been implemented.
However, there is no widely used benchmark for evaluating geospatial RDF stores
which takes into account recent advances to the state of the art in this area.
In this paper, we develop a benchmark, called Geographica, which uses both
real-world and synthetic data to test the offered functionality and the
performance of some prominent geospatial RDF stores
Variational Autoencoders for Deforming 3D Mesh Models
3D geometric contents are becoming increasingly popular. In this paper, we
study the problem of analyzing deforming 3D meshes using deep neural networks.
Deforming 3D meshes are flexible to represent 3D animation sequences as well as
collections of objects of the same category, allowing diverse shapes with
large-scale non-linear deformations. We propose a novel framework which we call
mesh variational autoencoders (mesh VAE), to explore the probabilistic latent
space of 3D surfaces. The framework is easy to train, and requires very few
training examples. We also propose an extended model which allows flexibly
adjusting the significance of different latent variables by altering the prior
distribution. Extensive experiments demonstrate that our general framework is
able to learn a reasonable representation for a collection of deformable
shapes, and produce competitive results for a variety of applications,
including shape generation, shape interpolation, shape space embedding and
shape exploration, outperforming state-of-the-art methods.Comment: CVPR 201
Content-Based Video Description for Automatic Video Genre Categorization
International audienceIn this paper, we propose an audio-visual approach to video genre categorization. Audio information is extracted at block-level, which has the advantage of capturing local temporal information. At temporal structural level, we asses action contents with respect to human perception. Further, color perception is quantified with statistics of color distribution, elementary hues, color properties and relationship of color. The last category of descriptors determines statistics of contour geometry. An extensive evaluation of this multi-modal approach based on more than 91 hours of video footage is presented. We obtain average precision and recall ratios within [87% − 100%] and [77% − 100%], respectively,nwhile average correct classification is up to 97%. Additionally, movies displayed according to feature-based coordinates in a virtual 3D browsing environment tend to regroup with respect to genre, which has potential application with real content-based browsing systems
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