7 research outputs found

    Understanding Programmers' Working Context by Mining Interaction Histories

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    Understanding how software developers do their work is an important first step to improving their productivity. Previous research has generally focused either on laboratory experiments or coarsely-grained industrial case studies; however, studies that seek a finegrained understanding of industrial programmers working within a realistic context remain limited. In this work, we propose to use interaction histories — that is, finely detailed records of developers’ interactions with their IDE — as our main source of information for understanding programmer’s work habits. We develop techniques to capture, mine, and analyze interaction histories, and we present two industrial case studies to show how this approach can help to better understand industrial programmers’ work at a detailed level: we explore how the basic characteristics of software maintenance task structures can be better understood, how latent dependence between program artifacts can be detected at interaction time, and show how patterns of interaction coupling can be identified. We also examine the link between programmer interactions and some of the contextual factors of software development, such as the nature of the task being performed, the design of the software system, and the expertise of the developers. In particular, we explore how task boundaries can be automatically detected from interaction histories, how system design and developer expertise may affect interaction coupling, and whether newcomer and expert developers differ in their interaction history patterns. These findings can help us to better reason about the multidimensional nature of software development, to detect potential problems concerning task, design, expertise, and other contextual factors, and to build smarter tools that exploit the inherent patterns within programmer interactions and provide improved support for task-aware and expertise-aware software development

    The emergent structure of development tasks

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    Abstract. Integrated development environments have been designed and engineered to display structural information about the source code of large systems. When a development task lines up with the structure of the system, the tools in these environments do a great job of supporting developers in their work. Unfortunately, many development tasks do not have this characteristic. Instead, they involve changes that are scattered across the source code and various other kinds of artifacts, including bug reports and documentation. Today’s development environments provide little support for working with scattered pieces of a system, and as a result, are not adequately supporting the ways in which developers work on the system. Fortunately, many development tasks do have a structure. This structure emerges from a developer’s actions when changing the system. In this paper, we describe how the structure of many tasks crosscuts system artifacts, and how by capturing that structure, we can make it as easy for developers to work on changes scattered across the system’s structure as it is to work on changes that line up with the system’s structure.
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