1,346 research outputs found

    Information Systems Development Success: Perspective of Software Development Team Members

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    The traditional models of IS success measure success from the viewpoint of the system, users, and the organization. The system viewpoint is measured by information quality, system quality, and service quality; the users’ viewpoint by user satisfaction, use, and individual net benefits; and the organization’s viewpoint by organizational net benefits. This study adds the development team’s viewpoint. I decompose system quality into its functional and nonfunctional components and combine them with new constructs to create Information System Development (ISD) success. Like IS Success, ISD Success is a comprehensive model composed of multiple interrelated dimensions: practitioner satisfaction, project manager satisfaction, and the antecedents to these constructs, which include functional system quality, non-functional system quality, and process quality. Unlike the traditional models of IS success, ISD Success can be used to evaluate systems during the development cycle as well as on projects that never reach completion or are never used

    On “Sourcery,” or Code as Fetish

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    This essay offers a sympathetic interrogation of the move within new media studies toward “software studies.” Arguing against theoretical conceptions of programming languages as the ultimate performative utterance, it contends that source code is never simply the source of any action; rather, source code is only source code after the fact: its effectiveness depends on a whole imagined network of machines and humans. This does not mean that source code does nothing, but rather that it serves as a kind of fetish, and that the notion of the user as super agent, buttressed by real-time computation, is the obverse, not the opposite of this “sourcery.

    Looking before leaping: Creating a software registry

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    What lessons can be learned from examining numerous efforts to create a repository or directory of scientist-written software for a discipline? Astronomy has seen a number of efforts to build such a resource, one of which is the Astrophysics Source Code Library (ASCL). The ASCL (ascl.net) was founded in 1999, had a period of dormancy, and was restarted in 2010. When taking over responsibility for the ASCL in 2010, the new editor sought to answer the opening question, hoping this would better inform the work to be done. We also provide specific steps the ASCL is taking to try to improve code sharing and discovery in astronomy and share recent improvements to the resource.Comment: 11 pages; submission for WSSSPE2. Revised after review for publication in the Journal of Open Research Softwar

    The Cowl - v.53 - n.37 - Apr. 26, 1989

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    The Cowl - student newspaper of Providence College. Volume LVVI - Number 37 - April 26, 1989. 20 pages

    Cinematic and aesthetic cartographies of subjective mutation

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    This article exmaines the use of cinema as a mapping of subjective mutation in the work of Deleuze, Gauttari and Berardi. Drawing on Deleuze's distinciton between the reduction of the art-work to the symptom and the idea of art as symptomatology, the article focuses on Berardi's use of cinematic examples, posing the quesiton in each case of to what extent they function as symptomatologies or mere symptoms of cultural and subjective mutations in examples ranging from Bergman's Persona to Van Sant's Elephant to finish on speculations about Fincher's The Social Network as a cirtical engagement with subjective mutation in the 21st Century

    Design: Describing the Blind Men\u27s Elephant

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    Understanding distributions of chess performances

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    This paper presents evidence for several features of the population of chess players, and the distribution of their performances measured in terms of Elo ratings and by computer analysis of moves. Evidence that ratings have remained stable since the inception of the Elo system in the 1970’s is given in several forms: by showing that the population of strong players fits a simple logistic-curve model without inflation, by plotting players’ average error against the FIDE category of tournaments over time, and by skill parameters from a model that employs computer analysis keeping a nearly constant relation to Elo rating across that time. The distribution of the model’s Intrinsic Performance Ratings can hence be used to compare populations that have limited interaction, such as between players in a national chess federation and FIDE, and ascertain relative drift in their respective rating systems

    An Employment-Oriented Definition of the Information Systems Field: An Educator\u27s View

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    Defining information systems has been a longstanding problem for the field. This paper suggests that, since it may not be possible to develop a universal definition, consideration should be given to a plurality of definitions aligned toward specific purposes. As an implementation of this approach it recommends the following shorter definition for the purpose of education, which emphasizes topics that are being or will be taught to prepare students for employment in the field: Information systems is the field that prepares students to interface between non-technical organizational employees and managers and very technical IT professionals, with a focus on functions that are unlikely to be offshored. It includes general categories of information and communications technology use that currently and/or will employ substantial numbers of employees in organizations. The more detailed definition presented in the body of the paper extends this by identifying five broad subcategories that currently fit within the above definition

    Web tool railway museum

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    Treball desenvolupat dins el marc del programa 'European Project Semester' i l'"International Design Project Semester".This project is a product of collaboration between the EPS students at EPSEVG and Catalonia Railway Museum. The goal was to create a web tool, test it and launch it. The aim of the web tool is to facilitate the communication between railway museums on a global level. A need for such a tool is present because at the moment there is no existing platform for a fast, private and simple communication between railway museums. The web tool functions like a forum, the message board will enable the possibility to have discussions, group chats and other functions that can be expected in a forum. AngularJS, as the backend framework, and Lumen, for the backend, were used to develop the web tool. The code is documented well, to make sure that next developers have an easy start and are able to implement new features quickly. Since this is a forum that will be used by colleagues on an international level the main language will be English, with a possibility to translate it to any other language. The web tool gets translated by the Google translate widget, owned and powered by Google. Before the launching of the web tool a user survey was complete. The test persons included museum personnel, students, usability professors, family and friends. After a mostly positive feedback, few corrections were made before the web tool, with the name "Elephorum", was launched
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