8 research outputs found

    The Cost of Uncertainty in Curing Epidemics

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    Motivated by the study of controlling (curing) epidemics, we consider the spread of an SI process on a known graph, where we have a limited budget to use to transition infected nodes back to the susceptible state (i.e., to cure nodes). Recent work has demonstrated that under perfect and instantaneous information (which nodes are/are not infected), the budget required for curing a graph precisely depends on a combinatorial property called the CutWidth. We show that this assumption is in fact necessary: even a minor degradation of perfect information, e.g., a diagnostic test that is 99% accurate, drastically alters the landscape. Infections that could previously be cured in sublinear time now may require exponential time, or orderwise larger budget to cure. The crux of the issue comes down to a tension not present in the full information case: if a node is suspected (but not certain) to be infected, do we risk wasting our budget to try to cure an uninfected node, or increase our certainty by longer observation, at the risk that the infection spreads further? Our results present fundamental, algorithm-independent bounds that tradeoff budget required vs. uncertainty.Comment: 35 pages, 3 figure

    Agent-Based Markov Modeling for Improved COVID-19 Mitigation Policies

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    The year 2020 saw the covid-19 virus lead to one of the worst global pandemics in history. As a result, governments around the world have been faced with the challenge of protecting public health while keeping the economy running to the greatest extent possible. Epidemiological models provide insight into the spread of these types of diseases and predict the e_ects of possible intervention policies. However, to date, even the most data-driven intervention policies rely on heuristics. In this paper, we study how reinforcement learning (RL) and Bayesian inference can be used to optimize mitigation policies that minimize economic impact without overwhelming hospital capacity. Our main contributions are (1) a novel agent-based pandemic simulator which, unlike traditional models, is able to model _ne-grained interactions among people at speci_c locations in a community; (2) an RL- based methodology for optimizing _ne-grained mitigation policies within this simulator; and (3) a Hidden Markov Model for predicting infected individuals based on partial observations regarding test results, presence of symptoms, and past physical contacts
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