1 research outputs found
Frenetic steering in a nonequilibrium graph
Starting from a randomly-oriented complete graph, an algorithm constructs
equally-sized basins of attraction for a selection of vertices representing
patterns. For a given driving amplitude, a random walker preferentially follows
the orientation, while the nondissipative activity is considered variable. A
learning algorithm updates the time-symmetric factor in the transition rates,
in order that the walker will quickly reach a pattern and remain there for a
sufficiently long time, whenever starting from a vertex in its basin of
attraction. No use is made of a potential or cost function where patterns would
correspond to local minima, but the nonequilibrium features of the walk are
essential for frenetic steering