10,532 research outputs found
ICSNC 1: Mobility and Ad Hoc
Page 1. Page 2. ICSNC 1: Mobility and Ad Hoc Energy Aware Topology Management in Ad Hoc Wireless Networks T. Shiv Prakash, GS Badrinath, KR Venugopal and LM Patnaik T Hybrid Agents for Power-Aware Intrusion Detection in Highly Mobile Ad Hoc Networks T. Srinivasan, V. Mahadevan, A. Meyyappan, A. Manikandan, M. Nivedita and N. Pavithra T An Enhanced Gnutella for Ad-Hoc Networks Hyun-Duk Choi, Ho-Hyun Park and Miae Woo T A New EAAODV Routing Protocol Based on Mobile Agent Chenchen Zhao and Zhen Yang T The Case of Multi-Hop Peer-to-Peer Implementation of Mobile Social Applications Panayotis Antoniadis and Costas Courcoubetis T Mobile Agent Communication Scheme: An Evolving Canvas Mâamoun Bernich and Fabrice Mourlin T Page 3. ICSNC 2: High Speed Building High-Performance and Reconfigurable Bandwidth Controllers with Adaptive Clustering
Enabling Social Applications via Decentralized Social Data Management
An unprecedented information wealth produced by online social networks,
further augmented by location/collocation data, is currently fragmented across
different proprietary services. Combined, it can accurately represent the
social world and enable novel socially-aware applications. We present
Prometheus, a socially-aware peer-to-peer service that collects social
information from multiple sources into a multigraph managed in a decentralized
fashion on user-contributed nodes, and exposes it through an interface
implementing non-trivial social inferences while complying with user-defined
access policies. Simulations and experiments on PlanetLab with emulated
application workloads show the system exhibits good end-to-end response time,
low communication overhead and resilience to malicious attacks.Comment: 27 pages, single ACM column, 9 figures, accepted in Special Issue of
Foundations of Social Computing, ACM Transactions on Internet Technolog
Experimentation with MANETs of Smartphones
Mobile AdHoc NETworks (MANETs) have been identified as a key emerging
technology for scenarios in which IEEE 802.11 or cellular communications are
either infeasible, inefficient, or cost-ineffective. Smartphones are the most
adequate network nodes in many of these scenarios, but it is not
straightforward to build a network with them. We extensively survey existing
possibilities to build applications on top of ad-hoc smartphone networks for
experimentation purposes, and introduce a taxonomy to classify them. We present
AdHocDroid, an Android package that creates an IP-level MANET of (rooted)
Android smartphones, and make it publicly available to the community.
AdHocDroid supports standard TCP/IP applications, providing real smartphone
IEEE 802.11 MANET and the capability to easily change the routing protocol. We
tested our framework on several smartphones and a laptop. We validate the MANET
running off-the-shelf applications, and reporting on experimental performance
evaluation, including network metrics and battery discharge rate.Comment: 6 pages, 7 figures, 1 tabl
In Vivo Evaluation of the Secure Opportunistic Schemes Middleware using a Delay Tolerant Social Network
Over the past decade, online social networks (OSNs) such as Twitter and
Facebook have thrived and experienced rapid growth to over 1 billion users. A
major evolution would be to leverage the characteristics of OSNs to evaluate
the effectiveness of the many routing schemes developed by the research
community in real-world scenarios. In this paper, we showcase the Secure
Opportunistic Schemes (SOS) middleware which allows different routing schemes
to be easily implemented relieving the burden of security and connection
establishment. The feasibility of creating a delay tolerant social network is
demonstrated by using SOS to power AlleyOop Social, a secure delay tolerant
networking research platform that serves as a real-life mobile social
networking application for iOS devices. SOS and AlleyOop Social allow users to
interact, publish messages, and discover others that share common interests in
an intermittent network using Bluetooth, peer-to-peer WiFi, and infrastructure
WiFi.Comment: 6 pages, 4 figures, accepted in ICDCS 2017. arXiv admin note: text
overlap with arXiv:1702.0565
Hybrid-Vehfog: A Robust Approach for Reliable Dissemination of Critical Messages in Connected Vehicles
Vehicular Ad-hoc Networks (VANET) enable efficient communication between
vehicles with the aim of improving road safety. However, the growing number of
vehicles in dense regions and obstacle shadowing regions like Manhattan and
other downtown areas leads to frequent disconnection problems resulting in
disrupted radio wave propagation between vehicles. To address this issue and to
transmit critical messages between vehicles and drones deployed from service
vehicles to overcome road incidents and obstacles, we proposed a hybrid
technique based on fog computing called Hybrid-Vehfog to disseminate messages
in obstacle shadowing regions, and multi-hop technique to disseminate messages
in non-obstacle shadowing regions. Our proposed algorithm dynamically adapts to
changes in an environment and benefits in efficiency with robust drone
deployment capability as needed. Performance of Hybrid-Vehfog is carried out in
Network Simulator (NS-2) and Simulation of Urban Mobility (SUMO) simulators.
The results showed that Hybrid-Vehfog outperformed Cloud-assisted Message
Downlink Dissemination Scheme (CMDS), Cross-Layer Broadcast Protocol (CLBP),
PEer-to-Peer protocol for Allocated REsource (PrEPARE), Fog-Named Data
Networking (NDN) with mobility, and flooding schemes at all vehicle densities
and simulation times
X-Vine: Secure and Pseudonymous Routing Using Social Networks
Distributed hash tables suffer from several security and privacy
vulnerabilities, including the problem of Sybil attacks. Existing social
network-based solutions to mitigate the Sybil attacks in DHT routing have a
high state requirement and do not provide an adequate level of privacy. For
instance, such techniques require a user to reveal their social network
contacts. We design X-Vine, a protection mechanism for distributed hash tables
that operates entirely by communicating over social network links. As with
traditional peer-to-peer systems, X-Vine provides robustness, scalability, and
a platform for innovation. The use of social network links for communication
helps protect participant privacy and adds a new dimension of trust absent from
previous designs. X-Vine is resilient to denial of service via Sybil attacks,
and in fact is the first Sybil defense that requires only a logarithmic amount
of state per node, making it suitable for large-scale and dynamic settings.
X-Vine also helps protect the privacy of users social network contacts and
keeps their IP addresses hidden from those outside of their social circle,
providing a basis for pseudonymous communication. We first evaluate our design
with analysis and simulations, using several real world large-scale social
networking topologies. We show that the constraints of X-Vine allow the
insertion of only a logarithmic number of Sybil identities per attack edge; we
show this mitigates the impact of malicious attacks while not affecting the
performance of honest nodes. Moreover, our algorithms are efficient, maintain
low stretch, and avoid hot spots in the network. We validate our design with a
PlanetLab implementation and a Facebook plugin.Comment: 15 page
Game-theoretic Resource Allocation Methods for Device-to-Device (D2D) Communication
Device-to-device (D2D) communication underlaying cellular networks allows
mobile devices such as smartphones and tablets to use the licensed spectrum
allocated to cellular services for direct peer-to-peer transmission. D2D
communication can use either one-hop transmission (i.e., in D2D direct
communication) or multi-hop cluster-based transmission (i.e., in D2D local area
networks). The D2D devices can compete or cooperate with each other to reuse
the radio resources in D2D networks. Therefore, resource allocation and access
for D2D communication can be treated as games. The theories behind these games
provide a variety of mathematical tools to effectively model and analyze the
individual or group behaviors of D2D users. In addition, game models can
provide distributed solutions to the resource allocation problems for D2D
communication. The aim of this article is to demonstrate the applications of
game-theoretic models to study the radio resource allocation issues in D2D
communication. The article also outlines several key open research directions.Comment: Accepted. IEEE Wireless Comms Mag. 201
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