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    On the Impact of Information Technologies on Society: an Historical Perspective through the Game of Chess

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    The game of chess as always been viewed as an iconic representation of intellectual prowess. Since the very beginning of computer science, the challenge of being able to program a computer capable of playing chess and beating humans has been alive and used both as a mark to measure hardware/software progresses and as an ongoing programming challenge leading to numerous discoveries. In the early days of computer science it was a topic for specialists. But as computers were democratized, and the strength of chess engines began to increase, chess players started to appropriate to themselves these new tools. We show how these interactions between the world of chess and information technologies have been herald of broader social impacts of information technologies. The game of chess, and more broadly the world of chess (chess players, literature, computer softwares and websites dedicated to chess, etc.), turns out to be a surprisingly and particularly sharp indicator of the changes induced in our everyday life by the information technologies. Moreover, in the same way that chess is a modelization of war that captures the raw features of strategic thinking, chess world can be seen as small society making the study of the information technologies impact easier to analyze and to grasp

    Computer Shogi 2000 through 2004

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    On the Impact of Information Technologies on Society: an Historical Perspective through the Game of Chess

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    12 pages - ISSN: 2105-0422The game of chess has always been viewed as an iconic representation of intellectual prowess. Since the very beginning of computer science, the challenge of being able to program a computer to play chess, and to beat humans, has been alive and has been used both as a mark to measure hardware/software progresses and as an ongoing programming challenge leading to numerous discoveries. In the early days of computer science it was an affair of specialists. But as computers were democratized, and the strength of chess engines started to increase, chess players started to appropriate to themselves these new tools. We show how these interactions between the world of chess and information technologies have been herald of broader social impacts of information technologies. The game of chess, and more broadly the world of chess (chess players, literature, computer softwares and website dedicated to chess, etc.), turns out to be a surprisingly and particularly sharp indicator of the changes induced in our every day life by the information technologies. Moreover in the same way that chess is a modelization of war that captures the raw features of strategic thinking, chess world can be seen as small society making the study of the information technologies impact easier to analyse and to grasp

    Spartan Daily, December 9, 1980

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    Volume 75, Issue 68https://scholarworks.sjsu.edu/spartandaily/6703/thumbnail.jp

    Spartan Daily, December 5, 1980

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    Volume 75, Issue 66https://scholarworks.sjsu.edu/spartandaily/6701/thumbnail.jp

    1998 Modulus

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    1998 Yearbook for Rose-Hulman Institute of Technology Terre Haute, IN 47803https://scholar.rose-hulman.edu/modulus/1079/thumbnail.jp

    Spartan Daily, March 30, 1989

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    Volume 92, Issue 38https://scholarworks.sjsu.edu/spartandaily/7828/thumbnail.jp

    The Establishment, November 1972

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    The Establishment newsletters from November 1972.https://scholarworks.umt.edu/theestablishment/1045/thumbnail.jp
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