2,175 research outputs found
On the Impact of Information Technologies on Society: an Historical Perspective through the Game of Chess
The game of chess as always been viewed as an iconic representation of
intellectual prowess. Since the very beginning of computer science, the
challenge of being able to program a computer capable of playing chess and
beating humans has been alive and used both as a mark to measure
hardware/software progresses and as an ongoing programming challenge leading to
numerous discoveries. In the early days of computer science it was a topic for
specialists. But as computers were democratized, and the strength of chess
engines began to increase, chess players started to appropriate to themselves
these new tools. We show how these interactions between the world of chess and
information technologies have been herald of broader social impacts of
information technologies. The game of chess, and more broadly the world of
chess (chess players, literature, computer softwares and websites dedicated to
chess, etc.), turns out to be a surprisingly and particularly sharp indicator
of the changes induced in our everyday life by the information technologies.
Moreover, in the same way that chess is a modelization of war that captures the
raw features of strategic thinking, chess world can be seen as small society
making the study of the information technologies impact easier to analyze and
to grasp
On the Impact of Information Technologies on Society: an Historical Perspective through the Game of Chess
12 pages - ISSN: 2105-0422The game of chess has always been viewed as an iconic representation of intellectual prowess. Since the very beginning of computer science, the challenge of being able to program a computer to play chess, and to beat humans, has been alive and has been used both as a mark to measure hardware/software progresses and as an ongoing programming challenge leading to numerous discoveries. In the early days of computer science it was an affair of specialists. But as computers were democratized, and the strength of chess engines started to increase, chess players started to appropriate to themselves these new tools. We show how these interactions between the world of chess and information technologies have been herald of broader social impacts of information technologies. The game of chess, and more broadly the world of chess (chess players, literature, computer softwares and website dedicated to chess, etc.), turns out to be a surprisingly and particularly sharp indicator of the changes induced in our every day life by the information technologies. Moreover in the same way that chess is a modelization of war that captures the raw features of strategic thinking, chess world can be seen as small society making the study of the information technologies impact easier to analyse and to grasp
Spartan Daily, December 9, 1980
Volume 75, Issue 68https://scholarworks.sjsu.edu/spartandaily/6703/thumbnail.jp
Spartan Daily, December 5, 1980
Volume 75, Issue 66https://scholarworks.sjsu.edu/spartandaily/6701/thumbnail.jp
1998 Modulus
1998 Yearbook for Rose-Hulman Institute of Technology Terre Haute, IN 47803https://scholar.rose-hulman.edu/modulus/1079/thumbnail.jp
Spartan Daily, March 30, 1989
Volume 92, Issue 38https://scholarworks.sjsu.edu/spartandaily/7828/thumbnail.jp
The Establishment, November 1972
The Establishment newsletters from November 1972.https://scholarworks.umt.edu/theestablishment/1045/thumbnail.jp
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