5,358 research outputs found
The 3D kaleidoscope
The author presents a method for constructing platonic solids that takes advantage of their symmetry. This works well with a coordinate transform system, since symmetry is based on coordinate transformations. He treats the cube and other related shapes, using a seed-triangle element that can be rotated and reflected to generate the shape. He shows that the seed triangle can be replaced with any shape whatever, and all the replications will generate a result that also shares the symmetry of the cube. By making the seed shape rotate and move about in some random way, a changing shape that generates the 3-D kaleidoscope patterns of the title can be animated. The tetrahedron is also treated
Collaborative trails in e-learning environments
This deliverable focuses on collaboration within groups of learners, and hence collaborative trails. We begin by reviewing the theoretical background to collaborative learning and looking at the kinds of support that computers can give to groups of learners working collaboratively, and then look more deeply at some of the issues in designing environments to support collaborative learning trails and at tools and techniques, including collaborative filtering, that can be used for analysing collaborative trails. We then review the state-of-the-art in supporting collaborative learning in three different areas – experimental academic systems, systems using mobile technology (which are also generally academic), and commercially available systems. The final part of the deliverable presents three scenarios that show where technology that supports groups working collaboratively and producing collaborative trails may be heading in the near future
Quantum Kaleidoscopes and Bell's theorem
A quantum kaleidoscope is defined as a set of observables, or states,
consisting of many different subsets that provide closely related proofs of the
Bell-Kochen-Specker (BKS) and Bell nonlocality theorems. The kaleidoscopes
prove the BKS theorem through a simple parity argument, which also doubles as a
proof of Bell's nonlocality theorem if use is made of the right sort of
entanglement. Three closely related kaleidoscopes are introduced and discussed
in this paper: a 15-observable kaleidoscope, a 24-state kaleidoscope and a
60-state kaleidoscope. The close relationship of these kaleidoscopes to a
configuration of 12 points and 16 lines known as Reye's configuration is
pointed out. The "rotations" needed to make each kaleidoscope yield all its
apparitions are laid out. The 60-state kaleidoscope, whose underlying
geometrical structure is that of ten interlinked Reye's configurations
(together with their duals), possesses a total of 1120 apparitions that provide
proofs of the two Bell theorems. Some applications of these kaleidoscopes to
problems in quantum tomography and quantum state estimation are discussed.Comment: Two new references (No. 21 and 22) to related work have been adde
Painting with sound: the kaleidoscopic world of Lance Sieveking, a British Radio Modernist
In the late 1920s, British Radio became briefly and creatively entwined with a broader modernist culture. Largely through a series of spectacular programmes such as The Kaleidoscope (1928), made by the producer Lance Sieveking, the BBC started to develop an ‘art’ of sound. This episode has generally been passed over in histories of modernism and broadcasting: at best, it has been seen as a brief and whimsical piece of formal experimentation. But through examining Sieveking’s private papers, this article shows that this new art of sound was rich in meanings and symbolism, and had a wider influence than has hitherto been assumed. Sieveking drew heavily on his own life, which encompassed imprisonment and flying during the First World War, and a glittering array of social acquaintances, which connected him with the most advanced artistic thinking. This led him to find ways of representing in sound the subjective mental experiences and jumble of memories that so fascinated modernist artists in an age influenced by popular Freudianism. Sieveking’s life and writing also shows how he drew boldly from the visual language of experimental silent cinema at a critical moment in its own development. In creating a complex montage style for radio, Sieveking also anticipated some of the aesthetic devices that would be deployed in the coming era of sound on film. Sieveking and his programmes therefore illustrate a particular moment of British cultural history when the creative boundaries between different media were especially porous, with highly creative results
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Academic use of digital resources: Disciplinary differences and the issue of progression revisited
This paper examines the use of digital resources by academic staff in a single UK University and its influence on academic practice over a two to three year period. The paper describes two linked studies that address several of the themes regarding the impact of electronic resources identified in this special edition. In particular it provides findings that contribute to our understanding of changing roles and practices in academic teaching (Oliver this edition). The themes explored in this paper include the way disciplinary differences affect the use of digital resources, and how academic progression is understood by academic staff in different disciplines and its role in informing staff choices in deploying digital resources for student use. The paper also addresses the issue of changing academic practice and the adoption life cycle in relation to use of digital resources.
Keywords: Digital resources, Disciplinary differences, Teaching and learning, Distributed learning environments
Teaching Cultural Heritage using Mobile Augmented Reality
open2noThe relationship between augmented reality, mobile learning, gamification and non-formal education methods provide a great potential. The AR-CIMUVE Augmented Reality for the Walled Cities of the Veneto is an original project in collaboration with Italia Nostra and other associations which deal with transmitting our cultural heritage and which teach primary and middle school children the cultural and historical importance of the Veneto’s and the surrounding territories’ walled cities. In this learning experience students will explore how our environment has developed across the ages using the mobile devices with the technical back-up of the AR App. This will allow them to see maps, examine data, 3D models and will enable them to judge and improve their skills. From a pedagogical and educational point of view the emphasis is on a constructivist social-cultural approach which helps students to become active citizens more aware of their historical identity.openPetrucco, Corrado; Agostini, DanielePetrucco, Corrado; Agostini, Daniel
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