5,551 research outputs found

    Spanners for Geometric Intersection Graphs

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    Efficient algorithms are presented for constructing spanners in geometric intersection graphs. For a unit ball graph in R^k, a (1+\epsilon)-spanner is obtained using efficient partitioning of the space into hypercubes and solving bichromatic closest pair problems. The spanner construction has almost equivalent complexity to the construction of Euclidean minimum spanning trees. The results are extended to arbitrary ball graphs with a sub-quadratic running time. For unit ball graphs, the spanners have a small separator decomposition which can be used to obtain efficient algorithms for approximating proximity problems like diameter and distance queries. The results on compressed quadtrees, geometric graph separators, and diameter approximation might be of independent interest.Comment: 16 pages, 5 figures, Late

    Proximity Drawings of High-Degree Trees

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    A drawing of a given (abstract) tree that is a minimum spanning tree of the vertex set is considered aesthetically pleasing. However, such a drawing can only exist if the tree has maximum degree at most 6. What can be said for trees of higher degree? We approach this question by supposing that a partition or covering of the tree by subtrees of bounded degree is given. Then we show that if the partition or covering satisfies some natural properties, then there is a drawing of the entire tree such that each of the given subtrees is drawn as a minimum spanning tree of its vertex set

    Estimating the weight of metric minimum spanning trees in sublinear time

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    In this paper we present a sublinear-time (1+Īµ)(1+\varepsilon)-approximation randomized algorithm to estimate the weight of the minimum spanning tree of an nn-point metric space. The running time of the algorithm is O~(n/ĪµO(1))\widetilde{\mathcal{O}}(n/\varepsilon^{\mathcal{O}(1)}). Since the full description of an nn-point metric space is of size Ī˜(n2)\Theta(n^2), the complexity of our algorithm is sublinear with respect to the input size. Our algorithm is almost optimal as it is not possible to approximate in o(n)o(n) time the weight of the minimum spanning tree to within any factor. We also show that no deterministic algorithm can achieve a BB-approximation in o(n2/B3)o(n^2/B^3) time. Furthermore, it has been previously shown that no o(n2)o(n^2) algorithm exists that returns a spanning tree whose weight is within a constant times the optimum
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