40,108 research outputs found
Deep learning for video game playing
In this article, we review recent Deep Learning advances in the context of
how they have been applied to play different types of video games such as
first-person shooters, arcade games, and real-time strategy games. We analyze
the unique requirements that different game genres pose to a deep learning
system and highlight important open challenges in the context of applying these
machine learning methods to video games, such as general game playing, dealing
with extremely large decision spaces and sparse rewards
Significance Relations for the Benchmarking of Meta-Heuristic Algorithms
The experimental analysis of meta-heuristic algorithm performance is usually
based on comparing average performance metric values over a set of algorithm
instances. When algorithms getting tight in performance gains, the additional
consideration of significance of a metric improvement comes into play. However,
from this moment the comparison changes from an absolute to a relative mode.
Here the implications of this paradigm shift are investigated. Significance
relations are formally established. Based on this, a trade-off between
increasing cycle-freeness of the relation and small maximum sets can be
identified, allowing for the selection of a proper significance level and
resulting ranking of a set of algorithms. The procedure is exemplified on the
CEC'05 benchmark of real parameter single objective optimization problems. The
significance relation here is based on awarding ranking points for relative
performance gains, similar to the Borda count voting method or the Wilcoxon
signed rank test. In the particular CEC'05 case, five ranks for algorithm
performance can be clearly identified.Comment: 6 pages, 2 figures, 1 tabl
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