40,108 research outputs found

    Deep learning for video game playing

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    In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique requirements that different game genres pose to a deep learning system and highlight important open challenges in the context of applying these machine learning methods to video games, such as general game playing, dealing with extremely large decision spaces and sparse rewards

    Significance Relations for the Benchmarking of Meta-Heuristic Algorithms

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    The experimental analysis of meta-heuristic algorithm performance is usually based on comparing average performance metric values over a set of algorithm instances. When algorithms getting tight in performance gains, the additional consideration of significance of a metric improvement comes into play. However, from this moment the comparison changes from an absolute to a relative mode. Here the implications of this paradigm shift are investigated. Significance relations are formally established. Based on this, a trade-off between increasing cycle-freeness of the relation and small maximum sets can be identified, allowing for the selection of a proper significance level and resulting ranking of a set of algorithms. The procedure is exemplified on the CEC'05 benchmark of real parameter single objective optimization problems. The significance relation here is based on awarding ranking points for relative performance gains, similar to the Borda count voting method or the Wilcoxon signed rank test. In the particular CEC'05 case, five ranks for algorithm performance can be clearly identified.Comment: 6 pages, 2 figures, 1 tabl
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