7,784 research outputs found

    A hyper-redundant manipulator

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    “Hyper-redundant” manipulators have a very large number of actuatable degrees of freedom. The benefits of hyper-redundant robots include the ability to avoid obstacles, increased robustness with respect to mechanical failure, and the ability to perform new forms of robot locomotion and grasping. The authors examine hyper-redundant manipulator design criteria and the physical implementation of one particular design: a variable geometry truss

    Reactive Base Control for On-The-Move Mobile Manipulation in Dynamic Environments

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    We present a reactive base control method that enables high performance mobile manipulation on-the-move in environments with static and dynamic obstacles. Performing manipulation tasks while the mobile base remains in motion can significantly decrease the time required to perform multi-step tasks, as well as improve the gracefulness of the robot's motion. Existing approaches to manipulation on-the-move either ignore the obstacle avoidance problem or rely on the execution of planned trajectories, which is not suitable in environments with dynamic objects and obstacles. The presented controller addresses both of these deficiencies and demonstrates robust performance of pick-and-place tasks in dynamic environments. The performance is evaluated on several simulated and real-world tasks. On a real-world task with static obstacles, we outperform an existing method by 48\% in terms of total task time. Further, we present real-world examples of our robot performing manipulation tasks on-the-move while avoiding a second autonomous robot in the workspace. See https://benburgesslimerick.github.io/MotM-BaseControl for supplementary materials

    Exploring Kinodynamic Fabrics for Reactive Whole-Body Control of Underactuated Humanoid Robots

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    For bipedal humanoid robots to successfully operate in the real world, they must be competent at simultaneously executing multiple motion tasks while reacting to unforeseen external disturbances in real-time. We propose Kinodynamic Fabrics as an approach for the specification, solution and simultaneous execution of multiple motion tasks in real-time while being reactive to dynamism in the environment. Kinodynamic Fabrics allows for the specification of prioritized motion tasks as forced spectral semi-sprays and solves for desired robot joint accelerations at real-time frequencies. We evaluate the capabilities of Kinodynamic fabrics on diverse physically challenging whole-body control tasks with a bipedal humanoid robot both in simulation and in the real-world. Kinodynamic Fabrics outperforms the state-of-the-art Quadratic Program based whole-body controller on a variety of whole-body control tasks on run-time and reactivity metrics in our experiments. Our open-source implementation of Kinodynamic Fabrics as well as robot demonstration videos can be found at this url: https://adubredu.github.io/kinofabs
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