2 research outputs found
Parallel Real-Time Systems* Abstract
For many real-time applications (e.g. Command, Control, and Communications), parallel computers of-fer a natural computing platform. However, very lit-tle attention has been paid to the specification require-ments of real-time systems implemented on parallel ma-chines. Towards this end, we propose a specijlcation language PRETSEL (Parallel REal-Time SpEcification Language). The PRETSEL specification language is based on a traditional two-level view of parallel comput-ing whereby a parallel computation is viewed as a col-lection of interacting (data) parallel algorithms. This view is naturally reflected in PRETSEL syntax where at the lower level various constructs are provided for the specification of a data-parallel real-time algorithm (data-parallelism). At the upper level another set of constructs is provided to combine such tasks in a variety of way (task-parallelism). Furthermore, the PRETSEL language allows for the specification of performance re-quirements. PRETSEL is currently being evaluated for real-time avionics applicaitons. In this paper we de-scribe the sysntax and operational semantics of PRET-SEL and establish results relating the functional and the temporal behaviors.
Artefacts, Technicity and Humanisation industrial design and the problem of anoetic technologies
This thesis concerns the intellectual heritage and autonomy of West European and American
industrial design as a discourse community at a moment when biotechnological developments
are challenging the certainty of what it means to be human. Proceeding from the assumption
that industrial design is an autonomous intellectual engagement played out through the
interpretation of technology as an artefact, the thesis identifies how this is a critical moment
for industrial designers, who appear to be unable to respond to a problem of the apparent
disconnection and the progressive displacement of the human in reference to technology. The
thesis identifies the cause of this as the understanding of the artefact, which has
conventionally been placed at the centre of its analysis. The way that this has been
constructed has not only impacted on design solutions but has led to a particular
understanding of technology. It is this understanding of the artefact that has ceased to be
sustainable and has precipitated the crisis. The thesis argues that, by revisiting the artefact as
a mutable consequence of culture, it is possible to relieve the problem by opening up the
scope for finding new methodological approaches. These can be used to develop design
strategies that are sufficiently subtle and coherent in their terms to engage with the open
complexity of future discussions of the distributed and enacted human