139,370 research outputs found

    A Survey on Compiler Autotuning using Machine Learning

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    Since the mid-1990s, researchers have been trying to use machine-learning based approaches to solve a number of different compiler optimization problems. These techniques primarily enhance the quality of the obtained results and, more importantly, make it feasible to tackle two main compiler optimization problems: optimization selection (choosing which optimizations to apply) and phase-ordering (choosing the order of applying optimizations). The compiler optimization space continues to grow due to the advancement of applications, increasing number of compiler optimizations, and new target architectures. Generic optimization passes in compilers cannot fully leverage newly introduced optimizations and, therefore, cannot keep up with the pace of increasing options. This survey summarizes and classifies the recent advances in using machine learning for the compiler optimization field, particularly on the two major problems of (1) selecting the best optimizations and (2) the phase-ordering of optimizations. The survey highlights the approaches taken so far, the obtained results, the fine-grain classification among different approaches and finally, the influential papers of the field.Comment: version 5.0 (updated on September 2018)- Preprint Version For our Accepted Journal @ ACM CSUR 2018 (42 pages) - This survey will be updated quarterly here (Send me your new published papers to be added in the subsequent version) History: Received November 2016; Revised August 2017; Revised February 2018; Accepted March 2018

    A System-Level Dynamic Binary Translator using Automatically-Learned Translation Rules

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    System-level emulators have been used extensively for system design, debugging and evaluation. They work by providing a system-level virtual machine to support a guest operating system (OS) running on a platform with the same or different native OS that uses the same or different instruction-set architecture. For such system-level emulation, dynamic binary translation (DBT) is one of the core technologies. A recently proposed learning-based DBT approach has shown a significantly improved performance with a higher quality of translated code using automatically learned translation rules. However, it has only been applied to user-level emulation, and not yet to system-level emulation. In this paper, we explore the feasibility of applying this approach to improve system-level emulation, and use QEMU to build a prototype. ... To achieve better performance, we leverage several optimizations that include coordination overhead reduction to reduce the overhead of each coordination, and coordination elimination and code scheduling to reduce the coordination frequency. Experimental results show that it can achieve an average of 1.36X speedup over QEMU 6.1 with negligible coordination overhead in the system emulation mode using SPEC CINT2006 as application benchmarks and 1.15X on real-world applications.Comment: 10 pages, 19 figures, to be published in International Symposium on Code Generation and Optimization (CGO) 202

    Polly's Polyhedral Scheduling in the Presence of Reductions

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    The polyhedral model provides a powerful mathematical abstraction to enable effective optimization of loop nests with respect to a given optimization goal, e.g., exploiting parallelism. Unexploited reduction properties are a frequent reason for polyhedral optimizers to assume parallelism prohibiting dependences. To our knowledge, no polyhedral loop optimizer available in any production compiler provides support for reductions. In this paper, we show that leveraging the parallelism of reductions can lead to a significant performance increase. We give a precise, dependence based, definition of reductions and discuss ways to extend polyhedral optimization to exploit the associativity and commutativity of reduction computations. We have implemented a reduction-enabled scheduling approach in the Polly polyhedral optimizer and evaluate it on the standard Polybench 3.2 benchmark suite. We were able to detect and model all 52 arithmetic reductions and achieve speedups up to 2.21Ă—\times on a quad core machine by exploiting the multidimensional reduction in the BiCG benchmark.Comment: Presented at the IMPACT15 worksho

    Virtual cluster scheduling through the scheduling graph

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    This paper presents an instruction scheduling and cluster assignment approach for clustered processors. The proposed technique makes use of a novel representation named the scheduling graph which describes all possible schedules. A powerful deduction process is applied to this graph, reducing at each step the set of possible schedules. In contrast to traditional list scheduling techniques, the proposed scheme tries to establish relations among instructions rather than assigning each instruction to a particular cycle. The main advantage is that wrong or poor schedules can be anticipated and discarded earlier. In addition, cluster assignment of instructions is performed using another novel concept called virtual clusters, which define sets of instructions that must execute in the same cluster. These clusters are managed during the deduction process to identify incompatibilities among instructions. The mapping of virtual to physical clusters is postponed until the scheduling of the instructions has finalized. The advantages this novel approach features include: (1) accurate scheduling information when assigning, and, (2) accurate information of the cluster assignment constraints imposed by scheduling decisions. We have implemented and evaluated the proposed scheme with superblocks extracted from Speclnt95 and MediaBench. The results show that this approach produces better schedules than the previous state-of-the-art. Speed-ups are up to 15%, with average speed-ups ranging from 2.5% (2-Clusters) to 9.5% (4-Clusters).Peer ReviewedPostprint (published version
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