6,364 research outputs found
Multi-behaviors coordination controller design with enzymatic numerical P systems for robots
Membrane computing models are parallel and distributed natural computing models. These models are often referred to as P systems. This paper proposes a novel multi-behaviors coordination controller model using enzymatic numerical P systems for autonomous mobile robots navigation in unknown environments. An environment classifier is constructed to identify different environment patterns in the maze-like environment and the multi-behavior coordination controller is constructed to coordinate the behaviors of the robots in different environments. Eleven sensory prototypes of local environments are presented to design the environment classifier, which needs to memorize only rough information , for solving the problems of poor obstacle clearance and sensor noise. A switching control strategy and multi-behaviors coordinator are developed without detailed environmental knowledge and heavy computation burden, for avoiding the local minimum traps or oscillation problems and adapt to the unknown environments. Also, a serial behaviors control law is constructed on the basis of Lyapunov stability theory aiming at the specialized environment, for realizing stable navigation and avoiding actuator saturation. Moreover, both environment classifier and multi-behavior coordination controller are amenable to the addition of new environment models or new behaviors due to the modularity of the hierarchical architecture of P systems. The simulation of wheeled mobile robots shows the effectiveness of this approach
Mixed marker-based/marker-less visual odometry system for mobile robots
When moving in generic indoor environments, robotic platforms generally rely solely on information provided by onboard sensors to determine their position and orientation. However, the lack of absolute references often leads to the introduction of severe drifts in estimates computed, making autonomous operations really hard to accomplish. This paper proposes a solution to alleviate the impact of the above issues by combining two vision‐based pose estimation techniques working on relative and absolute coordinate systems, respectively. In particular, the unknown ground features in the images that are captured by the vertical camera of a mobile platform are processed by a vision‐based odometry algorithm, which is capable of estimating the relative frame‐to‐frame movements. Then, errors accumulated in the above step are corrected using artificial markers displaced at known positions in the environment. The markers are framed from time to time, which allows the robot to maintain the drifts bounded by additionally providing it with the navigation commands needed for autonomous flight. Accuracy and robustness of the designed technique are demonstrated using an off‐the‐shelf quadrotor via extensive experimental test
MOMA: Visual Mobile Marker Odometry
In this paper, we present a cooperative odometry scheme based on the
detection of mobile markers in line with the idea of cooperative positioning
for multiple robots [1]. To this end, we introduce a simple optimization scheme
that realizes visual mobile marker odometry via accurate fixed marker-based
camera positioning and analyse the characteristics of errors inherent to the
method compared to classical fixed marker-based navigation and visual odometry.
In addition, we provide a specific UAV-UGV configuration that allows for
continuous movements of the UAV without doing stops and a minimal
caterpillar-like configuration that works with one UGV alone. Finally, we
present a real-world implementation and evaluation for the proposed UAV-UGV
configuration
Combining Subgoal Graphs with Reinforcement Learning to Build a Rational Pathfinder
In this paper, we present a hierarchical path planning framework called SG-RL
(subgoal graphs-reinforcement learning), to plan rational paths for agents
maneuvering in continuous and uncertain environments. By "rational", we mean
(1) efficient path planning to eliminate first-move lags; (2) collision-free
and smooth for agents with kinematic constraints satisfied. SG-RL works in a
two-level manner. At the first level, SG-RL uses a geometric path-planning
method, i.e., Simple Subgoal Graphs (SSG), to efficiently find optimal abstract
paths, also called subgoal sequences. At the second level, SG-RL uses an RL
method, i.e., Least-Squares Policy Iteration (LSPI), to learn near-optimal
motion-planning policies which can generate kinematically feasible and
collision-free trajectories between adjacent subgoals. The first advantage of
the proposed method is that SSG can solve the limitations of sparse reward and
local minima trap for RL agents; thus, LSPI can be used to generate paths in
complex environments. The second advantage is that, when the environment
changes slightly (i.e., unexpected obstacles appearing), SG-RL does not need to
reconstruct subgoal graphs and replan subgoal sequences using SSG, since LSPI
can deal with uncertainties by exploiting its generalization ability to handle
changes in environments. Simulation experiments in representative scenarios
demonstrate that, compared with existing methods, SG-RL can work well on
large-scale maps with relatively low action-switching frequencies and shorter
path lengths, and SG-RL can deal with small changes in environments. We further
demonstrate that the design of reward functions and the types of training
environments are important factors for learning feasible policies.Comment: 20 page
Adaptive neuro-fuzzy technique for autonomous ground vehicle navigation
This article proposes an adaptive neuro-fuzzy inference system (ANFIS) for solving navigation problems of an autonomous ground vehicle (AGV). The system consists of four ANFIS controllers; two of which are used for regulating both the left and right angular velocities of the AGV in order to reach the target position; and other two ANFIS controllers are used for optimal heading adjustment in order to avoid obstacles. The two velocity controllers receive three sensor inputs: front distance (FD); right distance (RD) and left distance (LD) for the low-level motion control. Two heading controllers deploy the angle difference (AD) between the heading of AGV and the angle to the target to choose the optimal direction. The simulation experiments have been carried out under two different scenarios to investigate the feasibility of the proposed ANFIS technique. The simulation results have been presented using MATLAB software package; showing that ANFIS is capable of performing the navigation and path planning task safely and efficiently in a workspace populated with static obstacles
Collision Free Navigation of a Multi-Robot Team for Intruder Interception
In this report, we propose a decentralised motion control algorithm for the
mobile robots to intercept an intruder entering (k-intercepting) or escaping
(e-intercepting) a protected region. In continuation, we propose a
decentralized navigation strategy (dynamic-intercepting) for a multi-robot team
known as predators to intercept the intruders or in the other words, preys,
from escaping a siege ring which is created by the predators. A necessary and
sufficient condition for the existence of a solution of this problem is
obtained. Furthermore, we propose an intelligent game-based decision-making
algorithm (IGD) for a fleet of mobile robots to maximize the probability of
detection in a bounded region. We prove that the proposed decentralised
cooperative and non-cooperative game-based decision-making algorithm enables
each robot to make the best decision to choose the shortest path with minimum
local information. Then we propose a leader-follower based collision-free
navigation control method for a fleet of mobile robots to traverse an unknown
cluttered environment where is occupied by multiple obstacles to trap a target.
We prove that each individual team member is able to traverse safely in the
region, which is cluttered by many obstacles with any shapes to trap the target
while using the sensors in some indefinite switching points and not
continuously, which leads to saving energy consumption and increasing the
battery life of the robots consequently. And finally, we propose a novel
navigation strategy for a unicycle mobile robot in a cluttered area with moving
obstacles based on virtual field force algorithm. The mathematical proof of the
navigation laws and the computer simulations are provided to confirm the
validity, robustness, and reliability of the proposed methods
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