2 research outputs found

    Proceedings of the 8th Workshop on Semantic Ambient Media Experiences (SAME 2016): Smart Cities for Better Living with HCI and UX - SEACHI Extended Papers

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    Digital and interactive technologies are becoming increasingly embedded in everyday lives of people around the world. Application of technologies such as real-time, context-aware, and interactive technologies; augmented and immersive realities; social media; and location-based services has been particularly evident in urban environments where technological and sociocultural infrastructures enable easier deployment and adoption as compared to non-urban areas. There has been growing consumer demand for new forms of experiences and services enabled through these emerging technologies. We call this ambient media, as the media is embedded in the natural human living environment. The 8th Semantic Ambient Media Workshop Experience (SAME) Proceedings where based on a collaboration between the SEACHI Workshop Smart Cities for Better Living with HCI and UX, which has been organized by UX Indonesia and was held in conjunction with Computers and Human-Computer Interaction (CHI) 2016 in San Jose, CA USA. The extended versions of the workshop papers are freely available through http://www.ambientmediaassociation.org/Journal under open access by the International Ambient Media Association (iAMEA). iAMEA is hosting the international open access journal entitled Ă¢â‚¬Å“International Journal on Information Systems and Management in Creative eMediaĂ¢â‚¬, and the international open access series Ă¢â‚¬Å“International Series on Information Systems and Management in Creative eMediaĂ¢â‚¬ (see http://www.ambientmediaassociation.org). The International Ambient Media Association (AMEA) organizes the Semantic Ambient Media (SAME) workshop series, which took place in 2008 in conjunction with ACM Multimedia 2008 in Vancouver, Canada; in 2009 in conjunction with AmI 2009 in Salzburg, Austria; in 2010 in conjunction with AmI 2010 in Malaga, Spain; in 2011 in conjunction with Communities and Technologies 2011 in Brisbane, Australia; in 2012 in conjunction with Pervasive 2012 in Newcastle, UK; and in 2013 in conjunction with C&T 2013 in Munich, Germany; and in 2014 in conjunction with NordCHI 2014 in Helsinki, Finland. The workshop organizers present you a fascinating crossover of latest cutting edge views on the topic of ambient media, and hope you will be enjoying the reading. We also would like to thank all the contributors, as only with their enthusiasm the workshop can become a success. At least we would like to thank the lovely organizing team of CHI 2016, the SEACHI 2016 organisers, and our programme committee members

    Survey of financial market visualization utilizing interactive media technology

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    © Springer International Publishing Switzerland 2015. Big Data, as well as the visualization of data is a buzzword today. This publication surveys latest trends in visualization in financial industries. A very basic framework considering the different data, interaction, user, method, and evaluation methods is presented. Following a basic review of the existing literature in financial industry visualization, the framework is described in further depths, and shades insight into the different criteria of financial visualization in e.g. the contexts of regulation, market observation, prediction of market forecasting, and visualization of statistical information. The publication rounds up with a discussion of latest trends in media technology, and how these might impact the way how financial industries adopt these into their work-practices, such as virtual currencies, crowd-funding, social media trading, crowd-sourcing, or analysis of financial news. Thus, this publication manifested as a survey article about latest interactive media technology, and how this technology is enriching financial industries in many aspects for the purpose of visualization
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