4 research outputs found
Photometric stereo for strong specular highlights
Photometric stereo (PS) is a fundamental technique in computer vision known
to produce 3-D shape with high accuracy. The setting of PS is defined by using
several input images of a static scene taken from one and the same camera
position but under varying illumination. The vast majority of studies in this
3-D reconstruction method assume orthographic projection for the camera model.
In addition, they mainly consider the Lambertian reflectance model as the way
that light scatters at surfaces. So, providing reliable PS results from real
world objects still remains a challenging task. We address 3-D reconstruction
by PS using a more realistic set of assumptions combining for the first time
the complete Blinn-Phong reflectance model and perspective projection. To this
end, we will compare two different methods of incorporating the perspective
projection into our model. Experiments are performed on both synthetic and real
world images. Note that our real-world experiments do not benefit from
laboratory conditions. The results show the high potential of our method even
for complex real world applications such as medical endoscopy images which may
include high amounts of specular highlights
Surface reconstruction using multiple light sources and perspective projection
This paper presents a method to recover 3D geometry of Lambertian surfaces by using multiple images taken from the same view point and with the scene illuminated from different positions. This approach differs from Stereo Photometry in that it considers the light source at a finite distance from the object and the perspective projection in image formation. The proposed model allows local solution and recovery of 3D coordinates, in addition to surface orientation. A procedure to calibrate the light sources is also presented. Results of the application of the algorithm to synthetic images are shown