14,769 research outputs found

    View subspaces for indexing and retrieval of 3D models

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    View-based indexing schemes for 3D object retrieval are gaining popularity since they provide good retrieval results. These schemes are coherent with the theory that humans recognize objects based on their 2D appearances. The viewbased techniques also allow users to search with various queries such as binary images, range images and even 2D sketches. The previous view-based techniques use classical 2D shape descriptors such as Fourier invariants, Zernike moments, Scale Invariant Feature Transform-based local features and 2D Digital Fourier Transform coefficients. These methods describe each object independent of others. In this work, we explore data driven subspace models, such as Principal Component Analysis, Independent Component Analysis and Nonnegative Matrix Factorization to describe the shape information of the views. We treat the depth images obtained from various points of the view sphere as 2D intensity images and train a subspace to extract the inherent structure of the views within a database. We also show the benefit of categorizing shapes according to their eigenvalue spread. Both the shape categorization and data-driven feature set conjectures are tested on the PSB database and compared with the competitor view-based 3D shape retrieval algorithmsComment: Three-Dimensional Image Processing (3DIP) and Applications (Proceedings Volume) Proceedings of SPIE Volume: 7526 Editor(s): Atilla M. Baskurt ISBN: 9780819479198 Date: 2 February 201

    Dense 3D Face Correspondence

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    We present an algorithm that automatically establishes dense correspondences between a large number of 3D faces. Starting from automatically detected sparse correspondences on the outer boundary of 3D faces, the algorithm triangulates existing correspondences and expands them iteratively by matching points of distinctive surface curvature along the triangle edges. After exhausting keypoint matches, further correspondences are established by generating evenly distributed points within triangles by evolving level set geodesic curves from the centroids of large triangles. A deformable model (K3DM) is constructed from the dense corresponded faces and an algorithm is proposed for morphing the K3DM to fit unseen faces. This algorithm iterates between rigid alignment of an unseen face followed by regularized morphing of the deformable model. We have extensively evaluated the proposed algorithms on synthetic data and real 3D faces from the FRGCv2, Bosphorus, BU3DFE and UND Ear databases using quantitative and qualitative benchmarks. Our algorithm achieved dense correspondences with a mean localisation error of 1.28mm on synthetic faces and detected 1414 anthropometric landmarks on unseen real faces from the FRGCv2 database with 3mm precision. Furthermore, our deformable model fitting algorithm achieved 98.5% face recognition accuracy on the FRGCv2 and 98.6% on Bosphorus database. Our dense model is also able to generalize to unseen datasets.Comment: 24 Pages, 12 Figures, 6 Tables and 3 Algorithm

    Learning multi-view neighborhood preserving projections

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    We address the problem of metric learning for multi-view data, namely the construction of embedding projections from data in different representations into a shared feature space, such that the Euclidean distance in this space provides a meaningful within-view as well as between-view similarity. Our motivation stems from the problem of cross-media retrieval tasks, where the availability of a joint Euclidean distance function is a prerequisite to allow fast, in particular hashing-based, nearest neighbor queries. We formulate an objective function that expresses the intuitive concept that matching samples are mapped closely together in the output space, whereas non-matching samples are pushed apart, no matter in which view they are available. The resulting optimization problem is not convex, but it can be decomposed explicitly into a convex and a concave part, thereby allowing efficient optimization using the convex-concave procedure. Experiments on an image retrieval task show that nearest-neighbor based cross-view retrieval is indeed possible, and the proposed technique improves the retrieval accuracy over baseline techniques

    CoaCor: Code Annotation for Code Retrieval with Reinforcement Learning

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    To accelerate software development, much research has been performed to help people understand and reuse the huge amount of available code resources. Two important tasks have been widely studied: code retrieval, which aims to retrieve code snippets relevant to a given natural language query from a code base, and code annotation, where the goal is to annotate a code snippet with a natural language description. Despite their advancement in recent years, the two tasks are mostly explored separately. In this work, we investigate a novel perspective of Code annotation for Code retrieval (hence called `CoaCor'), where a code annotation model is trained to generate a natural language annotation that can represent the semantic meaning of a given code snippet and can be leveraged by a code retrieval model to better distinguish relevant code snippets from others. To this end, we propose an effective framework based on reinforcement learning, which explicitly encourages the code annotation model to generate annotations that can be used for the retrieval task. Through extensive experiments, we show that code annotations generated by our framework are much more detailed and more useful for code retrieval, and they can further improve the performance of existing code retrieval models significantly.Comment: 10 pages, 2 figures. Accepted by The Web Conference (WWW) 201
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