186,480 research outputs found

    Using colocation to support human memory

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    The progress of health care in the western world has been marked by an increase in life expectancy. Advances in life expectancy have meant that more people are living with acute health problems, many of which are related to impairment of memory. This paper describes a pair of scenarios that use RFID to assist people who may suffer frommemory defects to extend their capability for independent living. We present our implementation of an RFID glove, describe its operation, and show how it enables the application scenarios

    The digital parrot: Combining context-awareness and semantics to augment memory

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    People of all ages and backgrounds are prone to forgetting information, even about their personal experiences. Existing systems to support people in remembering such information either continuously record a person’s experiences or provide means to store and retrieve clearly defined, isolated pieces of data. We propose a new approach: combining context-awareness with semantic information. We believe this approach to be superior to the existing systems in certain types of situations. This position paper introduces this approach and our own ongoing project, the Digital Parrot

    Venturing into the labyrinth: the information retrieval challenge of human digital memories

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    Advances in digital capture and storage technologies mean that it is now possible to capture and store one’s entire life experiences in a Human Digital Memory (HDM). However, these vast personal archives are of little benefit if an individual cannot locate and retrieve significant items from them. While potentially offering exciting opportunities to support a user in their activities by providing access to information stored from previous experiences, we believe that the features of HDM datasets present new research challenges for information retrieval which must be addressed if these possibilities are to be realised. Specifically we postulate that effective retrieval from HDMs must exploit the rich sources of context data which can be captured and associated with items stored within them. User’s memories of experiences stored within their memory archive will often be linked to these context features. We suggest how such contextual metadata can be exploited within the retrieval process

    From creation to consolidation: a novel framework for memory processing

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    Long after playing squash, your brain continues to process the events that occurred during the game, thereby improving your game, and more generally, enhancing adaptive behavior. Understanding these mysterious processes may require novel theories

    Tangible user interfaces : past, present and future directions

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    In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. Drawing upon users' knowledge and skills of interaction with the real non-digital world, TUIs show a potential to enhance the way in which people interact with and leverage digital information. However, TUI research is still in its infancy and extensive research is required in or- der to fully understand the implications of tangible user interfaces, to develop technologies that further bridge the digital and the physical, and to guide TUI design with empirical knowledge. This paper examines the existing body of work on Tangible User In- terfaces. We start by sketching the history of tangible user interfaces, examining the intellectual origins of this field. We then present TUIs in a broader context, survey application domains, and review frame- works and taxonomies. We also discuss conceptual foundations of TUIs including perspectives from cognitive sciences, phycology, and philoso- phy. Methods and technologies for designing, building, and evaluating TUIs are also addressed. Finally, we discuss the strengths and limita- tions of TUIs and chart directions for future research

    ICE: Enabling Non-Experts to Build Models Interactively for Large-Scale Lopsided Problems

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    Quick interaction between a human teacher and a learning machine presents numerous benefits and challenges when working with web-scale data. The human teacher guides the machine towards accomplishing the task of interest. The learning machine leverages big data to find examples that maximize the training value of its interaction with the teacher. When the teacher is restricted to labeling examples selected by the machine, this problem is an instance of active learning. When the teacher can provide additional information to the machine (e.g., suggestions on what examples or predictive features should be used) as the learning task progresses, then the problem becomes one of interactive learning. To accommodate the two-way communication channel needed for efficient interactive learning, the teacher and the machine need an environment that supports an interaction language. The machine can access, process, and summarize more examples than the teacher can see in a lifetime. Based on the machine's output, the teacher can revise the definition of the task or make it more precise. Both the teacher and the machine continuously learn and benefit from the interaction. We have built a platform to (1) produce valuable and deployable models and (2) support research on both the machine learning and user interface challenges of the interactive learning problem. The platform relies on a dedicated, low-latency, distributed, in-memory architecture that allows us to construct web-scale learning machines with quick interaction speed. The purpose of this paper is to describe this architecture and demonstrate how it supports our research efforts. Preliminary results are presented as illustrations of the architecture but are not the primary focus of the paper

    A Context-aware Attention Network for Interactive Question Answering

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    Neural network based sequence-to-sequence models in an encoder-decoder framework have been successfully applied to solve Question Answering (QA) problems, predicting answers from statements and questions. However, almost all previous models have failed to consider detailed context information and unknown states under which systems do not have enough information to answer given questions. These scenarios with incomplete or ambiguous information are very common in the setting of Interactive Question Answering (IQA). To address this challenge, we develop a novel model, employing context-dependent word-level attention for more accurate statement representations and question-guided sentence-level attention for better context modeling. We also generate unique IQA datasets to test our model, which will be made publicly available. Employing these attention mechanisms, our model accurately understands when it can output an answer or when it requires generating a supplementary question for additional input depending on different contexts. When available, user's feedback is encoded and directly applied to update sentence-level attention to infer an answer. Extensive experiments on QA and IQA datasets quantitatively demonstrate the effectiveness of our model with significant improvement over state-of-the-art conventional QA models.Comment: 9 page

    TOWARDS A CONCEPTION FOR AN ENGINEERING DISCIPLINE OF HUMAN-FACTORS

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