2 research outputs found

    Supporting First Person Shooter Games with Competing Traffic in 802.11e MAC

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    As real-time multi-player game is one of the most popular network applications nowadays and 802.11 wireless networks are fast developed and widely used, it is common that games are played over 802.11 networks. However, games performance can be degraded competing with background traffics. In this paper, we propose a Application Divided Resource Allocation (ADRA) scheme based on 802.11e to support games in mixed traffic 802.11 networks. Parameter selection and performance improvement are analyzed with our models. Testbed verification validates the effectiveness of our scheme and analysis which provides great improvement to games and also sustains the performance of the background traffics

    Supporting First Person Shooter Games with Competing Traffic in 802.11e MAC

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    Abstract—As real-time multi-player game is one of the most popular network applications nowadays and 802.11 wireless networks are fast developed and widely used, it is common that games are played over 802.11 networks. However, games performance can be degraded competing with background traffics. In this paper, we propose a Application Divided Resource Allocation (ADRA) scheme based on 802.11e to support games in mixed traffic 802.11 networks. Parameter selection and performance improvement are analyzed with our models. Testbed verification validates the effectiveness of our scheme and analysis which provides great improvement to games and also sustains the performance of the background traffics. I
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