2 research outputs found
Supporting First Person Shooter Games with Competing Traffic in 802.11e MAC
As real-time multi-player game is one of the most
popular network applications nowadays and 802.11 wireless
networks are fast developed and widely used, it is common that
games are played over 802.11 networks. However, games performance
can be degraded competing with background traffics. In
this paper, we propose a Application Divided Resource Allocation
(ADRA) scheme based on 802.11e to support games in mixed
traffic 802.11 networks. Parameter selection and performance
improvement are analyzed with our models. Testbed verification
validates the effectiveness of our scheme and analysis which
provides great improvement to games and also sustains the
performance of the background traffics
Supporting First Person Shooter Games with Competing Traffic in 802.11e MAC
Abstract—As real-time multi-player game is one of the most popular network applications nowadays and 802.11 wireless networks are fast developed and widely used, it is common that games are played over 802.11 networks. However, games performance can be degraded competing with background traffics. In this paper, we propose a Application Divided Resource Allocation (ADRA) scheme based on 802.11e to support games in mixed traffic 802.11 networks. Parameter selection and performance improvement are analyzed with our models. Testbed verification validates the effectiveness of our scheme and analysis which provides great improvement to games and also sustains the performance of the background traffics. I