3 research outputs found

    Efficient Search (RES) for One-Hop Destination over Wireless Sensor Networks

    Get PDF
    The revolution of wireless sensors networks (WSNs) has highly augmented the expectations of people to get the work done efficiently, but there is little bit impediment to deal with deployed nodes in WSNs. The nature of used routing and medium access control (MAC) protocols in WSNs is completely different from wireless adhoc network protocols. Sensor nodes do not have enough capability to synchronize with robust way, in resulting causes of longer delay and waste of energy. In this paper, we deploy efficientenergy consuming sensors and to find one hop robust and efficient destination search in WSNs. We firstly deploy BT (Bluetooth enabled) sensors, which offer passive and active sensing capability to save energy. This work is a continuation of previous published work in. The BT node is supported with efficient search methods. The main objective of this contribution is to control different types of objects from remote places using cellular phone. To validate our proposed methodology, simulation is done with network simulator (ns2) to examine the behavior of WSNs. Based on simulation results, we claim that our approach saves 62% energy spent for finding best one-hop destination as compared with existing techniques

    Automatic Energy Saving (AES) Model to Boost Ubiquitous Wireless Sensor Networks (WSNs)

    Get PDF
    We deploy BT node (sensor) that offers passive and active sensing capability to save energy. BT node works in passive mode for outdoor communication and active for indoor communication. The BT node is supported with novel automatic energy saving (AES) mathematical model to decide either modes. It provides robust and faster communication with less energy consumption. To validate this approach, network simulator-2 (ns2) simulation is used to simulate the behavior of network with the supporting mathematical model. The main objective of this research is to remotely access different types of servers, laptops, desktops and other static and moving objects. This prototype is initially deployed to control MSCS [13] & [14] from remote place through mobile devices. The prototype can further be enhanced to handle several objects simultaneously consuming less energy and resources.http://arxiv.org/abs/1309.450

    Supporting Multi-device for Ubiquitous Learning

    No full text
    corecore