151 research outputs found

    The Evolution of First Person Vision Methods: A Survey

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    The emergence of new wearable technologies such as action cameras and smart-glasses has increased the interest of computer vision scientists in the First Person perspective. Nowadays, this field is attracting attention and investments of companies aiming to develop commercial devices with First Person Vision recording capabilities. Due to this interest, an increasing demand of methods to process these videos, possibly in real-time, is expected. Current approaches present a particular combinations of different image features and quantitative methods to accomplish specific objectives like object detection, activity recognition, user machine interaction and so on. This paper summarizes the evolution of the state of the art in First Person Vision video analysis between 1997 and 2014, highlighting, among others, most commonly used features, methods, challenges and opportunities within the field.Comment: First Person Vision, Egocentric Vision, Wearable Devices, Smart Glasses, Computer Vision, Video Analytics, Human-machine Interactio

    Improving Scene Graph Generation with Superpixel-Based Interaction Learning

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    Recent advances in Scene Graph Generation (SGG) typically model the relationships among entities utilizing box-level features from pre-defined detectors. We argue that an overlooked problem in SGG is the coarse-grained interactions between boxes, which inadequately capture contextual semantics for relationship modeling, practically limiting the development of the field. In this paper, we take the initiative to explore and propose a generic paradigm termed Superpixel-based Interaction Learning (SIL) to remedy coarse-grained interactions at the box level. It allows us to model fine-grained interactions at the superpixel level in SGG. Specifically, (i) we treat a scene as a set of points and cluster them into superpixels representing sub-regions of the scene. (ii) We explore intra-entity and cross-entity interactions among the superpixels to enrich fine-grained interactions between entities at an earlier stage. Extensive experiments on two challenging benchmarks (Visual Genome and Open Image V6) prove that our SIL enables fine-grained interaction at the superpixel level above previous box-level methods, and significantly outperforms previous state-of-the-art methods across all metrics. More encouragingly, the proposed method can be applied to boost the performance of existing box-level approaches in a plug-and-play fashion. In particular, SIL brings an average improvement of 2.0% mR (even up to 3.4%) of baselines for the PredCls task on Visual Genome, which facilitates its integration into any existing box-level method

    IMPROVING EFFICIENCY AND SCALABILITY IN VISUAL SURVEILLANCE APPLICATIONS

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    We present four contributions to visual surveillance: (a) an action recognition method based on the characteristics of human motion in image space; (b) a study of the strengths of five regression techniques for monocular pose estimation that highlights the advantages of kernel PLS; (c) a learning-based method for detecting objects carried by humans requiring minimal annotation; (d) an interactive video segmentation system that reduces supervision by using occlusion and long term spatio-temporal structure information. We propose a representation for human actions that is based solely on motion information and that leverages the characteristics of human movement in the image space. The representation is best suited to visual surveillance settings in which the actions of interest are highly constrained, but also works on more general problems if the actions are ballistic in nature. Our computationally efficient representation achieves good recognition performance on both a commonly used action recognition dataset and on a dataset we collected to simulate a checkout counter. We study discriminative methods for 3D human pose estimation from single images, which build a map from image features to pose. The main difficulty with these methods is the insufficiency of training data due to the high dimensionality of the pose space. However, real datasets can be augmented with data from character animation software, so the scalability of existing approaches becomes important. We argue that Kernel Partial Least Squares approximates Gaussian Process regression robustly, enabling the use of larger datasets, and we show in experiments that kPLS outperforms two state-of-the-art methods based on GP. The high variability in the appearance of carried objects suggests using their relation to the human silhouette to detect them. We adopt a generate-and-test approach that produces candidate regions from protrusion, color contrast and occlusion boundary cues and then filters them with a kernel SVM classifier on context features. Our method exceeds state of the art accuracy and has good generalization capability. We also propose a Multiple Instance Learning framework for the classifier that reduces annotation effort by two orders of magnitude while maintaining comparable accuracy. Finally, we present an interactive video segmentation system that trades off a small amount of segmentation quality for significantly less supervision than necessary in systems in the literature. While applications like video editing could not directly use the output of our system, reasoning about the trajectories of objects in a scene or learning coarse appearance models is still possible. The unsupervised segmentation component at the base of our system effectively employs occlusion boundary cues and achieves competitive results on an unsupervised segmentation dataset. On videos used to evaluate interactive methods, our system requires less interaction time than others, does not rely on appearance information and can extract multiple objects at the same time

    Principal Patterns on Graphs: Discovering Coherent Structures in Datasets

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    Graphs are now ubiquitous in almost every field of research. Recently, new research areas devoted to the analysis of graphs and data associated to their vertices have emerged. Focusing on dynamical processes, we propose a fast, robust and scalable framework for retrieving and analyzing recurring patterns of activity on graphs. Our method relies on a novel type of multilayer graph that encodes the spreading or propagation of events between successive time steps. We demonstrate the versatility of our method by applying it on three different real-world examples. Firstly, we study how rumor spreads on a social network. Secondly, we reveal congestion patterns of pedestrians in a train station. Finally, we show how patterns of audio playlists can be used in a recommender system. In each example, relevant information previously hidden in the data is extracted in a very efficient manner, emphasizing the scalability of our method. With a parallel implementation scaling linearly with the size of the dataset, our framework easily handles millions of nodes on a single commodity server
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