49 research outputs found

    The BG News November 28, 2007

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    The BGSU campus student newspaper November 28, 2007. Volume 98 - Issue 66https://scholarworks.bgsu.edu/bg-news/8842/thumbnail.jp

    New Game Physics - Added Value for Transdisciplinary Teams

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    This study focused on game physics, an area of computer game design where physics is applied in interactive computer software. The purpose of the research was a fresh analysis of game physics in order to prove that its current usage is limited and requires advancement. The investigations presented in this dissertation establish constructive principles to advance game physics design. The main premise was that transdisciplinary approaches provide significant value. The resulting designs reflected combined goals of game developers, artists and physicists and provide novel ways to incorporate physics into games. The applicability and user impact of such new game physics across several target audiences was thoroughly examined. In order to explore the transdisciplinary nature of the premise, valid evidence was gathered using a broad range of theoretical and practical methodologies. The research established a clear definition of game physics within the context of historical, technological, practical, scientific, and artistic considerations. Game analysis, literature reviews and seminal surveys of game players, game developers and scientists were conducted. A heuristic categorization of game types was defined to create an extensive database of computer games and carry out a statistical analysis of game physics usage. Results were then combined to define core principles for the design of unconventional new game physics elements. Software implementations of several elements were developed to examine the practical feasibility of the proposed principles. This research prototype was exposed to practitioners (artists, game developers and scientists) in field studies, documented on video and subsequently analyzed to evaluate the effectiveness of the elements on the audiences. The findings from this research demonstrated that standard game physics is a common but limited design element in computer games. It was discovered that the entertainment driven design goals of game developers interfere with the needs of educators and scientists. Game reviews exemplified the exaggerated and incorrect physics present in many commercial computer games. This “pseudo physics” was shown to have potentially undesired effects on game players. Art reviews also indicated that game physics technology remains largely inaccessible to artists. The principal conclusion drawn from this study was that the proposed new game physics advances game design and creates value by expanding the choices available to game developers and designers, enabling artists to create more scientifically robust artworks, and encouraging scientists to consider games as a viable tool for education and research. The practical portion generated tangible evidence that the isolated “silos” of engineering, art and science can be bridged when game physics is designed in a transdisciplinary way. This dissertation recommends that scientific and artistic perspectives should always be considered when game physics is used in computer-based media, because significant value for a broad range of practitioners in succinctly different fields can be achieved. The study has thereby established a state of the art research into game physics, which not only offers other researchers constructive principles for future investigations, but also provides much-needed new material to address the observed discrepancies in game theory and digital media design

    Design and Application of Wireless Body Sensors

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    Hörmann T. Design and Application of Wireless Body Sensors. Bielefeld: Universität Bielefeld; 2019

    Recent Advances in Social Data and Artificial Intelligence 2019

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    The importance and usefulness of subjects and topics involving social data and artificial intelligence are becoming widely recognized. This book contains invited review, expository, and original research articles dealing with, and presenting state-of-the-art accounts pf, the recent advances in the subjects of social data and artificial intelligence, and potentially their links to Cyberspace

    Social work with airports passengers

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    Social work at the airport is in to offer to passengers social services. The main methodological position is that people are under stress, which characterized by a particular set of characteristics in appearance and behavior. In such circumstances passenger attracts in his actions some attention. Only person whom he trusts can help him with the documents or psychologically

    Spring 2023 Full Issue

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    Study on the Online Control System to Prevent Drunk Driving Based on Photoelectric Detection Technology

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    International audienceA drink driving online control system based on photoelectric detection technology is introduced in the paper. The system can take the initiative to force motor vehicle drivers to test their drinking status, and reasonably control the driver’s behavior accordingly. The basic principle is to use the characteristic that 1185nm wavelength IR is absorbed by alcohol the most easily to detect the motor vehicle driver’s alcohol concentration and to determine the extent of motor vehicle drivers drinking. The alcohol concentration detected is converted into photoelectric signal that is handled by 89C2051 MCU. The signal handled is exported to voice devices to get voice prompts and warning, and exported to the relay of ignition circuit system to cut off the ignition system to control the engine’s starting and prevent the driver drunk driving, and exported to electro-hydraulic proportional flow valve to control the maximum speed of motor vehicle according to the driver’s alcohol content. The purpose of this study is to be able to effectively solve the problem of drink driving and avoid serious traffic accidents resulting from drunken driving

    Synthesis and surface reactivity of ZnO: application to gas and photon detection

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    This work employs different synthesis techniques to control the surface properties of polycrystalline ZnO for sensing device applications. ZnO micro-scale and nano-scale particles were made by various solid-state, solvothermal, and high temperature synthesis techniques that are designed for controlling crystal habit, surface polarity and surface area. The ZnO samples exhibited different degrees of degradation when exposed to ambient water and CO2, which were linked to ZnO surface dissolution and crystal growth conditions. In addition, a strategy for controlling the hydroxide in the products of the solid-state metathesis has been developed. Thin film gas sensors were assembled using the ZnO products. The capacitance responses of ZnO particles were evaluated after exposure to volatile organic compounds (ethanol and hexane) at various operation temperatures between 20 and 500⁰C. The results showed that gas sensing processes at low temperatures were mediated by the ambient humidity when detecting hydrophilic gases, and the responses from ZnO nanoparticles were greatly enhanced at high temperatures. Furthermore, a preliminary study for UV activated gas sensing was conducted to examine the effect of UV light radiation on the electrical properties of the ZnO samples, in which the AC frequency dependence of the photoresponse was revealed by electrical impedance spectroscopy

    Science Service and the origins of science journalism, 1919-1950

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    ABSTRACT In 1919, just after the end of World War I, Edward W. Scripps and William E. Ritter joined to form a science news organization dedicated to pioneering the dissemination of accurate, accessible, and engaging news of science to the public primarily through the mainstream media. Scripps, a longtime journalist and successful entrepreneur, and Ritter, a respected biologist and teacher, were convinced of the importance of science knowledge to the American public. They also were concerned about limits and abuses under other political systems where science research was abridged or threatened. They sought to create a scientific habit of mind among the general public to increase the average person\u27s awareness of the role of science in his or her daily life, to gain support for science research, and to help protect American democracy through an intelligent--meaning science- educated--citizenry. The result of this collaboration was the organization Science Service, established in 1921 for the popularization of science, with the support and participation of the leading science organizations, including the American Association for the Advancement of Science, National Academy of Science, and the National Research Council, as well as leaders of the journalism community. Reaching the public also meant navigating the contentious relationship between scientists and the press to create new ways of translating science information, and overcoming scientists\u27 reticence about sharing their research interests with the lay public. Additionally, Science Service weighed capturing the public\u27s attention through enticing but only fact-tinged stories, versus adhering to higher scientific and journalistic standards of fact-based but less sensational articles. Through the post-war twenties, the Depression thirties, and the war-plagued forties, Science Service forged relationships with scientists, the press, political figures, government agencies and offices, and the general public that continue in the 21st century. Science Service made the first sustained effort at gathering and disseminating consistently credible, engaging, and understandable news of science and emerging technologies to a nationwide audience through the easily accessible mainstream media. This emerging field of science journalism sought to create a science-minded public able to appreciate, and willing to support, science and science research. The organization expanded the science news climate by creating a forum for science dialogue among scientists, journalists, and the public--a dialogue that continues today

    Hands-on science. Rethinking STEAM education in times of uncertainty

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    After over two years of major constraints imposed by the COVID pandemic, the education world is still trying to find ways to adapt in order to keep providing, in an effective way, its crucial contribution to the world’ development our societies need and expect
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