101,664 research outputs found

    Action-Gons: Action recognition with a discriminative dictionary of structured elements with varying granularity

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    LNCS v. 9007 entitled: Computer Vision -- ACCV 2014: 12th Asian Conference on Computer ..., Part 5This paper presents “Action-Gons”, a middle level representation for action recognition in videos. Actions in videos exhibit a reasonable level of regularity seen in human behavior, as well as a large degree of variation. One key property of action, compared with image scene, might be the amount of interaction among body parts, although scenes also observe structured patterns in 2D images. Here, we study highorder statistics of the interaction among regions of interest in actions and propose a mid-level representation for action recognition, inspired by the Julesz school of n-gon statistics. We propose a systematic learning process to build an over-complete dictionary of “Action-Gons”. We first extract motion clusters, named as action units, then sequentially learn a pool of action-gons with different granularities modeling different degree of interactions among action units. We validate the discriminative power of our learned action-gons on three challenging video datasets and show evident advantages over the existing methods. © Springer International Publishing Switzerland 2015.postprin

    Learning space-time structures for action recognition and localization

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    In this thesis the problem of automatic human action recognition and localization in videos is studied. In this problem, our goal is to recognize the category of the human action that is happening in the video, and also to localize the action in space and/or time. This problem is challenging due to the complexity of the human actions, the large intra-class variations and the distraction of backgrounds. Human actions are inherently structured patterns of body movements. However, past works are inadequate in learning the space-time structures in human actions and exploring them for better recognition and localization. In this thesis new methods are proposed that exploit such space-time structures for effective human action recognition and localization in videos, including sports videos, YouTube videos, TV programs and movies. A new local space-time video representation, the hierarchical Space-Time Segments, is first proposed. Using this new video representation, ensembles of hierarchical spatio-temporal trees, discovered directly from the training videos, are constructed to model the hierarchical, spatial and temporal structures of human actions. This proposed approach achieves promising performances in action recognition and localization on challenging benchmark datasets. Moreover, the discovered trees show good cross-dataset generalizability: trees learned on one dataset can be used to recognize and localize similar actions in another dataset. To handle large scale data, a deep model is explored that learns temporal progression of the actions using Long Short Term Memory (LSTM), which is a type of Recurrent Neural Network (RNN). Two novel ranking losses are proposed to train the model to better capture the temporal structures of actions for accurate action recognition and temporal localization. This model achieves state-of-art performance on a large scale video dataset. A deep model usually employs a Convolutional Neural Network (CNN) to learn visual features from video frames. The problem of utilizing web action images for training a Convolutional Neural Network (CNN) is also studied: training CNN typically requires a large number of training videos, but the findings of this study show that web action images can be utilized as additional training data to significantly reduce the burden of video training data collection

    Latent Semantic Learning with Structured Sparse Representation for Human Action Recognition

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    This paper proposes a novel latent semantic learning method for extracting high-level features (i.e. latent semantics) from a large vocabulary of abundant mid-level features (i.e. visual keywords) with structured sparse representation, which can help to bridge the semantic gap in the challenging task of human action recognition. To discover the manifold structure of midlevel features, we develop a spectral embedding approach to latent semantic learning based on L1-graph, without the need to tune any parameter for graph construction as a key step of manifold learning. More importantly, we construct the L1-graph with structured sparse representation, which can be obtained by structured sparse coding with its structured sparsity ensured by novel L1-norm hypergraph regularization over mid-level features. In the new embedding space, we learn latent semantics automatically from abundant mid-level features through spectral clustering. The learnt latent semantics can be readily used for human action recognition with SVM by defining a histogram intersection kernel. Different from the traditional latent semantic analysis based on topic models, our latent semantic learning method can explore the manifold structure of mid-level features in both L1-graph construction and spectral embedding, which results in compact but discriminative high-level features. The experimental results on the commonly used KTH action dataset and unconstrained YouTube action dataset show the superior performance of our method.Comment: The short version of this paper appears in ICCV 201

    3D Human Activity Recognition with Reconfigurable Convolutional Neural Networks

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    Human activity understanding with 3D/depth sensors has received increasing attention in multimedia processing and interactions. This work targets on developing a novel deep model for automatic activity recognition from RGB-D videos. We represent each human activity as an ensemble of cubic-like video segments, and learn to discover the temporal structures for a category of activities, i.e. how the activities to be decomposed in terms of classification. Our model can be regarded as a structured deep architecture, as it extends the convolutional neural networks (CNNs) by incorporating structure alternatives. Specifically, we build the network consisting of 3D convolutions and max-pooling operators over the video segments, and introduce the latent variables in each convolutional layer manipulating the activation of neurons. Our model thus advances existing approaches in two aspects: (i) it acts directly on the raw inputs (grayscale-depth data) to conduct recognition instead of relying on hand-crafted features, and (ii) the model structure can be dynamically adjusted accounting for the temporal variations of human activities, i.e. the network configuration is allowed to be partially activated during inference. For model training, we propose an EM-type optimization method that iteratively (i) discovers the latent structure by determining the decomposed actions for each training example, and (ii) learns the network parameters by using the back-propagation algorithm. Our approach is validated in challenging scenarios, and outperforms state-of-the-art methods. A large human activity database of RGB-D videos is presented in addition.Comment: This manuscript has 10 pages with 9 figures, and a preliminary version was published in ACM MM'14 conferenc
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