1,743,925 research outputs found
A structure from motion inequality
We state an elementary inequality for the structure from motion problem for m
cameras and n points. This structure from motion inequality relates space
dimension, camera parameter dimension, the number of cameras and number points
and global symmetry properties and provides a rigorous criterion for which
reconstruction is not possible with probability 1. Mathematically the
inequality is based on Frobenius theorem which is a geometric incarnation of
the fundamental theorem of linear algebra. The paper also provides a general
mathematical formalism for the structure from motion problem. It includes the
situation the points can move while the camera takes the pictures.Comment: 15 pages, 22 figure
Non-Rigid Structure from Motion for Complex Motion
Recovering deformable 3D motion from temporal 2D point tracks in a monocular video is an open problem with many everyday applications throughout science and industry, or the new augmented reality. Recently, several techniques have been proposed to deal the problem called Non-Rigid Structure from Motion (NRSfM), however, they can exhibit poor reconstruction performance on complex motion. In this project, we will analyze these situations for primitive human actions such as walk, run, sit, jump, etc. on different scenarios, reviewing first the current techniques to finally present our novel method. This approach is able to model complex motion into a union of subspaces, rather than the summation occurring in standard low-rank shape methods, allowing better reconstruction accuracy. Experiments in a
wide range of sequences and types of motion illustrate the benefits of this new approac
Learning 3D Human Pose from Structure and Motion
3D human pose estimation from a single image is a challenging problem,
especially for in-the-wild settings due to the lack of 3D annotated data. We
propose two anatomically inspired loss functions and use them with a
weakly-supervised learning framework to jointly learn from large-scale
in-the-wild 2D and indoor/synthetic 3D data. We also present a simple temporal
network that exploits temporal and structural cues present in predicted pose
sequences to temporally harmonize the pose estimations. We carefully analyze
the proposed contributions through loss surface visualizations and sensitivity
analysis to facilitate deeper understanding of their working mechanism. Our
complete pipeline improves the state-of-the-art by 11.8% and 12% on Human3.6M
and MPI-INF-3DHP, respectively, and runs at 30 FPS on a commodity graphics
card.Comment: ECCV 2018. Project page: https://www.cse.iitb.ac.in/~rdabral/3DPose
Seeing Tree Structure from Vibration
Humans recognize object structure from both their appearance and motion;
often, motion helps to resolve ambiguities in object structure that arise when
we observe object appearance only. There are particular scenarios, however,
where neither appearance nor spatial-temporal motion signals are informative:
occluding twigs may look connected and have almost identical movements, though
they belong to different, possibly disconnected branches. We propose to tackle
this problem through spectrum analysis of motion signals, because vibrations of
disconnected branches, though visually similar, often have distinctive natural
frequencies. We propose a novel formulation of tree structure based on a
physics-based link model, and validate its effectiveness by theoretical
analysis, numerical simulation, and empirical experiments. With this
formulation, we use nonparametric Bayesian inference to reconstruct tree
structure from both spectral vibration signals and appearance cues. Our model
performs well in recognizing hierarchical tree structure from real-world videos
of trees and vessels.Comment: ECCV 2018. The first two authors contributed equally to this work.
Project page: http://tree.csail.mit.edu
- …
