15,603 research outputs found

    Cloud/fog computing resource management and pricing for blockchain networks

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    The mining process in blockchain requires solving a proof-of-work puzzle, which is resource expensive to implement in mobile devices due to the high computing power and energy needed. In this paper, we, for the first time, consider edge computing as an enabler for mobile blockchain. In particular, we study edge computing resource management and pricing to support mobile blockchain applications in which the mining process of miners can be offloaded to an edge computing service provider. We formulate a two-stage Stackelberg game to jointly maximize the profit of the edge computing service provider and the individual utilities of the miners. In the first stage, the service provider sets the price of edge computing nodes. In the second stage, the miners decide on the service demand to purchase based on the observed prices. We apply the backward induction to analyze the sub-game perfect equilibrium in each stage for both uniform and discriminatory pricing schemes. For the uniform pricing where the same price is applied to all miners, the existence and uniqueness of Stackelberg equilibrium are validated by identifying the best response strategies of the miners. For the discriminatory pricing where the different prices are applied to different miners, the Stackelberg equilibrium is proved to exist and be unique by capitalizing on the Variational Inequality theory. Further, the real experimental results are employed to justify our proposed model.Comment: 16 pages, double-column version, accepted by IEEE Internet of Things Journa

    Optimal Posted Prices for Online Cloud Resource Allocation

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    We study online resource allocation in a cloud computing platform, through a posted pricing mechanism: The cloud provider publishes a unit price for each resource type, which may vary over time; upon arrival at the cloud system, a cloud user either takes the current prices, renting resources to execute its job, or refuses the prices without running its job there. We design pricing functions based on the current resource utilization ratios, in a wide array of demand-supply relationships and resource occupation durations, and prove worst-case competitive ratios of the pricing functions in terms of social welfare. In the basic case of a single-type, non-recycled resource (i.e., allocated resources are not later released for reuse), we prove that our pricing function design is optimal, in that any other pricing function can only lead to a worse competitive ratio. Insights obtained from the basic cases are then used to generalize the pricing functions to more realistic cloud systems with multiple types of resources, where a job occupies allocated resources for a number of time slots till completion, upon which time the resources are returned back to the cloud resource pool
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