3 research outputs found

    Metis: Multi-Agent Based Crisis Simulation System

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    With the advent of the computational technologies (Graphics Processing Units - GPUs) and Machine Learning, the research domain of crowd simulation for crisis management has flourished. Along with the new techniques and methodologies that have been proposed all those years, aiming to increase the realism of crowd simulation, several crisis simulation systems/tools have been developed, but most of them focus on special cases without providing users the ability to adapt them based on their needs. Towards these directions, in this paper, we introduce a novel multi-agent-based crisis simulation system for indoor cases. The main advantage of the system is its ease of use feature, focusing on non-expert users (users with little to no programming skills) that can exploit its capabilities a, adapt the entire environment based on their needs (Case studies) and set up building evacuation planning experiments with some of the most popular Reinforcement Learning algorithms. Simply put, the system's features focus on dynamic environment design and crisis management, interconnection with popular Reinforcement Learning libraries, agents with different characteristics (behaviors), fire propagation parameterization, realistic physics based on popular game engine, GPU-accelerated agents training and simulation end conditions. A case study exploiting a popular reinforcement learning algorithm, for training of the agents, presents the dynamics and the capabilities of the proposed systems and the paper is concluded with the highlights of the system and some future directions

    Sub-Goal Social Force Model for Collective Pedestrian Motion Under Vehicle Influence

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    In mixed traffic scenarios, a certain number of pedestrians might coexist in a small area while interacting with vehicles. In this situation, every pedestrian must simultaneously react to the surrounding pedestrians and vehicles. Analytical modeling of such collective pedestrian motion can benefit intelligent transportation practices like shared space design and urban autonomous driving. This work proposed the sub-goal social force model (SG-SFM) to describe the collective pedestrian motion under vehicle influence. The proposed model introduced a new design of vehicle influence on pedestrian motion, which was smoothly combined with the influence of surrounding pedestrians using the sub-goal concept. This model aims to describe generalized pedestrian motion, i.e., it is applicable to various vehicle-pedestrian interaction patterns. The generalization was verified by both quantitative and qualitative evaluation. The quantitative evaluation was conducted to reproduce pedestrian motion in three different datasets, HBS, CITR, and DUT. It also compared two different ways of calibrating the model parameters. The qualitative evaluation examined the simulation of collective pedestrian motion in a series of fundamental vehicle-pedestrian interaction scenarios. The above evaluation results demonstrated the effectiveness of the proposed model.Comment: submitted to IEEE Transactions on Intelligent Transportation System

    Crowd simulation for crisis management: the outcomes of the last decade

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    The last few decades, crowd simulation for crisis management is highlighted as an important topic of interest for many scientific fields. As the continues evolution of computational resources increases, along with the capabilities of Artificial Intelligence, the demand for better and more realistic simulation has become more attractive and popular to scientists. Along those years, there have been published hundreds of research articles and have been created numerous different systems that aim to simulate crowd behaviors, crisis cases and emergency evacuation scenarios. For better outcomes, recent research has focused on the separation of the problem of crisis management, to multiple research sub-fields (categories), such as the navigation of the simulated pedestrians, their psychology, the group dynamics etc. There have been extended research works suggesting new methods and techniques for those categories of problems. In this paper, we propose three main research categories, each one consist of several sub-categories, relying on crowd simulation for crisis management aspects and we present the outcomes of the last decade, focusing mostly on works exploiting multi-agent technologies. We analyze a number of technologies, methodologies, techniques, tools and systems introduced throughout the last years. A comparative review and discussion of the proposed categories is presented towards the identification of the most efficient aspects of the proposed categories. A general framework, towards the future crowd simulation for crisis management is presented based on the most efficient to yield the most realistic outcomes of the last decades. The paper is concluded with some highlights and open questions for future directions.Comment: Submitted to Expert Systems with Application
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