3,131 research outputs found

    DPC-Net: Deep Pose Correction for Visual Localization

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    We present a novel method to fuse the power of deep networks with the computational efficiency of geometric and probabilistic localization algorithms. In contrast to other methods that completely replace a classical visual estimator with a deep network, we propose an approach that uses a convolutional neural network to learn difficult-to-model corrections to the estimator from ground-truth training data. To this end, we derive a novel loss function for learning SE(3) corrections based on a matrix Lie groups approach, with a natural formulation for balancing translation and rotation errors. We use this loss to train a Deep Pose Correction network (DPC-Net) that predicts corrections for a particular estimator, sensor and environment. Using the KITTI odometry dataset, we demonstrate significant improvements to the accuracy of a computationally-efficient sparse stereo visual odometry pipeline, that render it as accurate as a modern computationally-intensive dense estimator. Further, we show how DPC-Net can be used to mitigate the effect of poorly calibrated lens distortion parameters.Comment: In IEEE Robotics and Automation Letters (RA-L) and presented at the IEEE International Conference on Robotics and Automation (ICRA'18), Brisbane, Australia, May 21-25, 201

    Non-iterative RGB-D-inertial Odometry

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    This paper presents a non-iterative solution to RGB-D-inertial odometry system. Traditional odometry methods resort to iterative algorithms which are usually computationally expensive or require well-designed initialization. To overcome this problem, this paper proposes to combine a non-iterative front-end (odometry) with an iterative back-end (loop closure) for the RGB-D-inertial SLAM system. The main contribution lies in the novel non-iterative front-end, which leverages on inertial fusion and kernel cross-correlators (KCC) to match point clouds in frequency domain. Dominated by the fast Fourier transform (FFT), our method is only of complexity O(nlogn)\mathcal{O}(n\log{n}), where nn is the number of points. Map fusion is conducted by element-wise operations, so that both time and space complexity are further reduced. Extensive experiments show that, due to the lightweight of the proposed front-end, the framework is able to run at a much faster speed yet still with comparable accuracy with the state-of-the-arts

    An Underwater SLAM System using Sonar, Visual, Inertial, and Depth Sensor

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    This paper presents a novel tightly-coupled keyframe-based Simultaneous Localization and Mapping (SLAM) system with loop-closing and relocalization capabilities targeted for the underwater domain. Our previous work, SVIn, augmented the state-of-the-art visual-inertial state estimation package OKVIS to accommodate acoustic data from sonar in a non-linear optimization-based framework. This paper addresses drift and loss of localization -- one of the main problems affecting other packages in underwater domain -- by providing the following main contributions: a robust initialization method to refine scale using depth measurements, a fast preprocessing step to enhance the image quality, and a real-time loop-closing and relocalization method using bag of words (BoW). An additional contribution is the addition of depth measurements from a pressure sensor to the tightly-coupled optimization formulation. Experimental results on datasets collected with a custom-made underwater sensor suite and an autonomous underwater vehicle from challenging underwater environments with poor visibility demonstrate performance never achieved before in terms of accuracy and robustness

    Direct Monocular Odometry Using Points and Lines

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    Most visual odometry algorithm for a monocular camera focuses on points, either by feature matching, or direct alignment of pixel intensity, while ignoring a common but important geometry entity: edges. In this paper, we propose an odometry algorithm that combines points and edges to benefit from the advantages of both direct and feature based methods. It works better in texture-less environments and is also more robust to lighting changes and fast motion by increasing the convergence basin. We maintain a depth map for the keyframe then in the tracking part, the camera pose is recovered by minimizing both the photometric error and geometric error to the matched edge in a probabilistic framework. In the mapping part, edge is used to speed up and increase stereo matching accuracy. On various public datasets, our algorithm achieves better or comparable performance than state-of-the-art monocular odometry methods. In some challenging texture-less environments, our algorithm reduces the state estimation error over 50%.Comment: ICRA 201
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