36 research outputs found

    Auto-tuning Distributed Stream Processing Systems using Reinforcement Learning

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    Fine tuning distributed systems is considered to be a craftsmanship, relying on intuition and experience. This becomes even more challenging when the systems need to react in near real time, as streaming engines have to do to maintain pre-agreed service quality metrics. In this article, we present an automated approach that builds on a combination of supervised and reinforcement learning methods to recommend the most appropriate lever configurations based on previous load. With this, streaming engines can be automatically tuned without requiring a human to determine the right way and proper time to deploy them. This opens the door to new configurations that are not being applied today since the complexity of managing these systems has surpassed the abilities of human experts. We show how reinforcement learning systems can find substantially better configurations in less time than their human counterparts and adapt to changing workloads

    AIR: A Light-Weight Yet High-Performance Dataflow Engine based on Asynchronous Iterative Routing

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    Distributed Stream Processing Systems (DSPSs) are among the currently most emerging topics in data management, with applications ranging from real-time event monitoring to processing complex dataflow programs and big data analytics. The major market players in this domain are clearly represented by Apache Spark and Flink, which provide a variety of frontend APIs for SQL, statistical inference, machine learning, stream processing, and many others. Yet rather few details are reported on the integration of these engines into the underlying High-Performance Computing (HPC) infrastructure and the communication protocols they use. Spark and Flink, for example, are implemented in Java and still rely on a dedicated master node for managing their control flow among the worker nodes in a compute cluster. In this paper, we describe the architecture of our AIR engine, which is designed from scratch in C++ using the Message Passing Interface (MPI), pthreads for multithreading, and is directly deployed on top of a common HPC workload manager such as SLURM. AIR implements a light-weight, dynamic sharding protocol (referred to as "Asynchronous Iterative Routing"), which facilitates a direct and asynchronous communication among all client nodes and thereby completely avoids the overhead induced by the control flow with a master node that may otherwise form a performance bottleneck. Our experiments over a variety of benchmark settings confirm that AIR outperforms Spark and Flink in terms of latency and throughput by a factor of up to 15; moreover, we demonstrate that AIR scales out much better than existing DSPSs to clusters consisting of up to 8 nodes and 224 cores.Comment: 16 pages, 6 figures, 15 plot
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