18,638 research outputs found
Mass Media Influence Spreading in Social Networks with Community Structure
We study an extension of Axelrod's model for social influence, in which
cultural drift is represented as random perturbations, while mass media are
introduced by means of an external field. In this scenario, we investigate how
the modular structure of social networks affects the propagation of mass media
messages across the society. The community structure of social networks is
represented by coupled random networks, in which two random graphs are
connected by intercommunity links. Considering inhomogeneous mass media fields,
we study the conditions for successful message spreading and find a novel phase
diagram in the multidimensional parameter space. These findings show that
social modularity effects are of paramount importance in order to design
successful, cost-effective advertising campaigns.Comment: 21 pages, 9 figures. To appear in JSTA
On the Role of Mobility for Multi-message Gossip
We consider information dissemination in a large -user wireless network in
which users wish to share a unique message with all other users. Each of
the users only has knowledge of its own contents and state information;
this corresponds to a one-sided push-only scenario. The goal is to disseminate
all messages efficiently, hopefully achieving an order-optimal spreading rate
over unicast wireless random networks. First, we show that a random-push
strategy -- where a user sends its own or a received packet at random -- is
order-wise suboptimal in a random geometric graph: specifically,
times slower than optimal spreading. It is known that this
gap can be closed if each user has "full" mobility, since this effectively
creates a complete graph. We instead consider velocity-constrained mobility
where at each time slot the user moves locally using a discrete random walk
with velocity that is much lower than full mobility. We propose a simple
two-stage dissemination strategy that alternates between individual message
flooding ("self promotion") and random gossiping. We prove that this scheme
achieves a close to optimal spreading rate (within only a logarithmic gap) as
long as the velocity is at least . The key
insight is that the mixing property introduced by the partial mobility helps
users to spread in space within a relatively short period compared to the
optimal spreading time, which macroscopically mimics message dissemination over
a complete graph.Comment: accepted to IEEE Transactions on Information Theory, 201
Global Computation in a Poorly Connected World: Fast Rumor Spreading with No Dependence on Conductance
In this paper, we study the question of how efficiently a collection of
interconnected nodes can perform a global computation in the widely studied
GOSSIP model of communication. In this model, nodes do not know the global
topology of the network, and they may only initiate contact with a single
neighbor in each round. This model contrasts with the much less restrictive
LOCAL model, where a node may simultaneously communicate with all of its
neighbors in a single round. A basic question in this setting is how many
rounds of communication are required for the information dissemination problem,
in which each node has some piece of information and is required to collect all
others. In this paper, we give an algorithm that solves the information
dissemination problem in at most rounds in a network
of diameter , withno dependence on the conductance. This is at most an
additive polylogarithmic factor from the trivial lower bound of , which
applies even in the LOCAL model. In fact, we prove that something stronger is
true: any algorithm that requires rounds in the LOCAL model can be
simulated in rounds in the GOSSIP model. We thus
prove that these two models of distributed computation are essentially
equivalent
On Fast and Robust Information Spreading in the Vertex-Congest Model
This paper initiates the study of the impact of failures on the fundamental
problem of \emph{information spreading} in the Vertex-Congest model, in which
in every round, each of the nodes sends the same -bit message
to all of its neighbors.
Our contribution to coping with failures is twofold. First, we prove that the
randomized algorithm which chooses uniformly at random the next message to
forward is slow, requiring rounds on some graphs, which we
denote by , where is the vertex-connectivity.
Second, we design a randomized algorithm that makes dynamic message choices,
with probabilities that change over the execution. We prove that for
it requires only a near-optimal number of rounds, despite a
rate of failures per round. Our technique of choosing
probabilities that change according to the execution is of independent
interest.Comment: Appears in SIROCCO 2015 conferenc
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