13 research outputs found

    Policing in a united Ireland: the intractable questions of governance, oversight and accountability

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    This article considers the impact of a shared island on police governance, accountability and oversight. Having outlined a framework for conceptualising each of these terms, it provides a history of policing on the island and an overview of the current structures. It then turns its attention to what options exist for a shared island, from retention to mergers and the creation of new services. The intricacies of each are teased out, including both practical and political issues. It establishes how complex the issues are, and the ripple effects of slight changes. Ultimately the article argues that to ensure the legitimacy of the police and the effective achievement of policing and human rights goals, the creation of one or more new services, and the separation of state security, may be necessary

    The Use of Games and Crowdsourcing for the Fabrication-aware Design of Residential Buildings

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    State-of-the-art participatory design acknowledges the true, ill-defined nature of design problems, taking into account stakeholders' values and preferences. However, it overburdens the architect, who has to synthesize far more constraints into a one-of-a-kind design. Generative Design promises to equip architects with great power to standardize and systemize the design process. However, the common trap of generative design is trying to treat architecture simply as a tame problem. In this work, I investigate the use of games and crowdsourcing in architecture through two sets of explorative questions. First, if everyone can participate in the network-enabled creation of the built environment, what role will they play? And what tools will they need to enable them? And second, if anyone can use digital fabrication to build any building, how will we design it? What design paradigms will govern this process? I present a map of design paradigms that lie at the intersections of Participatory Design, Generative Design, Game Design, and Crowd Wisdom. In four case studies, I explore techniques to employ the practices from the four fields in the service of architecture. Generative Design can lower the difficulty of the challenge to design by automating a large portion of the work. A newly formulated, unified taxonomy of generative design across the disciplines of architecture, computer science, and computer games builds the base for the use of algorithms in the case studies. The work introduces Playable Voxel-Shape Grammars, a new type of generative technique. It enables Game Design to guide participants through a series of challenges, effectively increasing their skills by helping them understand the underlying principles of the design task at hand. The use of crowdsourcing in architecture can mean thousands of architects creating content for a generative design system, to expand and open up its design space. Crowdsourcing can also be about millions of people online creating designs that an architect or a homeowner can refer to increase their understanding of the complex issues at hand in a given design project and for better decision making. At the same time, game design in architecture helps find the balance between algorithmically exploring pre-defined design alternatives and open-ended, free creativity. The research reveals a layered structure of entry points for crowd-contributed content as well as the granular nature of authorship among four different roles: non-expert stakeholders, architects, the crowd, and the tool-makers

    Adaptation in the Age of Media Convergence

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    This collection considers new phenomena emerging in a convergence environment from the perspective of adaptation studies. The contributions take the most prominent methods within the field to offer reconsiderations of theoretical concepts and practices in participatory culture, transmedia franchises, and new media adaptations. The authors discuss phenomena ranging from mash-ups of novels and YouTube cover songs to negotiations of authorial control and interpretative authority between media producers and fan communities to perspectives on the fictional and legal framework of brands and franchises. In this fashion, the collection expands the horizons of both adaptation and transmedia studies and provides reassessments of frequently discussed (BBC’s Sherlock or the LEGO franchise) and previously largely ignored phenomena (self-censorship in transnational franchises, mash-up novels, or YouTube cover videos)

    On the Way to the (Un)Known?

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    Twenty-two authors from various countries analyze travelogues on the Ottoman Empire between the fifteenth and the nineteenth centuries. The volume discusses questions of perceptions of "otherness", the circulation of knowledge, intermedial relations, gender roles, and explores possibilities and limits of digital analysis

    Intelligence, Creativity and Fantasy

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    UID/HIS/04666/2019 This is the 2nd volume of PHI series, published by CRC Press, the 4th published by CRC Press and the 5th volume of PHI proceedings.The texts presented in Proportion Harmonies and Identities (PHI) - INTELLIGENCE, CREATIVITY AND FANTASY were compiled with the intent to establish a multidisciplinary platform for the presentation, interaction and dissemination of research. The aim is also to foster the awareness and discussion on the topics of Harmony and Proportion with a focus on different visions relevant to Architecture, Arts and Humanities, Design, Engineering, Social and Natural Sciences, and their importance and benefits for the sense of both individual and community identity. The idea of modernity has been a significant motor for development since the Western Early Modern Age. Its theoretical and practical foundations have become the working tools of scientists, philosophers, and artists, who seek strategies and policies to accelerate the development process in different contexts.authorsversionpublishe

    Managing and Leading Creative Universities - Foundations of Successful Science Management: A Hands-On Guide for (Future) Academics

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    The primary intention of this book has always been to help future scholars to succeed in their careers. Others should also learn from our mistakes or successes. We strongly believe that we have been succeeding and have collected some excellent chapters from which future scholars will be able to learn. If you are interested in staying informed, please join the following channels: YouTube: http://www.youtube.artur-lugmayr.com Facebook: https://www.facebook.com/groups/universitymanagement Email list: http://emaillists.artur-lugmayr.com Website: http://unimgm.artur-lugmayr.com We would like to emphasize our YouTube channel, as there will be some videos with interviews published in the very near future. We wish for the readers that this book will help in creating a successful science career – it’s a fascinating domain, which is shaping our future. If some of the advice has helped, please contact us. We are also happy to arrange an interview with you on our YouTube channel. If you should be interested in contributing in others’ science careers, we are happy to arrange a Skype interview and publish it as part of our YouTube channel

    Measurement of service innovation project success:A practical tool and theoretical implications

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