1,654 research outputs found

    Reduced Complexity Sphere Decoding

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    In Multiple-Input Multiple-Output (MIMO) systems, Sphere Decoding (SD) can achieve performance equivalent to full search Maximum Likelihood (ML) decoding, with reduced complexity. Several researchers reported techniques that reduce the complexity of SD further. In this paper, a new technique is introduced which decreases the computational complexity of SD substantially, without sacrificing performance. The reduction is accomplished by deconstructing the decoding metric to decrease the number of computations and exploiting the structure of a lattice representation. Furthermore, an application of SD, employing a proposed smart implementation with very low computational complexity is introduced. This application calculates the soft bit metrics of a bit-interleaved convolutional-coded MIMO system in an efficient manner. Based on the reduced complexity SD, the proposed smart implementation employs the initial radius acquired by Zero-Forcing Decision Feedback Equalization (ZF-DFE) which ensures no empty spheres. Other than that, a technique of a particular data structure is also incorporated to efficiently reduce the number of executions carried out by SD. Simulation results show that these approaches achieve substantial gains in terms of the computational complexity for both uncoded and coded MIMO systems.Comment: accepted to Journal. arXiv admin note: substantial text overlap with arXiv:1009.351

    On the sphere-decoding algorithm II. Generalizations, second-order statistics, and applications to communications

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    In Part 1, we found a closed-form expression for the expected complexity of the sphere-decoding algorithm, both for the infinite and finite lattice. We continue the discussion in this paper by generalizing the results to the complex version of the problem and using the expected complexity expressions to determine situations where sphere decoding is practically feasible. In particular, we consider applications of sphere decoding to detection in multiantenna systems. We show that, for a wide range of signal-to-noise ratios (SNRs), rates, and numbers of antennas, the expected complexity is polynomial, in fact, often roughly cubic. Since many communications systems operate at noise levels for which the expected complexity turns out to be polynomial, this suggests that maximum-likelihood decoding, which was hitherto thought to be computationally intractable, can, in fact, be implemented in real-time-a result with many practical implications. To provide complexity information beyond the mean, we derive a closed-form expression for the variance of the complexity of sphere-decoding algorithm in a finite lattice. Furthermore, we consider the expected complexity of sphere decoding for channels with memory, where the lattice-generating matrix has a special Toeplitz structure. Results indicate that the expected complexity in this case is, too, polynomial over a wide range of SNRs, rates, data blocks, and channel impulse response lengths

    Maximum-Likelihood Sequence Detection of Multiple Antenna Systems over Dispersive Channels via Sphere Decoding

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    Multiple antenna systems are capable of providing high data rate transmissions over wireless channels. When the channels are dispersive, the signal at each receive antenna is a combination of both the current and past symbols sent from all transmit antennas corrupted by noise. The optimal receiver is a maximum-likelihood sequence detector and is often considered to be practically infeasible due to high computational complexity (exponential in number of antennas and channel memory). Therefore, in practice, one often settles for a less complex suboptimal receiver structure, typically with an equalizer meant to suppress both the intersymbol and interuser interference, followed by the decoder. We propose a sphere decoding for the sequence detection in multiple antenna communication systems over dispersive channels. The sphere decoding provides the maximum-likelihood estimate with computational complexity comparable to the standard space-time decision-feedback equalizing (DFE) algorithms. The performance and complexity of the sphere decoding are compared with the DFE algorithm by means of simulations

    Bounds on the performance of sphere decoding of linear block codes

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    A sphere decoder searches for the closest lattice point within a certain search radius. The search radius provides a tradeoff between performance and complexity. We derive tight upper bounds on the performance of sphere decoding of linear block codes. The performance of soft-decision sphere decoding on AWGN channels as well as that of hard-decision sphere decoding on binary symmetric channels is analyzed

    On the sphere-decoding algorithm I. Expected complexity

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    The problem of finding the least-squares solution to a system of linear equations where the unknown vector is comprised of integers, but the matrix coefficient and given vector are comprised of real numbers, arises in many applications: communications, cryptography, GPS, to name a few. The problem is equivalent to finding the closest lattice point to a given point and is known to be NP-hard. In communications applications, however, the given vector is not arbitrary but rather is an unknown lattice point that has been perturbed by an additive noise vector whose statistical properties are known. Therefore, in this paper, rather than dwell on the worst-case complexity of the integer least-squares problem, we study its expected complexity, averaged over the noise and over the lattice. For the "sphere decoding" algorithm of Fincke and Pohst, we find a closed-form expression for the expected complexity, both for the infinite and finite lattice. It is demonstrated in the second part of this paper that, for a wide range of signal-to-noise ratios (SNRs) and numbers of antennas, the expected complexity is polynomial, in fact, often roughly cubic. Since many communications systems operate at noise levels for which the expected complexity turns out to be polynomial, this suggests that maximum-likelihood decoding, which was hitherto thought to be computationally intractable, can, in fact, be implemented in real time - a result with many practical implications
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