393,615 research outputs found

    Music listening and cognitive abilities in 10 and 11 year-olds: The Blur effect

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    The spatial abilities of a large sample of 10- and 11-year-olds were tested after they listened to contemporary pop music, music composed by Mozart, or a discussion about the present experiment. After being assigned at random to one of the three listening experiences, each child completed two tests of spatial abilities. Performance on one of the tests (square completion) did not differ as a function of the listening experience, but performance on the other test (paper folding) was superior for children who listened to popular music compared to the other two groups. These findings are consistent with the view that positive benefits of music listening on cognitive abilities are most likely to be evident when the music is enjoyed by the listener

    Visuo-spatial abilities in chess players

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    The extent to which the acquisition of expertise in knowledge-rich domains, such as chess, can be influenced by general individual characteristics, such as intelligence, has remained unclear. Some previous studies with children have documented significant correlations between chess skill and performance on some psychometric tests, such as performance IQ (Frydman & Lynn, 1992). However, we found no evidence for a correlation between chess skill and visual memory ability in a group of adult chess players (n=36, age = 28.4). This finding, together with other data in the literature, suggests that there is surprisingly little evidence that chess skill and visuo-spatial ability are associated in adults. Thus, visual memory ability, and perhaps visuo-spatial intelligence, may be relatively unimportant factors in the long-term acquisition of chess skill

    Negative affective state mimics effects of perceptual load on spatial perception

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    Recent electrophysiological evidence has shown that perceptual load and negative affective state can produce very similar, early-attention gating effects in early visual areas, modulating the processing of peripheral stimuli. Here we assessed the question of whether or not these modulatory effects of perceptual load and negative affect (NA) lead to comparable changes in spatial perception abilities, which could be captured at the behavioral level. High perceptual load at fixation impaired the precise spatial localization of peripheral textures, relative to a low perceptual load condition. By contrast, the coarse spatial encoding of these peripheral stimuli was not load-dependent, under neutral affective conditions. The transient experience of NA was induced in an independent sample of participants, who showed decreased performance in the localization task, even at a low perceptual-load level. These results were observed in the absence of any systematic eye movement toward the peripheral textures. These findings suggest that spatial location perception is an attention-dependent, as well as state-dependent process, in the sense that NA, very much like load, can dynamically shape early spatial perceptual abilities. Although NA mimics load during spatial localization, we discuss the possibility that these two effects likely depend upon nonoverlapping brain networks

    The measurement of enhancement in mathematical abilities as a result of joint cognitive trainings in numerical and visual-spatial skills: A preliminary study

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    A body of literature shows the significant role of visual-spatial skills played in the improvement of mathematical skills in the primary school. The main goal of the current study was to investigate the impact of a combined visuo-spatial and mathematical training on the improvement of mathematical skills in 146 second graders of several schools located in Italy. Participants were presented single pencil-and-paper visuo-spatial or mathematical trainings, computerised version of the above mentioned treatments, as well as a combined version of computer-assisted and pencil-and-paper visuo-spatial and mathematical trainings, respectively. Experimental groups were presented with training for 3 months, once a week. All children were treated collectively both in computer-assisted or pencil-and-paper modalities. At pre and post-test all our participants were presented with a battery of objective tests assessing numerical and visuo-spatial abilities. Our results suggest the positive effect of different types of training for the empowerment of visuo-spatial and numerical abilities. Specifically, the combination of computerised and pencil-and-paper versions of visuo-spatial and mathematical trainings are more effective than the single execution of the software or of the pencil-and-paper treatment

    Effects of spatial resolution

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    Studies of the effects of spatial resolution on extraction of geologic information are woefully lacking but spatial resolution effects can be examined as they influence two general categories: detection of spatial features per se; and the effects of IFOV on the definition of spectral signatures and on general mapping abilities

    Music listening and cognitive abilities in 10 and 11 year-olds: The Blur effect

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    The spatial abilities of a large sample of 10- and 11-year-olds were tested after they listened to contemporary pop music, music composed by Mozart, or a discussion about the present experiment. After being assigned at random to one of the three listening experiences, each child completed two tests of spatial abilities. Performance on one of the tests (square completion) did not differ as a function of the listening experience, but performance on the other test (paper folding) was superior for children who listened to popular music compared to the other two groups. These findings are consistent with the view that positive benefits of music listening on cognitive abilities are most likely to be evident when the music is enjoyed by the listener

    Developing student spatial ability with 3D software applications

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    This paper reports on the design of a library of software applications for the teaching and learning of spatial geometry and visual thinking. The core objective of these applications is the development of a set of dynamic microworlds, which enables (i) students to construct, observe and manipulate configurations in space, (ii) students to study different solids and relates them to their corresponding nets, and (iii) students to promote their visualization skills through the process of constructing dynamic visual images. During the developmental process of software applications the key elements of spatial ability and visualization (mental images, external representations, processes, and abilities of visualization) are carefully taken into consideration

    Sequentially Generated Instance-Dependent Image Representations for Classification

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    In this paper, we investigate a new framework for image classification that adaptively generates spatial representations. Our strategy is based on a sequential process that learns to explore the different regions of any image in order to infer its category. In particular, the choice of regions is specific to each image, directed by the actual content of previously selected regions.The capacity of the system to handle incomplete image information as well as its adaptive region selection allow the system to perform well in budgeted classification tasks by exploiting a dynamicly generated representation of each image. We demonstrate the system's abilities in a series of image-based exploration and classification tasks that highlight its learned exploration and inference abilities
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