9,744 research outputs found
Real Time Dense Depth Estimation by Fusing Stereo with Sparse Depth Measurements
We present an approach to depth estimation that fuses information from a
stereo pair with sparse range measurements derived from a LIDAR sensor or a
range camera. The goal of this work is to exploit the complementary strengths
of the two sensor modalities, the accurate but sparse range measurements and
the ambiguous but dense stereo information. These two sources are effectively
and efficiently fused by combining ideas from anisotropic diffusion and
semi-global matching.
We evaluate our approach on the KITTI 2015 and Middlebury 2014 datasets,
using randomly sampled ground truth range measurements as our sparse depth
input. We achieve significant performance improvements with a small fraction of
range measurements on both datasets. We also provide qualitative results from
our platform using the PMDTec Monstar sensor. Our entire pipeline runs on an
NVIDIA TX-2 platform at 5Hz on 1280x1024 stereo images with 128 disparity
levels.Comment: 7 pages, 5 figures, 2 table
High-Performance and Tunable Stereo Reconstruction
Traditional stereo algorithms have focused their efforts on reconstruction
quality and have largely avoided prioritizing for run time performance. Robots,
on the other hand, require quick maneuverability and effective computation to
observe its immediate environment and perform tasks within it. In this work, we
propose a high-performance and tunable stereo disparity estimation method, with
a peak frame-rate of 120Hz (VGA resolution, on a single CPU-thread), that can
potentially enable robots to quickly reconstruct their immediate surroundings
and maneuver at high-speeds. Our key contribution is a disparity estimation
algorithm that iteratively approximates the scene depth via a piece-wise planar
mesh from stereo imagery, with a fast depth validation step for semi-dense
reconstruction. The mesh is initially seeded with sparsely matched keypoints,
and is recursively tessellated and refined as needed (via a resampling stage),
to provide the desired stereo disparity accuracy. The inherent simplicity and
speed of our approach, with the ability to tune it to a desired reconstruction
quality and runtime performance makes it a compelling solution for applications
in high-speed vehicles.Comment: Accepted to International Conference on Robotics and Automation
(ICRA) 2016; 8 pages, 5 figure
Guided Stereo Matching
Stereo is a prominent technique to infer dense depth maps from images, and
deep learning further pushed forward the state-of-the-art, making end-to-end
architectures unrivaled when enough data is available for training. However,
deep networks suffer from significant drops in accuracy when dealing with new
environments. Therefore, in this paper, we introduce Guided Stereo Matching, a
novel paradigm leveraging a small amount of sparse, yet reliable depth
measurements retrieved from an external source enabling to ameliorate this
weakness. The additional sparse cues required by our method can be obtained
with any strategy (e.g., a LiDAR) and used to enhance features linked to
corresponding disparity hypotheses. Our formulation is general and fully
differentiable, thus enabling to exploit the additional sparse inputs in
pre-trained deep stereo networks as well as for training a new instance from
scratch. Extensive experiments on three standard datasets and two
state-of-the-art deep architectures show that even with a small set of sparse
input cues, i) the proposed paradigm enables significant improvements to
pre-trained networks. Moreover, ii) training from scratch notably increases
accuracy and robustness to domain shifts. Finally, iii) it is suited and
effective even with traditional stereo algorithms such as SGM.Comment: CVPR 201
Semi-Global Stereo Matching with Surface Orientation Priors
Semi-Global Matching (SGM) is a widely-used efficient stereo matching
technique. It works well for textured scenes, but fails on untextured slanted
surfaces due to its fronto-parallel smoothness assumption. To remedy this
problem, we propose a simple extension, termed SGM-P, to utilize precomputed
surface orientation priors. Such priors favor different surface slants in
different 2D image regions or 3D scene regions and can be derived in various
ways. In this paper we evaluate plane orientation priors derived from stereo
matching at a coarser resolution and show that such priors can yield
significant performance gains for difficult weakly-textured scenes. We also
explore surface normal priors derived from Manhattan-world assumptions, and we
analyze the potential performance gains using oracle priors derived from
ground-truth data. SGM-P only adds a minor computational overhead to SGM and is
an attractive alternative to more complex methods employing higher-order
smoothness terms.Comment: extended draft of 3DV 2017 (spotlight) pape
- …