9,744 research outputs found

    Real Time Dense Depth Estimation by Fusing Stereo with Sparse Depth Measurements

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    We present an approach to depth estimation that fuses information from a stereo pair with sparse range measurements derived from a LIDAR sensor or a range camera. The goal of this work is to exploit the complementary strengths of the two sensor modalities, the accurate but sparse range measurements and the ambiguous but dense stereo information. These two sources are effectively and efficiently fused by combining ideas from anisotropic diffusion and semi-global matching. We evaluate our approach on the KITTI 2015 and Middlebury 2014 datasets, using randomly sampled ground truth range measurements as our sparse depth input. We achieve significant performance improvements with a small fraction of range measurements on both datasets. We also provide qualitative results from our platform using the PMDTec Monstar sensor. Our entire pipeline runs on an NVIDIA TX-2 platform at 5Hz on 1280x1024 stereo images with 128 disparity levels.Comment: 7 pages, 5 figures, 2 table

    High-Performance and Tunable Stereo Reconstruction

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    Traditional stereo algorithms have focused their efforts on reconstruction quality and have largely avoided prioritizing for run time performance. Robots, on the other hand, require quick maneuverability and effective computation to observe its immediate environment and perform tasks within it. In this work, we propose a high-performance and tunable stereo disparity estimation method, with a peak frame-rate of 120Hz (VGA resolution, on a single CPU-thread), that can potentially enable robots to quickly reconstruct their immediate surroundings and maneuver at high-speeds. Our key contribution is a disparity estimation algorithm that iteratively approximates the scene depth via a piece-wise planar mesh from stereo imagery, with a fast depth validation step for semi-dense reconstruction. The mesh is initially seeded with sparsely matched keypoints, and is recursively tessellated and refined as needed (via a resampling stage), to provide the desired stereo disparity accuracy. The inherent simplicity and speed of our approach, with the ability to tune it to a desired reconstruction quality and runtime performance makes it a compelling solution for applications in high-speed vehicles.Comment: Accepted to International Conference on Robotics and Automation (ICRA) 2016; 8 pages, 5 figure

    Guided Stereo Matching

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    Stereo is a prominent technique to infer dense depth maps from images, and deep learning further pushed forward the state-of-the-art, making end-to-end architectures unrivaled when enough data is available for training. However, deep networks suffer from significant drops in accuracy when dealing with new environments. Therefore, in this paper, we introduce Guided Stereo Matching, a novel paradigm leveraging a small amount of sparse, yet reliable depth measurements retrieved from an external source enabling to ameliorate this weakness. The additional sparse cues required by our method can be obtained with any strategy (e.g., a LiDAR) and used to enhance features linked to corresponding disparity hypotheses. Our formulation is general and fully differentiable, thus enabling to exploit the additional sparse inputs in pre-trained deep stereo networks as well as for training a new instance from scratch. Extensive experiments on three standard datasets and two state-of-the-art deep architectures show that even with a small set of sparse input cues, i) the proposed paradigm enables significant improvements to pre-trained networks. Moreover, ii) training from scratch notably increases accuracy and robustness to domain shifts. Finally, iii) it is suited and effective even with traditional stereo algorithms such as SGM.Comment: CVPR 201

    Semi-Global Stereo Matching with Surface Orientation Priors

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    Semi-Global Matching (SGM) is a widely-used efficient stereo matching technique. It works well for textured scenes, but fails on untextured slanted surfaces due to its fronto-parallel smoothness assumption. To remedy this problem, we propose a simple extension, termed SGM-P, to utilize precomputed surface orientation priors. Such priors favor different surface slants in different 2D image regions or 3D scene regions and can be derived in various ways. In this paper we evaluate plane orientation priors derived from stereo matching at a coarser resolution and show that such priors can yield significant performance gains for difficult weakly-textured scenes. We also explore surface normal priors derived from Manhattan-world assumptions, and we analyze the potential performance gains using oracle priors derived from ground-truth data. SGM-P only adds a minor computational overhead to SGM and is an attractive alternative to more complex methods employing higher-order smoothness terms.Comment: extended draft of 3DV 2017 (spotlight) pape
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