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    A Space-Optimal Hidden Surface Removal Algorithm for Iso-Oriented Rectangles

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    We investigate the problem of finding the visible pieces of a scene of objects from a specified viewpoint. In particular, we are interested in the design of an efficient hidden surface removal algorithm for a scene comprised of iso-oriented rectangles. We propose an algorithm where given a set of nn iso-oriented rectangles we report all visible surfaces in O((n+k)logn)O((n+k)\log n) time and linear space, where kk is the number of surfaces reported. The previous best result by Bern, has the same time complexity but uses O(nlogn)O(n\log n) space
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