5,651 research outputs found

    Trace-based automated logical debugging for high-level synthesis generated circuits

    Get PDF
    In this paper we present an approach for debugging hardware designs generated by High-Level Synthesis (HLS), relieving users from the burden of identifying the signals to trace and from the error-prone task of manually checking the traces. The necessary steps are performed after HLS, independently of it and without affecting the synthesized design. For this reason our methodology should be easily adaptable to any HLS tools. The proposed approach makes full use of HLS compile time informations. The executions of the simulated design and the original C program can be compared, checking if there are discrepancies between values of C variables and signals in the design. The detection is completely automated, that is, it does not need any input but the program itself and the user does not have to know anything about the overall compilation process. The design can be validated on a given set of test cases and the discrepancies are detected by the tool. Relationships between the original high-level source code and the generated HDL are kept by the compiler and shown to the user. The granularity of such discrepancy analysis is per-operation and it includes the temporary variables inserted by the compiler. As a consequence the design can be debugged as is, with no restrictions on optimizations available during HLS. We show how this methodology can be used to identify different kind of bugs: 1) introduced by the HLS tool used for the synthesis; 2) introduced using buggy libraries of hardware components for HLS; 3) undefined behavior bugs in the original high-level source code

    Transformations of High-Level Synthesis Codes for High-Performance Computing

    Full text link
    Specialized hardware architectures promise a major step in performance and energy efficiency over the traditional load/store devices currently employed in large scale computing systems. The adoption of high-level synthesis (HLS) from languages such as C/C++ and OpenCL has greatly increased programmer productivity when designing for such platforms. While this has enabled a wider audience to target specialized hardware, the optimization principles known from traditional software design are no longer sufficient to implement high-performance codes. Fast and efficient codes for reconfigurable platforms are thus still challenging to design. To alleviate this, we present a set of optimizing transformations for HLS, targeting scalable and efficient architectures for high-performance computing (HPC) applications. Our work provides a toolbox for developers, where we systematically identify classes of transformations, the characteristics of their effect on the HLS code and the resulting hardware (e.g., increases data reuse or resource consumption), and the objectives that each transformation can target (e.g., resolve interface contention, or increase parallelism). We show how these can be used to efficiently exploit pipelining, on-chip distributed fast memory, and on-chip streaming dataflow, allowing for massively parallel architectures. To quantify the effect of our transformations, we use them to optimize a set of throughput-oriented FPGA kernels, demonstrating that our enhancements are sufficient to scale up parallelism within the hardware constraints. With the transformations covered, we hope to establish a common framework for performance engineers, compiler developers, and hardware developers, to tap into the performance potential offered by specialized hardware architectures using HLS

    A Survey on Compiler Autotuning using Machine Learning

    Full text link
    Since the mid-1990s, researchers have been trying to use machine-learning based approaches to solve a number of different compiler optimization problems. These techniques primarily enhance the quality of the obtained results and, more importantly, make it feasible to tackle two main compiler optimization problems: optimization selection (choosing which optimizations to apply) and phase-ordering (choosing the order of applying optimizations). The compiler optimization space continues to grow due to the advancement of applications, increasing number of compiler optimizations, and new target architectures. Generic optimization passes in compilers cannot fully leverage newly introduced optimizations and, therefore, cannot keep up with the pace of increasing options. This survey summarizes and classifies the recent advances in using machine learning for the compiler optimization field, particularly on the two major problems of (1) selecting the best optimizations and (2) the phase-ordering of optimizations. The survey highlights the approaches taken so far, the obtained results, the fine-grain classification among different approaches and finally, the influential papers of the field.Comment: version 5.0 (updated on September 2018)- Preprint Version For our Accepted Journal @ ACM CSUR 2018 (42 pages) - This survey will be updated quarterly here (Send me your new published papers to be added in the subsequent version) History: Received November 2016; Revised August 2017; Revised February 2018; Accepted March 2018

    Building Efficient Query Engines in a High-Level Language

    Get PDF
    Abstraction without regret refers to the vision of using high-level programming languages for systems development without experiencing a negative impact on performance. A database system designed according to this vision offers both increased productivity and high performance, instead of sacrificing the former for the latter as is the case with existing, monolithic implementations that are hard to maintain and extend. In this article, we realize this vision in the domain of analytical query processing. We present LegoBase, a query engine written in the high-level language Scala. The key technique to regain efficiency is to apply generative programming: LegoBase performs source-to-source compilation and optimizes the entire query engine by converting the high-level Scala code to specialized, low-level C code. We show how generative programming allows to easily implement a wide spectrum of optimizations, such as introducing data partitioning or switching from a row to a column data layout, which are difficult to achieve with existing low-level query compilers that handle only queries. We demonstrate that sufficiently powerful abstractions are essential for dealing with the complexity of the optimization effort, shielding developers from compiler internals and decoupling individual optimizations from each other. We evaluate our approach with the TPC-H benchmark and show that: (a) With all optimizations enabled, LegoBase significantly outperforms a commercial database and an existing query compiler. (b) Programmers need to provide just a few hundred lines of high-level code for implementing the optimizations, instead of complicated low-level code that is required by existing query compilation approaches. (c) The compilation overhead is low compared to the overall execution time, thus making our approach usable in practice for compiling query engines
    • …
    corecore