9,210 research outputs found

    Social interaction as a heuristic for combinatorial optimization problems

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    We investigate the performance of a variant of Axelrod's model for dissemination of culture - the Adaptive Culture Heuristic (ACH) - on solving an NP-Complete optimization problem, namely, the classification of binary input patterns of size FF by a Boolean Binary Perceptron. In this heuristic, NN agents, characterized by binary strings of length FF which represent possible solutions to the optimization problem, are fixed at the sites of a square lattice and interact with their nearest neighbors only. The interactions are such that the agents' strings (or cultures) become more similar to the low-cost strings of their neighbors resulting in the dissemination of these strings across the lattice. Eventually the dynamics freezes into a homogeneous absorbing configuration in which all agents exhibit identical solutions to the optimization problem. We find through extensive simulations that the probability of finding the optimal solution is a function of the reduced variable F/N1/4F/N^{1/4} so that the number of agents must increase with the fourth power of the problem size, NF4N \propto F^ 4, to guarantee a fixed probability of success. In this case, we find that the relaxation time to reach an absorbing configuration scales with F6F^ 6 which can be interpreted as the overall computational cost of the ACH to find an optimal set of weights for a Boolean Binary Perceptron, given a fixed probability of success

    GraphCombEx: A Software Tool for Exploration of Combinatorial Optimisation Properties of Large Graphs

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    We present a prototype of a software tool for exploration of multiple combinatorial optimisation problems in large real-world and synthetic complex networks. Our tool, called GraphCombEx (an acronym of Graph Combinatorial Explorer), provides a unified framework for scalable computation and presentation of high-quality suboptimal solutions and bounds for a number of widely studied combinatorial optimisation problems. Efficient representation and applicability to large-scale graphs and complex networks are particularly considered in its design. The problems currently supported include maximum clique, graph colouring, maximum independent set, minimum vertex clique covering, minimum dominating set, as well as the longest simple cycle problem. Suboptimal solutions and intervals for optimal objective values are estimated using scalable heuristics. The tool is designed with extensibility in mind, with the view of further problems and both new fast and high-performance heuristics to be added in the future. GraphCombEx has already been successfully used as a support tool in a number of recent research studies using combinatorial optimisation to analyse complex networks, indicating its promise as a research software tool

    Fuzzy Adaptive Tuning of a Particle Swarm Optimization Algorithm for Variable-Strength Combinatorial Test Suite Generation

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    Combinatorial interaction testing is an important software testing technique that has seen lots of recent interest. It can reduce the number of test cases needed by considering interactions between combinations of input parameters. Empirical evidence shows that it effectively detects faults, in particular, for highly configurable software systems. In real-world software testing, the input variables may vary in how strongly they interact, variable strength combinatorial interaction testing (VS-CIT) can exploit this for higher effectiveness. The generation of variable strength test suites is a non-deterministic polynomial-time (NP) hard computational problem \cite{BestounKamalFuzzy2017}. Research has shown that stochastic population-based algorithms such as particle swarm optimization (PSO) can be efficient compared to alternatives for VS-CIT problems. Nevertheless, they require detailed control for the exploitation and exploration trade-off to avoid premature convergence (i.e. being trapped in local optima) as well as to enhance the solution diversity. Here, we present a new variant of PSO based on Mamdani fuzzy inference system \cite{Camastra2015,TSAKIRIDIS2017257,KHOSRAVANIAN2016280}, to permit adaptive selection of its global and local search operations. We detail the design of this combined algorithm and evaluate it through experiments on multiple synthetic and benchmark problems. We conclude that fuzzy adaptive selection of global and local search operations is, at least, feasible as it performs only second-best to a discrete variant of PSO, called DPSO. Concerning obtaining the best mean test suite size, the fuzzy adaptation even outperforms DPSO occasionally. We discuss the reasons behind this performance and outline relevant areas of future work.Comment: 21 page

    A reusable iterative optimization software library to solve combinatorial problems with approximate reasoning

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    Real world combinatorial optimization problems such as scheduling are typically too complex to solve with exact methods. Additionally, the problems often have to observe vaguely specified constraints of different importance, the available data may be uncertain, and compromises between antagonistic criteria may be necessary. We present a combination of approximate reasoning based constraints and iterative optimization based heuristics that help to model and solve such problems in a framework of C++ software libraries called StarFLIP++. While initially developed to schedule continuous caster units in steel plants, we present in this paper results from reusing the library components in a shift scheduling system for the workforce of an industrial production plant.Comment: 33 pages, 9 figures; for a project overview see http://www.dbai.tuwien.ac.at/proj/StarFLIP

    Population extremal optimisation for discrete multi-objective optimisation problems

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    The power to solve intractable optimisation problems is often found through population based evolutionary methods. These include, but are not limited to, genetic algorithms, particle swarm optimisation, differential evolution and ant colony optimisation. While showing much promise as an effective optimiser, extremal optimisation uses only a single solution in its canonical form – and there are no standard population mechanics. In this paper, two population models for extremal optimisation are proposed and applied to a multi-objective version of the generalised assignment problem. These models use novel intervention/interaction strategies as well as collective memory in order to allow individual population members to work together. Additionally, a general non-dominated local search algorithm is developed and tested. Overall, the results show that improved attainment surfaces can be produced using population based interactions over not using them. The new EO approach is also shown to be highly competitive with an implementation of NSGA-II.No Full Tex
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