4,777 research outputs found
Construction of a VC1 interpolant over triangles via edge deletion
We present a construction of a visually smooth surface which interpolates to position values and normal vectors of randomly distributed points on a 3D object. The method is local and uses quartic triangular and bicubic quadrilateral patches without splits. It heavily relies on an edge deleting algorithm which, starting from a given triangulation, derives a suitable combination of three- and four sided patches
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An arbitrary mesh network scheme using rational splines
A C1 surface scheme is described which interpolates points defined on an arbitrary mesh network. The scheme involves the blending of strip ‘functions’ developed from a rational spline method. The rational spline provides interval and point tension weights which can be used to control the shape of the surface scheme
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Smooth parametric surfaces and n-sided patches
The theory of 'geometric continuity' within the subject of CAGD is reviewed. In particular, we are concerned with how parametric surface patches for CAGD can be pieced together to form a smooth Ck surface. The theory is applied to the problem of filling an n-sided hole occurring within a smooth rectangular patch complex. A number of solutions to this problem are surveyed
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