132 research outputs found

    Game Theoretic Approaches to Massive Data Processing in Wireless Networks

    Full text link
    Wireless communication networks are becoming highly virtualized with two-layer hierarchies, in which controllers at the upper layer with tasks to achieve can ask a large number of agents at the lower layer to help realize computation, storage, and transmission functions. Through offloading data processing to the agents, the controllers can accomplish otherwise prohibitive big data processing. Incentive mechanisms are needed for the agents to perform the controllers' tasks in order to satisfy the corresponding objectives of controllers and agents. In this article, a hierarchical game framework with fast convergence and scalability is proposed to meet the demand for real-time processing for such situations. Possible future research directions in this emerging area are also discussed

    A Comprehensive Survey of the Tactile Internet: State of the art and Research Directions

    Get PDF
    The Internet has made several giant leaps over the years, from a fixed to a mobile Internet, then to the Internet of Things, and now to a Tactile Internet. The Tactile Internet goes far beyond data, audio and video delivery over fixed and mobile networks, and even beyond allowing communication and collaboration among things. It is expected to enable haptic communication and allow skill set delivery over networks. Some examples of potential applications are tele-surgery, vehicle fleets, augmented reality and industrial process automation. Several papers already cover many of the Tactile Internet-related concepts and technologies, such as haptic codecs, applications, and supporting technologies. However, none of them offers a comprehensive survey of the Tactile Internet, including its architectures and algorithms. Furthermore, none of them provides a systematic and critical review of the existing solutions. To address these lacunae, we provide a comprehensive survey of the architectures and algorithms proposed to date for the Tactile Internet. In addition, we critically review them using a well-defined set of requirements and discuss some of the lessons learned as well as the most promising research directions

    Orchestrating Service Migration for Low Power MEC-Enabled IoT Devices

    Full text link
    Multi-Access Edge Computing (MEC) is a key enabling technology for Fifth Generation (5G) mobile networks. MEC facilitates distributed cloud computing capabilities and information technology service environment for applications and services at the edges of mobile networks. This architectural modification serves to reduce congestion, latency, and improve the performance of such edge colocated applications and devices. In this paper, we demonstrate how reactive service migration can be orchestrated for low-power MEC-enabled Internet of Things (IoT) devices. Here, we use open-source Kubernetes as container orchestration system. Our demo is based on traditional client-server system from user equipment (UE) over Long Term Evolution (LTE) to the MEC server. As the use case scenario, we post-process live video received over web real-time communication (WebRTC). Next, we integrate orchestration by Kubernetes with S1 handovers, demonstrating MEC-based software defined network (SDN). Now, edge applications may reactively follow the UE within the radio access network (RAN), expediting low-latency. The collected data is used to analyze the benefits of the low-power MEC-enabled IoT device scheme, in which end-to-end (E2E) latency and power requirements of the UE are improved. We further discuss the challenges of implementing such schemes and future research directions therein

    The Cloud-to-Thing Continuum

    Get PDF
    The Internet of Things offers massive societal and economic opportunities while at the same time significant challenges, not least the delivery and management of the technical infrastructure underpinning it, the deluge of data generated from it, ensuring privacy and security, and capturing value from it. This Open Access Pivot explores these challenges, presenting the state of the art and future directions for research but also frameworks for making sense of this complex area. This book provides a variety of perspectives on how technology innovations such as fog, edge and dew computing, 5G networks, and distributed intelligence are making us rethink conventional cloud computing to support the Internet of Things. Much of this book focuses on technical aspects of the Internet of Things, however, clear methodologies for mapping the business value of the Internet of Things are still missing. We provide a value mapping framework for the Internet of Things to address this gap. While there is much hype about the Internet of Things, we have yet to reach the tipping point. As such, this book provides a timely entrée for higher education educators, researchers and students, industry and policy makers on the technologies that promise to reshape how society interacts and operates

    A blockchain-based trust management system for 5G network slicing enabled C-RAN

    Get PDF
    The mobility nature of the wireless networks and the time-sensitive tasks make it necessary for the system to transfer the messages with a minimum delay. Cloud Radio Access Network (C-RAN) reduces the latency problem. However, due to the trustlessness of 5G networks resulting from the heterogeneity nature of devices. In this article, for the edge devices, there is a need to maintain a trust level in the C-RAN node by checking the rates of devices that are allowed to share data among other devices. The SDN controller is built into a macro-cell that plays the role of a cluster head. The blockchain-based automatically authenticates the edge devices by assigning a unique identification that is shared by the cluster head with all C-RAN nodes connected to it. Simulation results demonstrate that, compared with the benchmark, the proposed approach significantly improves the processing time of blocks, the detection accuracy of malicious nodes, and transaction transmission delay
    • …
    corecore