1,675 research outputs found
Sketch-based 3D Shape Retrieval using Convolutional Neural Networks
Retrieving 3D models from 2D human sketches has received considerable
attention in the areas of graphics, image retrieval, and computer vision.
Almost always in state of the art approaches a large amount of "best views" are
computed for 3D models, with the hope that the query sketch matches one of
these 2D projections of 3D models using predefined features.
We argue that this two stage approach (view selection -- matching) is
pragmatic but also problematic because the "best views" are subjective and
ambiguous, which makes the matching inputs obscure. This imprecise nature of
matching further makes it challenging to choose features manually. Instead of
relying on the elusive concept of "best views" and the hand-crafted features,
we propose to define our views using a minimalism approach and learn features
for both sketches and views. Specifically, we drastically reduce the number of
views to only two predefined directions for the whole dataset. Then, we learn
two Siamese Convolutional Neural Networks (CNNs), one for the views and one for
the sketches. The loss function is defined on the within-domain as well as the
cross-domain similarities. Our experiments on three benchmark datasets
demonstrate that our method is significantly better than state of the art
approaches, and outperforms them in all conventional metrics.Comment: CVPR 201
Deep Shape Matching
We cast shape matching as metric learning with convolutional networks. We
break the end-to-end process of image representation into two parts. Firstly,
well established efficient methods are chosen to turn the images into edge
maps. Secondly, the network is trained with edge maps of landmark images, which
are automatically obtained by a structure-from-motion pipeline. The learned
representation is evaluated on a range of different tasks, providing
improvements on challenging cases of domain generalization, generic
sketch-based image retrieval or its fine-grained counterpart. In contrast to
other methods that learn a different model per task, object category, or
domain, we use the same network throughout all our experiments, achieving
state-of-the-art results in multiple benchmarks.Comment: ECCV 201
Multi-view Convolutional Neural Networks for 3D Shape Recognition
A longstanding question in computer vision concerns the representation of 3D
shapes for recognition: should 3D shapes be represented with descriptors
operating on their native 3D formats, such as voxel grid or polygon mesh, or
can they be effectively represented with view-based descriptors? We address
this question in the context of learning to recognize 3D shapes from a
collection of their rendered views on 2D images. We first present a standard
CNN architecture trained to recognize the shapes' rendered views independently
of each other, and show that a 3D shape can be recognized even from a single
view at an accuracy far higher than using state-of-the-art 3D shape
descriptors. Recognition rates further increase when multiple views of the
shapes are provided. In addition, we present a novel CNN architecture that
combines information from multiple views of a 3D shape into a single and
compact shape descriptor offering even better recognition performance. The same
architecture can be applied to accurately recognize human hand-drawn sketches
of shapes. We conclude that a collection of 2D views can be highly informative
for 3D shape recognition and is amenable to emerging CNN architectures and
their derivatives.Comment: v1: Initial version. v2: An updated ModelNet40 training/test split is
used; results with low-rank Mahalanobis metric learning are added. v3 (ICCV
2015): A second camera setup without the upright orientation assumption is
added; some accuracy and mAP numbers are changed slightly because a small
issue in mesh rendering related to specularities is fixe
DeepSketch2Face: A Deep Learning Based Sketching System for 3D Face and Caricature Modeling
Face modeling has been paid much attention in the field of visual computing.
There exist many scenarios, including cartoon characters, avatars for social
media, 3D face caricatures as well as face-related art and design, where
low-cost interactive face modeling is a popular approach especially among
amateur users. In this paper, we propose a deep learning based sketching system
for 3D face and caricature modeling. This system has a labor-efficient
sketching interface, that allows the user to draw freehand imprecise yet
expressive 2D lines representing the contours of facial features. A novel CNN
based deep regression network is designed for inferring 3D face models from 2D
sketches. Our network fuses both CNN and shape based features of the input
sketch, and has two independent branches of fully connected layers generating
independent subsets of coefficients for a bilinear face representation. Our
system also supports gesture based interactions for users to further manipulate
initial face models. Both user studies and numerical results indicate that our
sketching system can help users create face models quickly and effectively. A
significantly expanded face database with diverse identities, expressions and
levels of exaggeration is constructed to promote further research and
evaluation of face modeling techniques.Comment: 12 pages, 16 figures, to appear in SIGGRAPH 201
3D Shape Reconstruction from Sketches via Multi-view Convolutional Networks
We propose a method for reconstructing 3D shapes from 2D sketches in the form
of line drawings. Our method takes as input a single sketch, or multiple
sketches, and outputs a dense point cloud representing a 3D reconstruction of
the input sketch(es). The point cloud is then converted into a polygon mesh. At
the heart of our method lies a deep, encoder-decoder network. The encoder
converts the sketch into a compact representation encoding shape information.
The decoder converts this representation into depth and normal maps capturing
the underlying surface from several output viewpoints. The multi-view maps are
then consolidated into a 3D point cloud by solving an optimization problem that
fuses depth and normals across all viewpoints. Based on our experiments,
compared to other methods, such as volumetric networks, our architecture offers
several advantages, including more faithful reconstruction, higher output
surface resolution, better preservation of topology and shape structure.Comment: 3DV 2017 (oral
Deep Sketch Hashing: Fast Free-hand Sketch-Based Image Retrieval
Free-hand sketch-based image retrieval (SBIR) is a specific cross-view
retrieval task, in which queries are abstract and ambiguous sketches while the
retrieval database is formed with natural images. Work in this area mainly
focuses on extracting representative and shared features for sketches and
natural images. However, these can neither cope well with the geometric
distortion between sketches and images nor be feasible for large-scale SBIR due
to the heavy continuous-valued distance computation. In this paper, we speed up
SBIR by introducing a novel binary coding method, named \textbf{Deep Sketch
Hashing} (DSH), where a semi-heterogeneous deep architecture is proposed and
incorporated into an end-to-end binary coding framework. Specifically, three
convolutional neural networks are utilized to encode free-hand sketches,
natural images and, especially, the auxiliary sketch-tokens which are adopted
as bridges to mitigate the sketch-image geometric distortion. The learned DSH
codes can effectively capture the cross-view similarities as well as the
intrinsic semantic correlations between different categories. To the best of
our knowledge, DSH is the first hashing work specifically designed for
category-level SBIR with an end-to-end deep architecture. The proposed DSH is
comprehensively evaluated on two large-scale datasets of TU-Berlin Extension
and Sketchy, and the experiments consistently show DSH's superior SBIR
accuracies over several state-of-the-art methods, while achieving significantly
reduced retrieval time and memory footprint.Comment: This paper will appear as a spotlight paper in CVPR201
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