7,011 research outputs found

    A Review of Verbal and Non-Verbal Human-Robot Interactive Communication

    Get PDF
    In this paper, an overview of human-robot interactive communication is presented, covering verbal as well as non-verbal aspects of human-robot interaction. Following a historical introduction, and motivation towards fluid human-robot communication, ten desiderata are proposed, which provide an organizational axis both of recent as well as of future research on human-robot communication. Then, the ten desiderata are examined in detail, culminating to a unifying discussion, and a forward-looking conclusion

    Sympathy Begins with a Smile, Intelligence Begins with a Word: Use of Multimodal Features in Spoken Human-Robot Interaction

    Full text link
    Recognition of social signals, from human facial expressions or prosody of speech, is a popular research topic in human-robot interaction studies. There is also a long line of research in the spoken dialogue community that investigates user satisfaction in relation to dialogue characteristics. However, very little research relates a combination of multimodal social signals and language features detected during spoken face-to-face human-robot interaction to the resulting user perception of a robot. In this paper we show how different emotional facial expressions of human users, in combination with prosodic characteristics of human speech and features of human-robot dialogue, correlate with users' impressions of the robot after a conversation. We find that happiness in the user's recognised facial expression strongly correlates with likeability of a robot, while dialogue-related features (such as number of human turns or number of sentences per robot utterance) correlate with perceiving a robot as intelligent. In addition, we show that facial expression, emotional features, and prosody are better predictors of human ratings related to perceived robot likeability and anthropomorphism, while linguistic and non-linguistic features more often predict perceived robot intelligence and interpretability. As such, these characteristics may in future be used as an online reward signal for in-situ Reinforcement Learning based adaptive human-robot dialogue systems.Comment: Robo-NLP workshop at ACL 2017. 9 pages, 5 figures, 6 table

    Natural language generation for social robotics: Opportunities and challenges

    Get PDF
    In the increasingly popular and diverse research area of social robotics, the primary goal is to develop robot agents that exhibit socially intelligent behaviour while interacting in a face-to-face context with human partners. An important aspect of face-to-face social conversation is fluent, flexible linguistic interaction: as Bavelas et al. [1] point out, face-to-face dialogue is both the basic form of human communication and the richest and most flexible, combining unrestricted verbal expression with meaningful non-verbal acts such as gestures and facial displays, along with instantaneous, continuous collaboration between the speaker and the listener. In practice, however, most developers of social robots tend not to use the full possibilities of the unrestricted verbal expression afforded by face-to-face conversation; instead, they generally tend to employ relatively simplistic processes for choosing the words for their robots to say. This contrasts with the work carried out Natural Language Generation (NLG), the field of computational linguistics devoted to the automated production of high-quality linguistic content: while this research area is also an active one, in general most effort in NLG is focussed on producing high-quality written text. This article summarises the state-of-the-art in the two individual research areas of social robotics and natural language generation. It then discusses the reasons why so few current social robots make use of more sophisticated generation techniques. Finally, an approach is proposed to bringing some aspects of NLG into social robotics, concentrating on techniques and tools that are most appropriate to the needs of socially interactive robots

    Symbol Emergence in Robotics: A Survey

    Full text link
    Humans can learn the use of language through physical interaction with their environment and semiotic communication with other people. It is very important to obtain a computational understanding of how humans can form a symbol system and obtain semiotic skills through their autonomous mental development. Recently, many studies have been conducted on the construction of robotic systems and machine-learning methods that can learn the use of language through embodied multimodal interaction with their environment and other systems. Understanding human social interactions and developing a robot that can smoothly communicate with human users in the long term, requires an understanding of the dynamics of symbol systems and is crucially important. The embodied cognition and social interaction of participants gradually change a symbol system in a constructive manner. In this paper, we introduce a field of research called symbol emergence in robotics (SER). SER is a constructive approach towards an emergent symbol system. The emergent symbol system is socially self-organized through both semiotic communications and physical interactions with autonomous cognitive developmental agents, i.e., humans and developmental robots. Specifically, we describe some state-of-art research topics concerning SER, e.g., multimodal categorization, word discovery, and a double articulation analysis, that enable a robot to obtain words and their embodied meanings from raw sensory--motor information, including visual information, haptic information, auditory information, and acoustic speech signals, in a totally unsupervised manner. Finally, we suggest future directions of research in SER.Comment: submitted to Advanced Robotic

    Training an adaptive dialogue policy for interactive learning of visually grounded word meanings

    Full text link
    We present a multi-modal dialogue system for interactive learning of perceptually grounded word meanings from a human tutor. The system integrates an incremental, semantic parsing/generation framework - Dynamic Syntax and Type Theory with Records (DS-TTR) - with a set of visual classifiers that are learned throughout the interaction and which ground the meaning representations that it produces. We use this system in interaction with a simulated human tutor to study the effects of different dialogue policies and capabilities on the accuracy of learned meanings, learning rates, and efforts/costs to the tutor. We show that the overall performance of the learning agent is affected by (1) who takes initiative in the dialogues; (2) the ability to express/use their confidence level about visual attributes; and (3) the ability to process elliptical and incrementally constructed dialogue turns. Ultimately, we train an adaptive dialogue policy which optimises the trade-off between classifier accuracy and tutoring costs.Comment: 11 pages, SIGDIAL 2016 Conferenc

    Nonstrict hierarchical reinforcement learning for interactive systems and robots

    Get PDF
    Conversational systems and robots that use reinforcement learning for policy optimization in large domains often face the problem of limited scalability. This problem has been addressed either by using function approximation techniques that estimate the approximate true value function of a policy or by using a hierarchical decomposition of a learning task into subtasks. We present a novel approach for dialogue policy optimization that combines the benefits of both hierarchical control and function approximation and that allows flexible transitions between dialogue subtasks to give human users more control over the dialogue. To this end, each reinforcement learning agent in the hierarchy is extended with a subtask transition function and a dynamic state space to allow flexible switching between subdialogues. In addition, the subtask policies are represented with linear function approximation in order to generalize the decision making to situations unseen in training. Our proposed approach is evaluated in an interactive conversational robot that learns to play quiz games. Experimental results, using simulation and real users, provide evidence that our proposed approach can lead to more flexible (natural) interactions than strict hierarchical control and that it is preferred by human users
    corecore