1,817 research outputs found

    QCDGPU: open-source package for Monte Carlo lattice simulations on OpenCL-compatible multi-GPU systems

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    The multi-GPU open-source package QCDGPU for lattice Monte Carlo simulations of pure SU(N) gluodynamics in external magnetic field at finite temperature and O(N) model is developed. The code is implemented in OpenCL, tested on AMD and NVIDIA GPUs, AMD and Intel CPUs and may run on other OpenCL-compatible devices. The package contains minimal external library dependencies and is OS platform-independent. It is optimized for heterogeneous computing due to the possibility of dividing the lattice into non-equivalent parts to hide the difference in performances of the devices used. QCDGPU has client-server part for distributed simulations. The package is designed to produce lattice gauge configurations as well as to analyze previously generated ones. QCDGPU may be executed in fault-tolerant mode. Monte Carlo procedure core is based on PRNGCL library for pseudo-random numbers generation on OpenCL-compatible devices, which contains several most popular pseudo-random number generators.Comment: Presented at the Third International Conference "High Performance Computing" (HPC-UA 2013), Kyiv, Ukraine; 9 pages, 2 figure

    Computational Physics on Graphics Processing Units

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    The use of graphics processing units for scientific computations is an emerging strategy that can significantly speed up various different algorithms. In this review, we discuss advances made in the field of computational physics, focusing on classical molecular dynamics, and on quantum simulations for electronic structure calculations using the density functional theory, wave function techniques, and quantum field theory.Comment: Proceedings of the 11th International Conference, PARA 2012, Helsinki, Finland, June 10-13, 201

    An Experimental Microarchitecture for a Superconducting Quantum Processor

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    Quantum computers promise to solve certain problems that are intractable for classical computers, such as factoring large numbers and simulating quantum systems. To date, research in quantum computer engineering has focused primarily at opposite ends of the required system stack: devising high-level programming languages and compilers to describe and optimize quantum algorithms, and building reliable low-level quantum hardware. Relatively little attention has been given to using the compiler output to fully control the operations on experimental quantum processors. Bridging this gap, we propose and build a prototype of a flexible control microarchitecture supporting quantum-classical mixed code for a superconducting quantum processor. The microarchitecture is based on three core elements: (i) a codeword-based event control scheme, (ii) queue-based precise event timing control, and (iii) a flexible multilevel instruction decoding mechanism for control. We design a set of quantum microinstructions that allows flexible control of quantum operations with precise timing. We demonstrate the microarchitecture and microinstruction set by performing a standard gate-characterization experiment on a transmon qubit.Comment: 13 pages including reference. 9 figure

    Limits on Fundamental Limits to Computation

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    An indispensable part of our lives, computing has also become essential to industries and governments. Steady improvements in computer hardware have been supported by periodic doubling of transistor densities in integrated circuits over the last fifty years. Such Moore scaling now requires increasingly heroic efforts, stimulating research in alternative hardware and stirring controversy. To help evaluate emerging technologies and enrich our understanding of integrated-circuit scaling, we review fundamental limits to computation: in manufacturing, energy, physical space, design and verification effort, and algorithms. To outline what is achievable in principle and in practice, we recall how some limits were circumvented, compare loose and tight limits. We also point out that engineering difficulties encountered by emerging technologies may indicate yet-unknown limits.Comment: 15 pages, 4 figures, 1 tabl

    A GPU-enabled implicit Finite Volume solver for the ideal two-fluid plasma model on unstructured grids

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    This paper describes the main features of a pioneering unsteady solver for simulating ideal two-fluid plasmas on unstructured grids, taking profit of GPGPU (General-purpose computing on graphics processing units). The code, which has been implemented within the open source COOLFluiD platform, is implicit, second-order in time and space, relying upon a Finite Volume method for the spatial discretization and a three-point backward Euler for the time integration. In particular, the convective fluxes are computed by a multi-fluid version of the AUSM+up scheme for the plasma equations, in combination with a modified Rusanov scheme with tunable dissipation for the Maxwell equations. Source terms are integrated with a one-point rule, using the cell-centered value. Some critical aspects of the porting to GPU's are discussed, as well as the performance of two open source linear system solvers (i.e. PETSc, PARALUTION). The code design allows for computing both flux and source terms on the GPU along with their Jacobian, giving a noticeable decrease in the computational time in comparison with the original CPU-based solver. The code has been tested in a wide range of mesh sizes and in three different systems, each one with a different GPU. The increased performance (up to 14x) is demonstrated in two representative 2D benchmarks: propagation of circularly polarized waves and the more challenging Geospace Environmental Modeling (GEM) magnetic reconnection challenge.Comment: 22 pages, 7 figure
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